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Update: The working logic for restoring the Room Sign is prefix, and detection is added to avoid calculating abnormal rooms (if your room sign is not working properly, check if the outdoor area is too large)
房間屬性好像也沒有變成門牌的設定 我再試試看
感谢你的提示,我将这个模组的工作逻辑从prefix修改为了postfix,这会导致这个模组的"优化"功能失效,并且房间的刷新会变得稍慢(为了性能方面的考虑),不过至少可以保正运算部分正常进行了,我再看看能否有更好的方法来解决这方面问题
Thank you for your suggestion. I have changed the working logic of this module from prefix to postfix, which will cause the "optimization" function of this module to fail and the room refresh to become slightly slower (for performance reasons). However, at least the positive calculation part can be maintained normally. I will see if there is a better way to solve this problem
But I’ve noticed a weird issue: whenever I place a doorplate in any room, the room’s impressiveness instantly drops to 0 and becomes “Awful,” no matter how fancy the room is or how many decorations or floor changes I make.
It’s not a huge deal, but it’s kind of important too—my pawns act weird when their workroom or bedroom turns “Awful” all of a sudden. Maybe the doorplate somehow interferes with how impressiveness is calculated?