Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden






I don't see anything particularly useful in the logs, but they're here just in case: https://gist.github.com/keyz182/99a65c4e6de6527fca8d3f20c2de3b82
Because lore-wise as far as we know they effectively are.
A) It's still a playable WIP but it's not finished. I rushed to release them all in a playable state so you can test and suggest what you liked and didn't like before I went off to a small break.
B) I am still mainly waiting for textures I myself, but don't worry they are still in production, there just were some private delays. But unlike my RobCo mod which already has all base textures I don't know what I should actually show here. For example without the Super Mutant textures I could only show you a green skinned pawn, not very spectacular :)
C) I don't want to pressure anyone into supporting a dubious WIP, but the Kofi exists due to the already existing RobCo mod. And yea textures are my personal bottleneck, I can't make them, I can't influence how quick they get made. All I can give you are hundreds of hours that went into these mods so far.