Crusader Kings III

Crusader Kings III

EK2 - Songs of the Return
142 kommentarer
кузбасс 3 timer siden 
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KingFisher 3 timer siden 
This Mod is AMAZING! However, Ysgramor needs some fixes to not die so fast. Make it harder to murder him or something. All in All, I'm loving the mod regardless.
Ihaveaproblem 8. des. kl. 9.15 
Ysgramor dies in like a decade even if you do play as him
BlobbyJelly 7. des. kl. 22.37 
lowkey Ysgramor tends to die fast af lmfao whenever you don't play as him... Buff up my homie a tad bit, Atmorans are supposed to be a force to be reckoned with. Great mod nonetheless. Pelinal Whitestrake and Hans The Fox are some of my favorite characters in here!
GilverFortuna 5. des. kl. 0.27 
@Peter eventually yeah, especially if you're Ysgramor. Just wait for a couple of decades until Keizaal spreads around enough to not be able to fight all of its wars at once and then start the dragon war
Peter 4. des. kl. 23.56 
Is it possible to beat the dragon priests once the invasion starts?
GilverFortuna 4. des. kl. 14.45 
Is there any way to become a Dragon Priest and adopt Dragon Priesthood as government?
www.gusarewandrei 4. des. kl. 3.05 
Есть ли перевод на русский язык?
Gandalf der Wanderer 3. des. kl. 13.00 
Awesome mod but there are two versions of Saliache and Atmoran (and the new version of Atmorans you added unfortunatly all have vanilla coa templates). An island north of Skyrim also has the base mod Atmoran culture while everything else is the base Atmoran culture. I assume you probably did notice it already and are working to fix it.
Sqzzy 3. des. kl. 7.00 
Is it possible to add a option for a house to become a great house? Or just make it able to use the great house succesion laws? I’m playing as house Dagoth and can’t use the great house succesion despite being able to from the house chimer tradition
WingerDinger 30. nov. kl. 13.02 
Marriage seems to be completely broken for landed rulers.
[Purple] TYR 28. nov. kl. 9.22 
Ysgramor dies fast
Thick McRunFast 28. nov. kl. 8.57 
Is Ysgramor supposed to be murdered?
Sqzzy 27. nov. kl. 8.29 
When I create a custom Atmoran character I don't get the lifespan II trait?
Sqzzy 26. nov. kl. 15.40 
Is there a lore reason for so many falmer being immortal? And why is the development of so many counties 0? I understand that on the fringes of mer society or mannish culture the dev would be low, but allinor or al-cyrod also have very low development?
SyrMiros 26. nov. kl. 6.09 
Is it compatible with the current version?
six.jordane 23. nov. kl. 1.05 
This mod is the best econversion for Ek2! My one and only wish would be to unlock Tech Era, without it it's hard to play for longer playthroughs.
Vehk 20. nov. kl. 10.48 
For those experiencing problems with artifact graphics not showing up, keep two things in mind, 1, that is typically caused by having too many script heavy mods enabled, maybe try lightening up your load order, and 2, as silly as it sounds, also keep in mind that alot of these new weapon artifacts are quite thin and or blend with their background, so they might take more than just a glance to actually see.
JackTheJaeger 19. nov. kl. 22.04 
@Amandyle, I've noticed this in AGOT as well, so it might just be something with B.B
Ea-Nasir 18. nov. kl. 20.24 
@Hbxn: Sorry, I see now I worded my comment poorly. I do not mean development as in content (you guys have done great pretty much everywhere there), I mean more as in the development level of individual counties. Only a fraction have a county development level higher than zero, almost all in Alinor. If this is intended or just something that has not been done yet, then no worries, I was just wondering if it was unintended or a bug on my end.
Amandyle 18. nov. kl. 12.03 
Would note that at least for me, the Better Barbershop mod removes all artefact graphics. Unique equipment still shows up when worn by characters but the actual inventory images for them don't seem to be loading.

