Men of War: Assault Squad 2

Men of War: Assault Squad 2

ASV Entanglement: HECU Military Unit + Xen and Race X Factions + Combine Expanded
62 opmerkingen
delcastillodaniel56 1 dec om 8:32 
nice, wish you luck
FederalEmergencyBroadcastAgency  [auteur] 1 dec om 8:32 
@delcastillodaniel56 Sure bro I will look into making a Police Faction Mod and a WW2 vs Modern Mod for ya soon
delcastillodaniel56 1 dec om 8:28 
i belive you have the skill now to make a small mod by your own since you like to play alot with the mods, can you try making a police mod for asv
FederalEmergencyBroadcastAgency  [auteur] 30 nov om 23:59 
V-22 Osprey and new weapons for HECU added. All three factions are now expanded big time!
FederalEmergencyBroadcastAgency  [auteur] 30 nov om 10:20 
I have updated the main mod. I have added many new Combine Vehicles such as Synth Units, Manhacks, Hunter Choppers and other vehicles and expanded them greatly. I have also added a few new Xen Creatures to multiplayer and editor such as the Opposing Force Genome and Gonarch.

I no longer can put the new version on Google Drive because my premium account is over and I'm not buying another one.

I had to update the mod as "a" to get it updated on Steam Workshop. You must find the mod folder which is numbers in E:\SteamLibrary\steamapps\workshop\content\244450 and rename it [asv-3] entanglement v0.8 along with dragging to MOWAS2 Mod Dictionary and activating it after Mod Platform. I can't do this for you.

The version on Google Drive in the comments below will remain up but done not have the new Combine Vehicles or the new Xen Creatures in todays update.
delcastillodaniel56 26 nov om 10:10 
so i found it but i think i have a mod where you could reactive the vanilla factions and thats dawn of the dead, i just want to see modern vs ww2 vs zombies
delcastillodaniel56 26 nov om 9:59 
yo, i remember the previous version of this mod, and one of the requirement was a map with zombies, im currently trying to find that map
FederalEmergencyBroadcastAgency  [auteur] 24 nov om 11:01 
@chemicalmaster1 Here is the Google Drive version if you are having issues. Just drag and drop into your MOWAS2 mod folder and activate it after ASV Mod Platform and UMW40k. Don't have USW installed with it since it's files are already in it.

https://drive.google.com/file/d/1lDZVSdsha7zubowwFNkBWQgX6XTEoyzd/view?usp=sharing
chemicalmaster1 24 nov om 0:40 
This mod has many problems, it doesn't appear in-game, neither in the game files.
🍎 20 nov om 19:52 
is the mod you just installed at the bottom
FederalEmergencyBroadcastAgency  [auteur] 20 nov om 19:49 
@🍎 Look at the mod.info to find it it's in one of the folders I can't tell you the specific one on your PC
🍎 20 nov om 19:48 
im at the 244450 part which one is it
FederalEmergencyBroadcastAgency  [auteur] 20 nov om 19:03 
@🍎 I had to name the folder "a" in order to get it updated. You can find it in Steamapps (Mine is in E:\SteamLibrary\steamapps\workshop\content\244450 for example) find the folder and ether rename it [asv-3] entanglement v0.8 or just drag it's files into ASV Entanglement and replace. It needs to be named [asv-3] entanglement v0.8 or multiplayer won't work. That's an ASV thing.
🍎 20 nov om 19:00 
whats the name of the mod ingame i cant find it
FederalEmergencyBroadcastAgency  [auteur] 19 nov om 14:02 
I recorded gameplay of a battle between the expanded HECU vs expanded Xen factions in multiplayer for you guys!

https://www.youtube.com/watch?v=21ZuVSNXsks
FederalEmergencyBroadcastAgency  [auteur] 18 nov om 19:47 
@Marlon Harrison Yes the bots work with A.I. you need to delete the maps folder if you plan to play with others live that's because the First Person/Third Person mod is on
Marlon Harrison 18 nov om 19:42 
is there any way to host it as a multiplayer session with ai or no?
FederalEmergencyBroadcastAgency  [auteur] 18 nov om 19:37 
@Marlon Harrison Glad it's working for you! Enjoy the mod.
Marlon Harrison 18 nov om 19:31 
what i had to do i had to load the first 2 mods and start it then load the last to not crash Thank you tho! cant wait to play this mod looks good
FederalEmergencyBroadcastAgency  [auteur] 18 nov om 19:30 
@Marlon Harrison That's an UMW error. Did you do the right load order?

