RimWorld

RimWorld

WorldEdit 2.0
44 kommentarer
LifeIsAbxtch 9. dec. kl. 10:14 
i fixed my game but I had to remove the mod and rimcities for some reason, funnily this mod says its compatible with rimcities but when I removed rimcities since only cities where being generated but no real factions on the map so I took both mods off, then readded rimcities and now but game is good and back to normal...I play with a lot a mods so I dont want to blame the mod or the modder himself its just when I add this mod my game acts up...
Montgomerew 9. dec. kl. 8:14 
@LifeIsABxtch I am having the same problem. I don't think it's this mod, though. Try disabling half your mods, and if the problem still exists, you know they didn't cause it. Then disable half of what's left, etc until you find the culprit. But even then technically that mod might just be triggering something that was already broken. My issue so far seems tk be the forbidden mod, it messes with factions and caused something I guess.
VitaKaninen 27. nov. kl. 7:35 
Sorry, I was thinking of another mod, faction control. Nevermind.
LifeIsAbxtch 27. nov. kl. 7:07 
when you say reset you mean everything in the world edit 2.0 mod
VitaKaninen 27. nov. kl. 3:29 
@LifeIsAbxtch, try resetting everything to defaults, and starting there.
LifeIsAbxtch 26. nov. kl. 19:24 
help I added this mod to my game and now no npc factions are showing on the map even after I removed the mod....HELP!
PrometheanExile 24. nov. kl. 14:14 
For some reason the F1 editor is drawing on different tiles than I'm actually clicking on and doing so very inconcistently. I suspect whatever mod is adding the otpion to righht click and add a settlement (WorldBuilder i believe) is messing it up does this make any sense because i'm losing my mind
Rudi Gauss 22. nov. kl. 9:23 
Even after changing the world to only one biome without mountains it says "terrain impassable" where ocean used to be. anyone can help out?
[Fr33_Co] Alpha Cat #x86 > java  [ophavsmand] 18. nov. kl. 11:17 
everything happened in the settlement menu (F6) :)
Felnel 17. nov. kl. 15:27 
The function I want is to add new settlements for the factions near my base.

There shouldn't there be a button on the world map, or how do I access and select which faction I want to create a new settlement for?
[Fr33_Co] Alpha Cat #x86 > java  [ophavsmand] 16. nov. kl. 9:14 
no, it can't
Morcalvin 14. nov. kl. 21:30 
Can this add tile features?
[Fr33_Co] Alpha Cat #x86 > java  [ophavsmand] 10. nov. kl. 13:21 
yep, i don't know why :) , i will have a look if i have time
WhiteJao 8. nov. kl. 17:33 
Thank you needed the road editor desperately. Tho i did notice settlement drag and drop doesn't work.... picking up works but doesn't drop
kongkim 5. nov. kl. 3:51 
All good. and thx :)
[Fr33_Co] Alpha Cat #x86 > java  [ophavsmand] 5. nov. kl. 3:45 
I don't know how regrowth works, I don't really have time to get into the code ^^. I made this mod works in 1.6 for the road / river systems that no other mod have . For painting check if worldbuilder fix it
kongkim 4. nov. kl. 16:06 
Yah thx, but i think i found a bug :)
I could not get it to work as i was trying to paint some Aspen terrain from ReGrowth with a mountian on it.

Could not get it to work, when i tried another terrain it worked. :)
[Fr33_Co] Alpha Cat #x86 > java  [ophavsmand] 4. nov. kl. 15:42 
@kongkim In the tile editor, select the "plain" and right clic :)
kongkim 4. nov. kl. 14:35 
How the h... do i remove a mountian with this mod? :)
Yideun 2. nov. kl. 4:02 
I love you. If I had a thousand dollars, I would have given it to you. Thank you very much
F-r-o-s-t 1. nov. kl. 14:50 
Is it possible to edit a tiles Features with this? Never used this mod before, and I'm looking for something that can change the tree type of a plant grove on a specific tile.

