Total War: WARHAMMER III

Total War: WARHAMMER III

The End Times
56 kommentarer
Asarius  [ophavsmand] 26. nov. kl. 4:30 
@LivBFG already answered that question, nothing breaks, you can play as anyone you want.
LivBFG 26. nov. kl. 3:53 
Does this break if you're playing as one of the chaos factions? Had an idea for a campaign that would involve me playing one against the rest.
Asarius  [ophavsmand] 25. nov. kl. 8:39 
Yes, after the DLC comes out, I'll do some things regarding unit and lord levels.
Šleser food reviews 25. nov. kl. 7:32 
This mod currently has been working perfectly with my mp game, and has actually added a credible end-game threat, but a question, are there plans to maybe rank up the spawned armies so they arent all rank 1 lords and units? Just asking because while fun, the non legendary lord armies are relativly easy to dispatch. For example the beastmen are the easiest to kill since they only really field rank 1 bestigors and minotaurs
Epyon (AnimeToxic) 22. nov. kl. 15:34 
@asarius wow thanks i always wanted a mod like this thank you so much <3
Asarius  [ophavsmand] 21. nov. kl. 17:05 
@Epyon (AnimeToxic) Yes it will work, however after turn 95 it will become very cheesy, since the armies are all free of upkeep.
Epyon (AnimeToxic) 21. nov. kl. 16:56 
will this work with player playing as warriors of chaos faction :)?
Asarius  [ophavsmand] 21. nov. kl. 12:48 
@ExtraCreamy glad you like it, next update will be after DLC comes out, then I'll move Belakor back to his island and probably add Norscans to the End Times.
ExtraCreamy 21. nov. kl. 9:04 
Always wanted a chaos end times so thank you! i started a campaign as Brettonia (The Fay) and just some things i saw after using this mod. As Sleser and Yondros said below, enemies still spawn after being annihilated. i destroyed Nkari but he came back on turn 95.
I wasnt a huge fan of Be'lakors armies spawning right on top of Couronne (he wasnt confederated so he got destroyed immediately) it would be very fun and realistic if Norsca and Chaos only spawned in the north so they could then "invade" the southerners.