- ASV Mod Platform
- ASV UMW 40k
- ASV Entanglement
- This mod (If for any reasons you have problems just overwrite the files from this mod into ASV Entanglement)
Marlon Harrison 18 nov om 19:28 
APP_Error:File not found- resource/interface/text/text/warhammer/desc/units/single/emperor's_eternal_fist.inc (elORepository.cpp,3328)

EIP=768ddd62 [main_loop]

ultimate mod warhammer 40.000- v3.262.1 standard 2019.10.11
FederalEmergencyBroadcastAgency  [auteur] 18 nov om 19:17 
@Marlon Harrison What does your error say?
Marlon Harrison 18 nov om 19:14 
i use all 3 mods but i keep getting an error and the game just crashes no matter what i do
FederalEmergencyBroadcastAgency  [auteur] 18 nov om 17:50 
@delcastillodaniel56 I will look into making the vehicles stronger no worries. I've added a few new vehicles tonight as well.
delcastillodaniel56 18 nov om 5:40 
like is half funny seeing a armored military asset get destroy by pistol and smg
delcastillodaniel56 17 nov om 12:19 
well, now i gotta play it seeing how rebel with only pistol and smg destroy my stryker apc, happened to me
FederalEmergencyBroadcastAgency  [auteur] 17 nov om 8:48 
@delcastillodaniel56 I like the armor the way it is I've decided. It's way too much work to convert all of the vehicles to a new armor system just getting them to work with ASV was alot of work.
delcastillodaniel56 16 nov om 19:40 
so how is the armor conversion going also, hope you added penetration conversion too
FederalEmergencyBroadcastAgency  [auteur] 16 nov om 14:57 
@The last bullet 25 I just added Emplacements and am updating the mod now!
FederalEmergencyBroadcastAgency  [auteur] 16 nov om 7:35 
@delcastillodaniel56 In the future I can ook into that (doing WW2 Factions vs other mod factions) I will also see into converting the armor system soon.

@The last bullet 25 I'll add emplacements in the next update! :D
delcastillodaniel56 15 nov om 8:55 
hey, do you think you can make mods to reactivate vanilla factions for skimish for others mods, asv already have ghost of terra
The last bullet 25 15 nov om 7:16 
This mod had everything I wanted. And it's so close to being peak, and exactly what makes it deliver some things I would have loved to see maybe perhaps being added in, perhaps not, and the things I would love to see are emplacements like a heavy MG or a mortar emplacement, if possible.
delcastillodaniel56 13 nov om 6:18 
yeah, do you think you can give the penetration system of ASV to the new vehicles
delcastillodaniel56 12 nov om 11:18 
i think the one that deserves more the balance is the hecu new vehicles to be able to penetrate the own armor system of the ASV mods while also increase the own armor of those vehicles too and also helis should able to have vision since when they enter into a part where the fog is active they will not do anything even when there is enemies are on there
delcastillodaniel56 12 nov om 11:14 
the ar2 normal fire damaged the wheels of a stryker
FederalEmergencyBroadcastAgency  [auteur] 12 nov om 11:13 
@delcastillodaniel56 Glad to hear! I have not balanced the Combine yet will look into it for sure!
delcastillodaniel56 12 nov om 11:11 
It works, yay, tho i think a few vehicles deserves more armor penetration and armor because why a big heli missile cannot damage a normal combine apc
delcastillodaniel56 11 nov om 16:05 
i need to try later in tomorrow
FederalEmergencyBroadcastAgency  [auteur] 11 nov om 15:44 
@delcastillodaniel56 Is it good now?
delcastillodaniel56 11 nov om 14:35 
weird errors always infest my games when downloading workshop stuff
FederalEmergencyBroadcastAgency  [auteur] 11 nov om 14:08 
@delcastillodaniel56 So strange. I'm not getting that error at all. The round.inc file is from Call to Arms...I just added it to the mod. I hope it works for you now. I'm updating it now. I don't know why it would need that.
delcastillodaniel56 11 nov om 10:11 
file not found resource/properties/shadow/round.inc
FederalEmergencyBroadcastAgency  [auteur] 11 nov om 9:09 
@delcastillodaniel56 No problem! If you have any other issues let me know i will fix them.
delcastillodaniel56 11 nov om 8:45 
thank you
FederalEmergencyBroadcastAgency  [auteur] 11 nov om 8:31 
@delcastillodaniel56 I believe I just fixed the issue. I did indeed see it was missing the vision file for Heli_Gunner and Heli_main. On my end it was not causing the error but when I reactivated the mod it was. I fixed it and am updating the mod now.
delcastillodaniel56 11 nov om 6:53 
i did delete the entire entaglement file and let only yours install alongside with the mod platform, it give the heli_main error, also i cannot afford call to arms and my laptop isnt strong for call to arms
FederalEmergencyBroadcastAgency  [auteur] 10 nov om 22:11 
@delcastillodaniel56 I told you not to have both versions delete the mod and just have this mod the one mod.

If you are still having problems I just got done bringing the mod to Call to Arms.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3603686445
delcastillodaniel56 10 nov om 12:52 
i install both that you told me to install, but when i try to skirmish, during the load of the round i got a crash about vision heli_main not found
FederalEmergencyBroadcastAgency  [auteur] 9 nov om 10:58 
Hey guys I'm about to update the mod! I have added all of the Xen and RaceX Creatures + fixed targeting. I animated the ones that were not completed in the original mod like the Race X Strooper, Pitdrone and Xen bullsquid ;) The only creatures not yet done are the Garg and Gonarch which I am still messing with from the original mod (I'm seeing if I can make the Garg walk and shoot out flames like a Flamethrower unit) I am adding them to multiplayer as well for the Xen faction!

https://www.youtube.com/watch?v=kodMiJkH6Zo