Space Engineers

Space Engineers

Sköll Sector (Real Solar Systems World)
26 kommentarer
Vilcas Wardan 6. dec. kl. 14:00 
so is thus for an actual system or is this just for building one
mhwyoshi 5. dec. kl. 9:43 
Can you actually make an actual ring world with this mod?
Echthros  [ophavsmand] 29. nov. kl. 17:15 
Found the issue. Fix is up.
Sar Oggreth 29. nov. kl. 16:56 
Just did! Thank you for such an outstanding mod. I'm loving it otherwise.
Echthros  [ophavsmand] 29. nov. kl. 16:40 
Can you post the stack trace or send me the crash log on Discord?
Sar Oggreth 29. nov. kl. 16:37 
I'm getting a NullReferenceException when I jump from outside the Zomoar region into the region. This happens using any ship with jump drives when going from outside to inside the region. Not sure if this is a RSS issue or a Skoll system issue.
OnePercentMilk_ 28. nov. kl. 9:48 
any chance we'll get to land on the ring at some point?
Longshena 16. nov. kl. 2:02 
So I will building away on a small asteroid base and the whole field jumped away under me. So take that into consideration where you build.
Echthros  [ophavsmand] 14. nov. kl. 14:55 
They will appear on the planets if you are using modded versions of those planets, but they will not appear in the rings, gas giants, or functional zones unless you add them with the Editor.
Mr.Sterben 14. nov. kl. 14:33 
if i have custom ores from other mods would they spawn somewhere on the planet/rings?
Echthros  [ophavsmand] 11. nov. kl. 21:56 
Just create the world, save and exit, then change the mode to Creative from the main menu. It only stops you from changing it when creating the world.
ICEMAN 11. nov. kl. 19:38 
can we get a sandbox version please
BrightHammer 11. nov. kl. 7:41 
Okay, thank you! I wasn't sure if we needed to modify the maximum speed similar to your Real Orbits mod.
Echthros  [ophavsmand] 10. nov. kl. 22:20 
Well if it isn't the sun-eater himself. How's your brother?
Sköll Drachen 10. nov. kl. 19:46 
hay. what am i doing in space!?
Echthros  [ophavsmand] 10. nov. kl. 11:55 
Yes, they do not have collision. In this world, though, there is a functional zone in the middle of the ring that you can harvest resources from sometimes.
Kolamytos 10. nov. kl. 7:42 
Do I understand correctly that now Special Objects are just decorations?
Echthros  [ophavsmand] 9. nov. kl. 16:00 
Also added a full listing of resources and hazards on all of the bodies: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3599864372/662719183492073391/
Echthros  [ophavsmand] 9. nov. kl. 15:59 
Update: Fixed a couple things I had missed
-Fixed misalignment between particle and zone activation for Halo Ring region
-Reduced resource drops from Belbix atmo
-Changed resource drops from Belbix ring
-Added damage radius to Ysol star
Echthros  [ophavsmand] 9. nov. kl. 15:58 
I'm not sure which speed setting in which Config you mean. You don't need to use a speed mod if you don't want to, though.
BrightHammer 8. nov. kl. 10:16 
Do we have to change the speed setting in the config file to be able to use RSS properly?
r4v1n6 7. nov. kl. 7:14 
Oh this looks like a fun system! :D And thanks for the tutorial, it's very informative and brings up a lot of advanced topics.
Echthros  [ophavsmand] 6. nov. kl. 21:41 
You can. Just create the world, save and exit, then change the settings in the menu. It only stops you from changing it when creating it.
Popeye 6. nov. kl. 21:08 
can we not add animals on these planets?
Drach'nyen 5. nov. kl. 15:43 
oh my, is that Orbital made of voxels? If so I might have to start working on Culture ships again.
Anyways, lemme shower u in awards real quick, this one deserves it
Cmdr Swizzle 4. nov. kl. 20:52 
Finally, been waiting to get boots on that ring. Can't have those split lips using it to wipe out Humanity.