I've taken a few minutes to go through the menu, but I haven't seen anything yet and I may just be missing it.
LincsHarry 31. okt. kl. 8:23 
Ok thanks I was just wondering so thanks for the reply:steamthumbsup:
[Fr33_Co] Alpha Cat #x86 > java  [ophavsmand] 31. okt. kl. 8:08 
@LincsHarry I also use worldbuilder, it works fine, I'm not aware of any issue with other mods
LincsHarry 31. okt. kl. 6:36 
Thank you for updating world edit 2.0 plus quick question is it compatible with mods like worldbuilder, rail and roads of the rim,progression worlds, ect?
Chicken In tub 31. okt. kl. 2:20 
thank you man appreciate this update was waiting patiently for a hero
Darkslayer 27. okt. kl. 10:42 
Yooooo lets go!!! I can finally start my save! I have been waiting for this for months thank you so much. :Tetro_Fun:
AlphaHawk59 26. okt. kl. 16:31 
lets go
Sparke 26. okt. kl. 3:52 
Thanks a lot, man :steamhappy:
小黑 25. okt. kl. 23:39 
nice
LEE 25. okt. kl. 8:08 
ohhhhhhhhhhhhhh thx bro!
[Fr33_Co] Alpha Cat #x86 > java  [ophavsmand] 25. okt. kl. 3:05 
Le mod permet de changer la pierre généré par défaut sur une tile, cependant, elle ne remplace pas la pierre déjà presente, peut etre que le mod "Quarry" se base sur ca et non pas la pierre au sol, je ne connais pas le mod, essaie :). tu peut retirer le monde a tout moment de ta sauvegarde

The mod allows you to change the type of stone generated by default on a tile, however, it doesn’t replace the stone that’s already present. Maybe the “Quarry” mod is based on that default generation rather than the stone on the ground, I’m not familiar with the mod, but give it a try :). You can remove the mod from your save at any time.
Leonis35 24. okt. kl. 16:32 
Bonjour alpha. Je voudrais savoir si ce Mod permet de changer le type de pierre (chunks) qu'il y a par défaut sur la Map. Ma map est avec calcaire et ardoise et je voudrais changer ça pour mettre uniquement Marbre (avec le Mod Quarry). Est-ce que c'est possible ?
[Fr33_Co] Alpha Cat #x86 > java  [ophavsmand] 24. okt. kl. 12:13 
@Richardson probablement
Richardson 24. okt. kl. 10:08 
bonjour alpha, ca marche aussi avec les lac de lave ou d'aurtre pack de biome du workshop ?
Proxyer 23. okt. kl. 7:03 
@Alpha Cat
Thank you!
[Fr33_Co] Alpha Cat #x86 > java  [ophavsmand] 23. okt. kl. 2:43 
yes, you right , i will fix it
Proxyer 22. okt. kl. 11:41 
Hello Alpha Cat.
Thank you for 1.6 update works!

So I noticed something while updating the translation mod. It seems that one of the translation keys for editing the following factions is missing. Please check it out.

missing key in Editor_Faction.xml :
<FactionEditorWindow_SelectIdeo>Select Ideo</FactionEditorWindow_SelectIdeo>
[Fr33_Co] Alpha Cat #x86 > java  [ophavsmand] 22. okt. kl. 5:22 
a new layer introduced in 1.6 caused the bug, it was fixed
[Fr33_Co] Alpha Cat #x86 > java  [ophavsmand] 21. okt. kl. 14:46 
yes, i don't know why, but the other buttons works
AllyJamy 21. okt. kl. 13:11 
Thanks for updating this. Getting this error when pressing refresh alll layers button: (Shorthand)

Exception filling window for WorldEdit_2_0.MainEditor.Tiles.TileEditorWindow: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 68DD9619]
VitaKaninen 21. okt. kl. 10:33 
Thanks so much for updating this!
Reel (but green) 21. okt. kl. 9:27 
Basically if you tried to start a new playthrough on a custom preset planet, your UI would disappear after settling on a tile.
[Fr33_Co] Alpha Cat #x86 > java  [ophavsmand] 21. okt. kl. 8:35 
I did not see such a bug, what is broken exactly ?
Reel (but green) 21. okt. kl. 7:15 
Was the World Presets feature fixed? It was broken throughout the entirety of 1.5