Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






sorry for being a bit dense :D
the current title of the assigned pawn
the currently supported title for the room
the next title that would be supported with the requirements listed below
though i can see that untitled pawns show up as acolytes there
i'll fix that next update
the current title of the pawn shows acolyte even though they don't have titles?
the comment earlier about needing to have a titled pawn comes from an earlier iteration
I've changed so many things i don't remember which features are currently working :D
it shows lay fine floors (31/39)
It actually has no royal pawn in it, yet it shows "acolyte" on the very top.
In the top line it shows archcount, which is the current title my pawn holds. Then it shows it supports baron, despite it does support archcount. (All other rooms show acolyte in the top, even if no royal is in there, so I assumed it also shows what is supported)
Then it notes it would support archon if more fine tiles were in there - but the room is actually already fully floored with fine tiles.
i'll work on later today or maybe tomorrow
i'm uploading another big mod today
you can do this if you have hugslib installed. just press ctrl + F12 and send me the github link for your dev log.
i had to tighten some checks to make it more dynamic
no more seeing requirements to go from DMS lieutenant to Empire knight
next feature will be support for VFE - Empire galleries and ballrooms
-massive performance increase for when a bed/throne is selected (at the cost of having to wait 60 ingame ticks, so no more updates while the game is paused)
-works much better with mods that alter room requirements. No more string based comparisons, everything is taken directly from the requirement functions rimworld uses. This also means every alternative to a building that is counted is present while none that sound like they should but aren't show up.
-no more issues with the throne not being recognized as one when no pawn is assigned to it
-recognizes when a brazier is present but not fueled
-i could not for the life of me get floors to show up as proper gizmos just like in the architect tab without also nuking performance. For now it just shows up in the list and icons but you'll have to pick them yourself. I probably won't work on floor logik because it's just not worth the effort. floors are the easiest to get right without having to look up title requirements.
Witch how much medieval overhaul: royalty adds to the requirement I just needed a proper tool to tell me what those requirements are.
Clicking on a pawn, looking for their title, clicking it and going through the list of requirements to compare what you've got and what you haven't really isn't it for me.
Anyway, almost 14 hours over 2 days later we have this.
Gizmos are created dynamically depending on what the next title requires. Should be compatible with any mod that changes titles or has factions with titles.