Really love the mod though and i hope you keep improving upon it.
Asarius  [ophavsmand] 20. nov. kl. 17:46 
@mommy misato At the moment no, I havent figured out a way to do this, using MCT or dillema to set the turns breaks multiplayer and causes desyncs.
mommy misato 20. nov. kl. 17:09 
95 turn is too long can i adjust the turn when will they spawn?
Asarius  [ophavsmand] 20. nov. kl. 11:32 
Weird, I'll look into it.
Šleser food reviews 20. nov. kl. 6:58 
Yes this happened to me too
Asarius  [ophavsmand] 19. nov. kl. 15:11 
@Yandros they got destroyed before the End Times trigger and respawned with all armies on turn 95?
Yandros 18. nov. kl. 14:47 
Hey man, great mod. Buuut, the description says "destroyed factions will not get resurrected", and they certainly did in our mp game. Got us good...
Šleser food reviews 13. nov. kl. 13:06 
okay thanks
Asarius  [ophavsmand] 12. nov. kl. 16:13 
He will get swarmed, but its not scripted to attack only players. They'll attack anyone except other chaos factions.
Šleser food reviews 12. nov. kl. 14:18 
Will Chaos specifically move to attack the player or nah? My friend is currently playing the empire in our game and im hoping hes gonna get swarmed by all the northern chaos factions
Филин Тёмный 6. nov. kl. 7:22 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
Asarius  [ophavsmand] 3. nov. kl. 7:38 
@Kaspian22 Core game issue, no space at the bastion so game spawns them around, but you're right, I'll change the regions so they all spawn in the wastes.
Kaspian22 3. nov. kl. 5:45 
kinda ♥♥♥♥♥♥♥♥ that villitch just spawns 5 of his new armies at my capital behind the bastion
Asarius  [ophavsmand] 28. okt. kl. 10:28 
@Pinaman both of you try resubbing the mod.
Pinaman 28. okt. kl. 9:58 
Hi, we are trying to play in multiplayer, but when we try to join eachother the message shown is that our versions are diferent and we cannot join the game. onvce we disable the mod we can play multiplayer without problems. So it must be a mod issue, or we are doing something incorrect. Sorry being so anoying
Asarius  [ophavsmand] 27. okt. kl. 7:44 
@Louie04k Not really, I tried but so many war declarations crashes the game, especially when playing on IEE, better to use some AI Overhaul mod so they will make better decisions.
Louie04k 27. okt. kl. 6:58 
can you make it so chaos declares war on everyone?
Asarius  [ophavsmand] 26. okt. kl. 4:55 
@Pinaman ayy bro, you made me read for 500lines for nothing xD, as the description says, it works in multiplayer.
Pinaman 26. okt. kl. 4:26 
Sorry, my bad, mod was unchecked indont know why? Just one more question, doesnit worknon mulriolayee campaign?
Asarius  [ophavsmand] 26. okt. kl. 3:48 
@Pinaman there is nothing you need to do on start of the campaign, it even works mid campaign, the only requirment is the mod to be loaded before turn 95. Try resubbing, if that doesnt work, check WH3 files integrity.
Pinaman 26. okt. kl. 0:23 
I have no other mods actives, and I’m playing on immortal empires… I dont know if theres is something you must or must not touch at the start of the campaign
Asarius  [ophavsmand] 25. okt. kl. 6:06 
@Pinaman Yes it is working, if nothing spawns then you have mod conflict or not playing on Immortal Empires.
Pinaman 25. okt. kl. 4:44 
Hi, is this mod still working? i'm in turn 96 and nothing spowned
Peskyfletch 22. okt. kl. 13:41 
Awesome mod thanks
God of Urging 21. okt. kl. 16:57 
Thank you for the mod. I like that it's not added to the endgame events, since it makes it possible to plan a campaign where the crises are staggered (chaos invasion begins, and 10-20 turns later the undead crash the party, etc.).
Asarius  [ophavsmand] 21. okt. kl. 8:16 
@Ca Bong thanks, that's pretty much how it's done already, the armies for each lord spawn around their starting position, so it covers every corner of the world.
Ca Bong 21. okt. kl. 8:10 
hi, thank you very much for the mod, I wonder if you consider to put all the additional chaos legions into the 4 corners or edges of the map, so they can grandually advand and invade the world from 4 or 8 sides.
Asarius  [ophavsmand] 19. okt. kl. 12:08 
@Pawlak Right, forgot about it, It could be made compatible but I don't play on The Old World. If anyone wants to make a compatible submod, they are welcome to do so.
Pawlak 19. okt. kl. 11:55 
Can you make it compatible with The Old World?
Modern Spartan 19. okt. kl. 10:40 
Okay perfect, thank you!
Asarius  [ophavsmand] 19. okt. kl. 4:07 
@Modern Spartan It means those destroyed before the trigger will not be a part of the crisis. AI makes it own decisions. Its not scripted to attack just the player.
Modern Spartan 18. okt. kl. 18:51 
Also do they attack everyone or just the player? An Invasion I would think should include all non chaos ai
Modern Spartan 18. okt. kl. 18:50 
Destroyed factions wont be resurrected? Does that mean when it triggers dead ones wont return? Or does it mean they cant come back AFTER the crisis...? That will heavily affect my strategy :D
Reuphraim Edelmann 18. okt. kl. 11:16 
This looks like a really good idea. I quite liked the end times theme in TWW2, and the endgame disasters they replaced them with just don't seem interesting or thematic at all, unlike the End Times.

I hope they implement something like this in the base game, perhaps even contacting someone like yourself, the mod creator, to work with them officially.

For now, at least we have the mod!
Asarius  [ophavsmand] 18. okt. kl. 5:15 
@Nova015 I also tried the customization for amounts of armies. It all probably can be done, but editing MCT or tables is worse than playing chess with Tzeentch. If anyone is willing to help out with this let me know.
Nova015 17. okt. kl. 19:48 
Perhaps one solution could be another version of this mod, with less armies on turn 80. That could work better with SFO. Adding a customization option for the amount of spawned armies would also work.
Asarius  [ophavsmand] 17. okt. kl. 17:50 
@Ashunava, unfortunetly not I haven't found a way to make it work, adding either an MCT customization or dillema choice, breaks the mod in multiplayer. If anyone feels its too early please post it in "Your ideas" discussion.
Ashunava 17. okt. kl. 14:59 
Is there customization for the starting turn? Turn 80 is rather early in SFO for the scale of spawns as outlined.
Asarius  [ophavsmand] 17. okt. kl. 13:52 
@Pious Skeleton Arbaal and Kazhrak dont get armies due to their proximity to others, would get too crowded. I might add Wulfrik though. Another issue is on weaker PC that many armies will crash the game. The mod already spawns 255 armies.
Pious Skeleton 17. okt. kl. 13:38 
Morathi gets armies but not Arbaal, Khazrak or the Norscans?
Asarius  [ophavsmand] 17. okt. kl. 11:14 
That's the point, its the End Times after all. You might be cooked, but good luck :D
Waffle 17. okt. kl. 5:56 
WOW thank you! I don't know if I can get to turn 80 but I am going to try :steamhappy::WH3_nurgling::WH3_greasus_rofl: