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attempted index: name of non-table: null
function: CheckAirdrop -- file: airdrop_server.lua line # 723 | MOD: Airdrops
ERROR: General f:310624, t:1765280886071> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: name of non-table: null at KahluaThread.tableget(KahluaThread.java:1462).
Other than that strange conflict this mod is running flawlessly
U don't need it. You need only radio, set frequency (look for your sandbox options) and you will see message beep when airdrop fells.
Какие моды установлены ? никих ошибок LUA не возникает ?
I’ve cleared a dedicated landing zone at my base specifically for airdrops, and I’d love for them to consistently land there instead of scattering around the base.
this is strange, very strange.
Crate (and fire) creates at the same time.
This may happen only if an error happened. I wasn't able to reproduce this bug.
Do you have any console.txt errors ?
+ Progression airdrop timer
New features:
- Radio messages on airdrop spawn and hourly updates — stay informed about fresh drops!
- Radio beacon — emits a <beep>-<beep> signal as you approach the airdrop (frequency increases when getting closer).
- Improved stability — smoother gameplay with fewer crashes.
- Extended spawn interval — now you can set longer periods between airdrop spawns (customizable range expanded).
I'll fix this very soon, and provide new feature (new feature almost ready)
First ,I read this RandomAirdrops wiki. I make the item list like your preset, but I customize EXACT ITEM LIST and quantity and spawn chance by using AirdropLootTable.ini. If i want moded ammo, than put this ammo boxes in the AirdropLootTable.ini, and set quantity and chance. If i set quantity 4 and chance 20, than one ammo box is extracted with a 20% probability. So if I'm lucky I can get 4 ammo boxes, if not i can't get anything. Maybe I just don't know how to use
AirdropCategories.ini, but I'm not sure if these detailed settings are actually possible.
This helps me to better understand what we want to achive?
Currently this mog gets default loot table from game procedural generator:
medical = {
"MedicalClinicDrugs", "MedicalStorageDrugs", "PharmacyDrugs",
-- инструменты и расходники
"MedicalClinicTools", "MedicalStorageTools",
-- форма/одежда медработников
"MedicalClinicOutfit", "MedicalStorageOutfit", "LaundryHospital",
"SafehouseMedical", "SafehouseMedical_Mid", "SafehouseMedical_Late"
},
If i cant using AridropLootTable.ini anymore, I want to know how can i use AirdropCategories.ini. you just say using AirdropCategories.ini, but there is nothing. How can I use this?
We nailed the spawn stability — tested in cities and forests, and it works like a charm!
Airdrops can now pop up anywhere — even miles away from you. How’s that for a challenge?
Random landing spots within the zone — hunting without a marker is way more fun now!
And hey, say goodbye to boring red drops — we’ve added random colors to keep things spicy!
You're absolutely right xD )))
I will change this limit soon, and add "progressive" spawn timer and "last airdrop year"
But now i'm focused at stability and internal refactor.
A loot multiplier (which also affects the number of animals);
An extended spawn distance.
Known issues:
Sometimes the drop zone doesn’t get removed;
Occasionally the airdrop fails to delete.
If the drop zone hasn’t been removed, you can use a sledgehammer to dismantle the airdrop and then try rejoining the game. I’m still investigating these issues, but they seem to be causing fewer disruptions now, so the mod should be more usable.
As a funny side note: when animals spawn and the airdrop’s fire effect is active, they might run into the flames, catch fire, and then run around setting everything on fire — it’s quite entertaining!
I understand your frustration — the issue with zones and spawning turned out to be much more complicated than I initially anticipated.
There were problems with the airdrop falling into water, as well as animals spawning in the same location. Additionally, zones and markers sometimes failed to appear or wouldn’t delete properly.
I’ve updated the mod and hope that the major issues have been resolved, though I can’t be completely sure yet.
Если зона падения не удалилась, то с помощью кувалды вы можете разобрать аирдроп и попробовать перезайти в игру. Я продолжаю исследовать данные проблемы.
Но вроде они уже не так сильно мешают использовать данный мод.
При спавне животных и включенном огне на аирдропе, они могут забежать в огонь загореться и начать бегать все вокруг поджигать - очень весело)))
Были проблемы с падением аирдропа в воду, спавна там-же животных
То не появлились, то не удалялись зоны/маркеры.
Я обновил мод, надеюсь что основные проблемы решены, но до конца я в этом не уверен.
+ мультипликатор лута (влияет также на число животных)
+ расширил дистанцию спавна
`function: SpawnAirdrop -- file: airdrop_server.lua line # 431 | MOD: Airdrops.
function: SpawnAirdropDelay -- file: airdrop_server.lua line # 405 | MOD: Airdrops.
java.lang.RuntimeException: Object tried to call nil in SpawnAirdrop
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:97)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:767)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:166)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1582)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
`