Though this might just be a me issue since no one else seems to have reported it.
Polupostage 18. nov. kl. 11.43 
Very good mod, two questions/problems though.
As a vampire, i can't pursue the mindweaver perk tree, is that normal ?
There is no Creature accolade ?
JackTheJaeger 18. nov. kl. 10.21 
@Tertulian, I'd reccomend doing a legendary adventure or, just becoming an adventurer, wonder how viable it would be to found all the holds of Skyrim, then conquer eastmarch or something, and become High King
Jeen 17. nov. kl. 19.35 
Hey thanks for the very cool mod I was hoping someone would make a merethic version. For the Sea giants I cant recruit more than one regiment. Sorry if this has been reported already
Tertulian 17. nov. kl. 15.46 
Hey, great mod. I was wondering if there were any plans to make it so that the game can naturally progress into the current era of EK? I basically "won" my playthrough in about 200 years, and I'm kinda sitting around because the innovations of the first era remain locked.
JackTheJaeger 17. nov. kl. 13.08 
I love the godlike jawlines all Atmorans possess, it's epic, True Nords
JackTheJaeger 17. nov. kl. 13.08 
@mjdezell, yeah that's lore accurate, just not sure if it's suppose to reinforce, and increase as generations go on, or fade like the B.O.N trait from LOTR.
mjdezell 17. nov. kl. 11.11 
I believe Atmorans having Elven lifespans is canonical, it's recorded that Nords lived as long as Mer before Orkey/Alduin reduced their lifespans.
JackTheJaeger 17. nov. kl. 2.09 
This mod is so fire! Played as a Nord Dragonborn adventurer, conquered the reach and had a blast.

I just think, like with anything, it needs some polish. A falmer king reconquered alot of Skyrim, and for some reason his realm became a vampiric type government. And like how the Dwemer are rocking bows and daggers when hunting. Also it seems like the lifespan goes up for Atmorans, Not sure if that's intended or not.

None of this makes the mod bad and I really like the vibe, it's alot more magical than later date Tamriel.
Hbxn  [skaper] 16. nov. kl. 12.24 
@jetwge ❤️if there's any issues with the submod, please don't hestitate to ask
Hbxn  [skaper] 16. nov. kl. 12.22 
@critter Hi there,

thank you for taking the time to write your feedback.

You are indeed correct 😄, Resdayn is the proper name for Morrowind during this time period. No one holds the Morrowind title at the start of our Merethic gamestart, but once a Chimeri ruler acquires the Morrowind High Kingdom title, the name will automatically change to Resdayn. The only time it would appear as "Morrowind" is if it is controlled by most of the modern Tamrielic human races, or when previewing the title before actually gaining it.

Most landed titles have already been modified by the Elder Kings 2 developers to allow names to change based on the ruler’s culture. They worked meticulously to ensure each title has the appropriate name, and their work can be seen in both this Submod and the Base game.

If there are other localizations texts that might still contain non period-accurate names then we apologise. We would try our best to edit them for the next submod update.🙏
critter 16. nov. kl. 10.07 
I may be wrong, but shouldn't the period-accurate name for Morrowind during this time be Resdayn? iirc Morrowind is the Imperial/Nord name for it that was widely used after the Empire became important. I'm sure the team is still working on ironing things out, and I've noticed other small things (like faiths that shouldn't or wouldn't exist, cultures still existing) that I'm sure aren't very high on the priority list, but it would be cool to see that addressed (the empire title for example could also change name based on if it was created by a chimeri culture, vs a nedic or atmoran culture)
jetpuff 16. nov. kl. 9.53 
Super cool seeing so much effort put into Q&A
Hbxn  [skaper] 16. nov. kl. 0.30 
Again thank you very much for everyone's support. I’m also sorry that I didn’t get to respond to all your comments or reply in time.

I really appreciate all the reports, feedbacks, and inputs you’ve all given. Please don’t hesitate to share more or bring anything else to my attention.

I’ll do my best to fix everything for the next update 🙏
Hbxn  [skaper] 16. nov. kl. 0.25 
@undercover.jewishman Hi there, unfortunately you still can't play as dragon priests at the moment.

But there may be a plan in the far future to create some sort of new playable dragon priesthood government system in order to make Miraak & Vahlok playable in another Merethic bookmark year.
Hbxn  [skaper] 16. nov. kl. 0.21 
@Predatitor41 Hi there. There is no event that makes the Dwemeri dissapear atm.

