Garry's Mod
Luigi's Mansion Entities
14 comentarii
Gabriel ML 26 nov. la 19:36 
[Luigi's Mansion Entities] lua/autorun/lm_init.lua:56: attempt to index local 't' (a nil value)
1. v - lua/autorun/lm_init.lua:56
2. unknown - lua/includes/modules/hook.lua:102

[Luigi's Mansion Entities] lua/autorun/lm_init.lua:56: attempt to index local 't' (a nil value)
1. v - lua/autorun/lm_init.lua:56
2. unknown - lua/includes/modules/hook.lua:102
3. RenderView - [C]:-1
4. v - lua/entities/gmod_rttv.lua:106
5. unknown - lua/includes/modules/hook.lua:102
Jiyū to anzen  [autor] 18 nov. la 14:55 
@ThatGeekNoLife Can you send the error(s)?
ThatGeekyNoLife 15 nov. la 19:51 
this seems to cause errors for other players in multiplayer
rdgreen1022 11 nov. la 12:02 
Love this! would love more fun entities, not enough interesting entity packs on the workshop
Jiyū to anzen  [autor] 6 nov. la 7:29 
@Baboon13 It’s the sound effect from Luigi’s Mansion when picking up a coin… I said in description that I use sounds from the game.
Baboon13 6 nov. la 0:11 
what is that coin sound effect?
Jiyū to anzen  [autor] 5 nov. la 16:50 
I don’t do animating so no… if someone can animate a c_hands poltergust viewmodel and make a world model then I would definitely code it.
HeatingPit 5 nov. la 10:07 
can you make a poltergust swep for this?
Electric Kool-Aid 4 nov. la 13:34 
Whos the green guy in the last photo?
Baboon13 2 nov. la 11:07 
VERY good , also im wondering , what is that coin sound effect? brings so much memories :steamhappy:
keep making mario stuff , he have really big legacy , very good addon !:beatmeat:
joelchiz 2 nov. la 5:34 
Can you add more accurate Luigi's mansion stuff like enemies and bosses?
Jiyū to anzen  [autor] 1 nov. la 10:22 
Okay should be fixed now.
Jiyū to anzen  [autor] 1 nov. la 9:44 
@dave dude That is strange. They were just fine for me. I will try to get this fixed quickly.
Worst Eleanor Ever 1 nov. la 8:04 
the models are invisible, is that supposed to be the case?