RimWorld
Researchable Stat Upgrades (Continued)
21 則留言
Dan Shu 9 小時以前 
@Mlie I'll test it out, I'm fairly sure I understand what they're saying.
The only solution off the top of my head would be to put in a cap on the mod and separate the steps into long branches of research with individual steps, which makes it into an entirely different mod achieving the same result but with a finite limit
Mlie  [作者] 23 小時以前 
@Forte Thanks!
I have no idea, I have never played with the mod but if there are issues then I hope users will report them here.
Forte 23 小時以前 
@Mlie I was also confused, so I asked ChatGPT to correct their spelling and grammar.

They're asking if the repeatable research will get to a point where the research point cost is infinite and unable to be completed without an AI Persona Core. They are asking because, apparently the original mod author was unable to fix it.
Mlie  [作者] 10 月 15 日 上午 5:17 
@mashtong54 Sorry, I dont understand you
mashtong54 10 月 15 日 上午 4:07 
thats the qestion im assking bescue thats the bug i seen in this mod fora long time that the orgnal mod aouther got stumped by a long time ago.
mashtong54 10 月 15 日 上午 4:06 
work seed and proctive reapbalte reasrch i mean its the resrch pont inifty bug fixed or is thata game code ahrd limit issue and still reqres ai sub reascrh prosna cores still.
mashtong54 10 月 15 日 上午 4:03 
the quest is whne you do the repeateble stait resrach speed and prodovty reserch after a few times the amonut of resarch pnots gets so high that it starts to read as inifty and bacly reqres sub ai resarch prosna cores to finish after a pont. and i'm asking if you have fixed that tpye of bug or not or do we still need to use sub ai resarch prosna cores do it it being a in game engine limit or soemthing like that. i'm tryong to make the qestion as easyly reable as i can.
Mlie  [作者] 10 月 15 日 上午 3:43 
@mashtong54 I dont understand the question.
mashtong54 10 月 15 日 上午 3:31 
also did you revoe the bug thast whne reasr pont get above some amonut they force you to use sub porsna resahrch cores yet? but onhter then that ther esoulhd be no other bugs. but that bug i think isa game limit and not a atcal bug however. but good to know this mod is back
Skogshuggaren 10 月 14 日 上午 11:31 
Mlie I love you, thank you for literally carrying the entirety of rimworld's workshop on your toned, chiseled back. A modern day atlas you are
BugWolf 10 月 14 日 上午 6:23 
Whoa! We need a statue of Mlie in the game. I think every player owes you the wellbeing of our colonies
時穂 10 月 14 日 上午 5:04 
我爱你:needy_heart:
Mlie  [作者] 10 月 13 日 下午 12:03 
@TSense Well, the 1.5 version wasnt compiled for 1.6 so there would very likely be calls to missing methods.
TSense 10 月 13 日 上午 11:40 
I mean when we tried running the 1.5 version on 1.6 it had lagg spikes, so just changing/ignoring the version number didn't work
Mlie  [作者] 10 月 12 日 下午 9:55 
@TSense Havent tried this in 1.5 so not sure what the issues were. But the code is open for review on the github-repo.
TSense 10 月 12 日 下午 2:06 
how did you fix the lagg spikes the 1.5 version caused in 1.6?
danzloblaha13 10 月 12 日 上午 6:28 
Bless you, Mlie !! :steamthumbsup:
danzloblaha13 10 月 12 日 上午 6:28 
OH god i though i lost this 4ever then i bought Odyssey like week ago :steamhappy::critical:
Vaguiners 10 月 11 日 下午 3:17 
good
Smoker 10 月 11 日 下午 2:29 
Thanks Mlie!
Latex Santa 10 月 11 日 下午 12:51 
Good stuff. Thanks loads!