STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Fall of the Republic Increased Unit Cap
18 comentarios
DarkWolfe2093 7 DIC a las 22:40 
okay so i subcrided to this and imported the code into the properties and i don't have access to more unit cap its still 200 for space and 10 for ground units i don't know why this is happening can anyone help me fix this problem
Cybertryx 25 NOV a las 10:43 
Should be already verifvied my guess is the reinstalls didnt work or something will try when i have the time
Shadownasty  [autor] 23 NOV a las 11:57 
@Cybertryx if verify file integrity doesn't work you could try reinstalling the FotR mod itself but I'm not sure why it's calling the vanilla .exe and not the FoC.exe when your selecting FoC. I'm assuming the modpath is correct in launch options?
Cybertryx 23 NOV a las 10:11 
Yeah that i get and Yes i do pick FoC
Shadownasty  [autor] 23 NOV a las 10:07 
@philtheunikorn yeah I got the orders mixed up the unit cap would have to apply after unleashed to affect it. Glad to hear it works though

@cybertryx Are you getting the popup asking which version of EaW you want to launch on startup through steam?
philtheunikorn 21 NOV a las 22:31 
it works just to swap the locations... pretty sure base mod doesnt have zombie geonosian and i have 20 squads of them on the planet surface so it seems to work fine

Clone Wars Unchained increased unit cap launch order
STEAMMOD=3601540254 STEAMMOD=3552341259 STEAMMOD=1976399102
Cybertryx 21 NOV a las 5:57 
i honestly just downloaded it and slapt the code in no real process to describe since it then only launches the vanilla version and crashes can be that maybe my files or something is corrupted on my end will just try and reinstall everything then comeback
Shadownasty  [autor] 21 NOV a las 3:03 
@Vadersfist @Cybertryx is there some way to demonstrate the steps leading into the crash? I've not personally experienced anything of the sort in my playtesting, usually when that sort of thing happens it's the mod not loading at all and just starting FoC but it starting vanilla EaW instead of FoC might be a clue.
VadersF1st 21 NOV a las 2:25 
cybertryx i am. im reorganising my submods but yes, had a ggc and even loading them crashes...
Cybertryx 17 NOV a las 11:02 
Just curious anyone else having the issue of the game just launching vanilla then crashing?
Shadownasty  [autor] 15 NOV a las 9:21 
@philtheunikorn I've not tested it with that submod but so long as it doesn't overwrite the factions/game constants and markers files' it should load fine.

The load order would probably go like this
STEAMMOD=3552341259 STEAMMOD=3601540254 STEAMMOD=1976399102
philtheunikorn 15 NOV a las 1:57 
is this compatible with Clone Wars Unchained if so where would i add the STEAMMOD=3552341259 part from its mod to the end of this to check?
ayuke 13 NOV a las 5:18 
@CaptHyatt cant be that deep you little ♥♥♥♥♥
Robert de la Croix 13 NOV a las 1:41 
Dawg just learn how to code and modify the values for yourself it ain't that hard lol why you so asshurt
Qui-Gon Ginger 11 NOV a las 22:16 
perfect
Lantic 11 NOV a las 19:57 
Skill issue
Shadownasty  [autor] 11 NOV a las 9:35 
@Otakurtchi the game throws them in a pseudo limbo in the backend but they exist in full functionality whenever a ground battle begins.

They place the excess units in the same (though never clipping inside of other units.) spots as already exist in the planet base overview however picking and choosing what goes were needs to be done more or less from orbit first past the 10 unit mark.
Otakurtchi 11 NOV a las 8:53 
what happens if you have 20 units on the ground and you finish a battle and return to the Galactic Map, what happens to the 10 extra units?