But there is a hidden decision that could make every one dissapear and end the game altogether.
Hbxn  [skaper] 16. nov. kl. 0.18 
@Rocky the Rock I'm really glad that you enjoyed it. 🙏

Thank you for letting me know the issue with the Lamae bloodline, and apologies for the issue. I’ll work on a fix as soon as possible.
Hbxn  [skaper] 16. nov. kl. 0.16 
@jetwge You can unlock the mindweaver perk by either joining the Oio-Serache, Whet-Fang, or Diodata Vampire Clan. You can join them by using the interaction menu to visit the Vampire Coven leaders.

I sincerely apologise for not including this in the tooltip. Will be sure to add this on the next update 🙏
Hbxn  [skaper] 16. nov. kl. 0.13 
@Ziege In this mod, Harald Hairy-Breeks, Hans the Fox, and Pelinal can be whoever you want them to be. We added them as a light reference to the final paragraph of "Before the Ages of Man" by Aicantar of Shimmerene.

Honestly, we mostly included them just for fun.😄
Hbxn  [skaper] 16. nov. kl. 0.08 
@Black Tarram Hi there, thanks for pointing this out.

We did indeed create the Volkihar vampire coven title and bloodline trait, but they’re currently unused. We had planned to add a decision that would let any Nordic ruler start the clan, but we never got the chance to implement it. That’s why you can still find the Volkihar bloodline trait in the files.
Hbxn  [skaper] 16. nov. kl. 0.01 
@STEEEZ Hi there. Unfortunately, I’ve deliberately made it so that it’s almost impossible to beat or stop them.

The only way to win is to surrender and then start the Dragon War decision, which should become available as soon as you become their vassal.

AI rulers will automatically trigger it about 100 years after the game starts.
Hbxn  [skaper] 15. nov. kl. 23.58 
@Aethelfrith Hi there. Every member of the Companions name is taken from the in-game Songs of the Return book, the plaques in Windhelm, or Michael Kirkbride’s out-of-game writing called "The Five Hundred Mighty Companions or Thereabouts of Ysgramor the Returned". So you can thank them for that.
Hbxn  [skaper] 15. nov. kl. 23.54 
@Basilisk Hi there! Thank you for the kind words and we're glad that you enjoyed it.

We're totally fine with anyone translating the localization into any language, as long as they’ve got the time and energy for it.
Hbxn  [skaper] 15. nov. kl. 23.51 
@WayTooTurtley Thank you for the kind words. We have a list of contributors to thank for them.
Hbxn  [skaper] 15. nov. kl. 23.48 
@serking Hi there, unfortunately i don't speak Russian. But if there's anyone willing to translate the mod into Russian or any other language in general i'm all open for it.
Hbxn  [skaper] 15. nov. kl. 23.47 
@Ea-Nasir Hi there, thank you for bringing this to my attention. So far, the only counties that were mainly focused on during the Merethic era are the Dwemer, Ayleid, and Aldmeri-ruled territories. If there are places you feel should have higher development, please feel free to let us know.

And if you have any other feedback or run into any bugs, don’t hesitate to tell us 🙏
Hbxn  [skaper] 15. nov. kl. 23.40 
@Jllusion To become a vampire coven or werewolf pack using a custom character, unfortunately the only current method is to create your own character and use the “Sack Coven” or “Werewolf Pack” cassus belli to claim the coven or pack you want.

Sorry for the inconvinience, i'll try to work on it.
Hbxn  [skaper] 15. nov. kl. 23.24 
@Jllusion Hi there, unfortunately as of now there is no way to become higher tiered version of the vampire or werewolf without joining an established bloodline.

You can join the bloodline either by using the interaction menu to visit them and request it. Or by using the Sack Vampire Coven / WW Pack cassus beli.

After you won you get to decide what happens to the coven, including taking your place as the leader and inherit the Vampire Lord / WW Lord status of the Coven/Pack
Hbxn  [skaper] 15. nov. kl. 23.19 
@highest_man Hi there, this mod don't really make any changes to succession laws except for the new Vampire & Werewolf Governments.

If you want to mod them yourself you can go and head to ek2_sotr\common\laws\sotr_title_succession_laws.txt
Hbxn  [skaper] 15. nov. kl. 23.16 
@Mikis Hi. Unfortunately, I don’t think there are any plans to add Saint Alessia as a character in this mod, since the historical time gap would be too large for me to handle.

Not sure if this helps, but you can still create your own custom character and roleplay as her to start your own rebellion. 😄

There may be plans in the distant future to add another bookmark year featuring Miraak and Vahlok the Jailor.