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Comunicar un error de traducción
"$detailscale" "1.75"
"$detailblendfactor" .001
"$detailblendmode" 0
"$detailAmount" "0"
"Proxies"
{
"BloodyHands"
{
"resultVar" "$detailAmount"
}
"Equals"
{
"srcVar1" "$detailAmount"
"resultVar" "$detailblendfactor"
}
}
where I need to put this line?
@Dead Man Walking it's compatible with reanimations and custom models, as long as they don't use custom textures. If they do, you'll have to manually paste the parameters in the description into their materials
Like nightmare guns, mw guns, reanimations and etc?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3106556672
E.g: enabling scoping for the m16 (using a scope), and enabling aiming for the ak47 (you know how the sg552 zooms the camera? while also being able to disable the g1a1's scope entirely.
Could be very useful on packs/collections that change a lot of how weapons work.