Garry's Mod

Garry's Mod

Luigi's Mansion Entities
14 kommenttia
Gabriel ML 26.11. klo 19.36 
[Luigi's Mansion Entities] lua/autorun/lm_init.lua:56: attempt to index local 't' (a nil value)
1. v - lua/autorun/lm_init.lua:56
2. unknown - lua/includes/modules/hook.lua:102

[Luigi's Mansion Entities] lua/autorun/lm_init.lua:56: attempt to index local 't' (a nil value)
1. v - lua/autorun/lm_init.lua:56
2. unknown - lua/includes/modules/hook.lua:102
3. RenderView - [C]:-1
4. v - lua/entities/gmod_rttv.lua:106
5. unknown - lua/includes/modules/hook.lua:102
Jiyū to anzen  [tekijä] 18.11. klo 14.55 
@ThatGeekNoLife Can you send the error(s)?
ThatGeekyNoLife 15.11. klo 19.51 
this seems to cause errors for other players in multiplayer
rdgreen1022 11.11. klo 12.02 
Love this! would love more fun entities, not enough interesting entity packs on the workshop
Jiyū to anzen  [tekijä] 6.11. klo 7.29 
@Baboon13 It’s the sound effect from Luigi’s Mansion when picking up a coin… I said in description that I use sounds from the game.
Baboon13 6.11. klo 0.11 
what is that coin sound effect?
Jiyū to anzen  [tekijä] 5.11. klo 16.50 
I don’t do animating so no… if someone can animate a c_hands poltergust viewmodel and make a world model then I would definitely code it.
HeatingPit 5.11. klo 10.07 
can you make a poltergust swep for this?
Electric Kool-Aid 4.11. klo 13.34 
Whos the green guy in the last photo?
Baboon13 2.11. klo 11.07 
VERY good , also im wondering , what is that coin sound effect? brings so much memories :steamhappy:
keep making mario stuff , he have really big legacy , very good addon !:beatmeat:
joelchiz 2.11. klo 5.34 
Can you add more accurate Luigi's mansion stuff like enemies and bosses?
Jiyū to anzen  [tekijä] 1.11. klo 10.22 
Okay should be fixed now.
Jiyū to anzen  [tekijä] 1.11. klo 9.44 
@dave dude That is strange. They were just fine for me. I will try to get this fixed quickly.
Worst Eleanor Ever 1.11. klo 8.04 
the models are invisible, is that supposed to be the case?