Left 4 Dead 2
[V-Script] Bloody Guns And Items Framework
56 comentarios
crosscruz002016 Hace 57 minutos 
:3
MrDanny hace 7 horas 
Do you plan on making one that covers the hands
шарв🚬 hace 13 horas 
КРУТО:dealerrizz:
Dasty 845 hace 14 horas 
it didnt work
Matt hace 14 horas 
Massa
企鹅肉 hace 18 horas 
good
NachosChipeados  [autor] hace 22 horas 
Just tested it and the gnome gets properly covered in blood
ChamoChimi 16 OCT a las 14:02 
if you havent already id suggest coating the gnome in blood whenever you shove kill an infected. the gnome texture supports the blood overlay by default for some reason
The cloaker 16 OCT a las 13:02 
Your M16 acquired a new rank: Gore Splattered!
Give Me Money Baby 16 OCT a las 9:31 
good
NachosChipeados  [autor] 16 OCT a las 8:47 
@ILoveGiantFurryWomenSteppingOnMe (amazing name btw, hell yeah) it should work with reskins, reanimations and custom models as long as those mods don't edit the materials for the gun
alicjuch 16 OCT a las 5:13 
Blood on your gun. Fire
multo 16 OCT a las 3:07 
The spice up the apocalypse RNG skin pack is now supported by bloody guns and items framework
Does it work with reskins?
J e a N R 16 OCT a las 2:04 
Inyectarse suciamente con la sangre zombie es una mala idea. Hehe. Buen mod.
Sr.platanito 15 OCT a las 20:25 
buen mod
voidboy13 15 OCT a las 18:10 
woah shit this is just like when you get blood on your gun in battlefield 6 when you get damaged
Aniki 15 OCT a las 17:48 
Não gosti
Uyeli 15 OCT a las 12:40 
works with Extended Firearms Skin Pack?
Mr Tomato 15 OCT a las 12:26 
guessing this doesnt work for custom weapon mods?
TofuDelivery 15 OCT a las 2:56 
i saw the blood on the weapon splash in all the players guns, that is a little bir weird since theres another mod that put blood maps on the chainsaw and doesnt do that
CATSarekittens 14 OCT a las 20:56 
;~;
NachosChipeados  [autor] 14 OCT a las 20:55 
Not gonna happen, it's a game limitation unfortunately. The bloon only shows up when the gun's dropped on the ground
CATSarekittens 14 OCT a las 20:52 
World models when?
NachosChipeados  [autor] 14 OCT a las 20:15 
@Rise That's something i wanted to do, but i decided to keep the mod mostly simple for now. I'll probably look into it eventually
OneTapBarrY 14 OCT a las 20:08 
good
Rise 14 OCT a las 19:11 
do you think you'd be able to make so it the blood fades after awhile
some one 14 OCT a las 17:15 
reminds me of black mesa
bb350 14 OCT a las 17:01 
what about c_hands?
DxrkKing 14 OCT a las 13:21 
"$detail" "models/infected/hunter/hunter_01_detail.vtf"

"$detailscale" "1.75"
"$detailblendfactor" .001
"$detailblendmode" 0
"$detailAmount" "0"

"Proxies"
{
"BloodyHands"
{
"resultVar" "$detailAmount"
}

"Equals"
{
"srcVar1" "$detailAmount"
"resultVar" "$detailblendfactor"
}
}

where I need to put this line?
An Honest Man In Vestry MS 14 OCT a las 11:53 
if this worked with modded weps. id get it instantly. %90 of l4d2 players only use custom guns
Кирпич 14 OCT a las 8:31 
good work btw
Кирпич 14 OCT a las 8:30 
NachosChipeados in that case, here's an idea, is it possible to make the texture of the barrel of a weapon warm up like a minigun, if use the same texture system and vmt, it might work?
Кирпич 14 OCT a las 8:29 
it's actually brilliant, I tried to do it once, but it didn't work out
NachosChipeados  [autor] 14 OCT a las 7:38 
@Aurelíos it works with worldmodels as long as the weapon isn't being held by a player. It's a game limitation unfortunately

@Dead Man Walking it's compatible with reanimations and custom models, as long as they don't use custom textures. If they do, you'll have to manually paste the parameters in the description into their materials
Aurelíos 14 OCT a las 6:41 
will this affect the world model or only the viewmodel??
Kazooie 14 OCT a las 6:32 
i forget the blending blood effect comes from the hunter when it kills a survivor, thats SO creative usage of a effect.
Dead Man Walking 14 OCT a las 5:52 
Is this compatible with other mods of guns?
Like nightmare guns, mw guns, reanimations and etc?
LittleBigSmoak 14 OCT a las 5:04 
Yeah, but that one's a bit finnicky unfortunately
o_-KILLJOY-_o 14 OCT a las 0:35 
@Galunga Gaming @LittleBigSmoak - This is what you are looking for, as for an actual scope being enable on all guns it hasn't been done yet ......

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3106556672
LittleBigSmoak 13 OCT a las 22:30 
Seconding galunga's idea, that sounds great
Galunga Gaming 13 OCT a las 21:50 
could you do a vscript that allows enabling and disabling scoping/aiming with weapons of choice?

E.g: enabling scoping for the m16 (using a scope), and enabling aiming for the ak47 (you know how the sg552 zooms the camera? while also being able to disable the g1a1's scope entirely.

Could be very useful on packs/collections that change a lot of how weapons work.
Brigeezy123 13 OCT a las 20:10 
finally, have been waiting for something like this for years lol
Kanchou 13 OCT a las 19:25 
Does this work with reskins?
Oxxy (Real) 13 OCT a las 19:11 
This is great, if it's alright it'll likely be a requirement for my future mods, I've been working on a set of weapons that would benefit greatly from this.
[T]raxex 13 OCT a las 18:56 
where to insert the code?
i agree 13 OCT a las 14:40 
extended firearms support would be very neat
NachosChipeados  [autor] 13 OCT a las 10:10 
Oh, alright then
NachosChipeados  [autor] 13 OCT a las 9:08 
From what i see, it's most like possible. I'll look into it later