Stellaris
Compact Armadas x NSC3
댓글 33
Leonmitchelli 2025년 11월 9일 오전 5시 09분 
Starbases are not a from NSC3, fix it. They are should have much more module slots.
perl 2025년 11월 3일 오후 6시 04분 
Honestly nsc is a balance mess so i would understand not doing this
Raidboss_L  [작성자] 2025년 11월 3일 오전 6시 15분 
@Clockwork The Painfully Ok , thanks for pointing it out. I will fix that as soon as i get the time and reupload
Clockwork The Painfully Ok 2025년 10월 31일 오후 12시 42분 
quick info for anyone running into the same issue with starbases, zzz_C_A_starbases file is usinbg the wrong starbase_module_capacity_add and starbase_building_capacity_add, adjust to follow nsc's values
Clockwork The Painfully Ok 2025년 10월 31일 오후 12시 36분 
getting the same issue with the starbases having normal slots
The Final Solution 2025년 10월 28일 오후 3시 17분 
Had to manually increase techweight for Battleships. I played 2 games and it was fine, then the next two games I couldn't find it until deep into repeatables. I'm really confused on why since it's the same weight as NSC3, was working fine, and I didn't change anything I don't think. Still have no idea but changing it fixed my issue. I play with other mods so maybe somethings not playing right but I checked and nothing else modifies that tech. Still not completely sure if this mod helps with the lag but It makes me feel like it does and that's all that matters so ty.
ellenweorc 2025년 10월 15일 오전 7시 56분 
This is disabling defense stations and defense fortresses
irishwolfman (the ACOG medic) 2025년 10월 14일 오후 12시 34분 
@Raidboss_L The starbase issue seems to be values taken from the vanilla 00_starbases file rather than NSCs 00_starbases file. But the nsc_starbases file seems to be almost exactly the same; save for the expanded build time for the grand citadel from 360 to 1440, and the shortened time for the solar stronghold from 2500 to 2000. I don't know if that was intentional.

For the 00_starbases: build times seem to be taken from vanilla, where NSC seems to have them all a value 360. Hitpoints, starbase_module_capacity_add and starbase_building_capacity_add are all unchanged from vanilla and thus overwrite the changes NSC made.
Caremo 2025년 10월 12일 오전 10시 03분 
although it doesnt seem to affect the grand citadel and solar citadel upgrade stages, only the vanilla starbase upgrade stages
Caremo 2025년 10월 12일 오전 9시 50분 
Does anyone else have the issue, that the starbases have normal slot numbers again for buildings and modules? NSC usually expands them and since using this mod, they are normal again, but the other features, like the increased ship strength work fine.
Goobs 2025년 10월 11일 오후 10시 54분 
50 alloys and 50 energy upkeep per Explorer is insane, yeah. Makes the ships unusable until later in the game when you don't need them anymore.
Craghorn 2025년 10월 11일 오전 9시 49분 
NSC Explorer must be get rid from fixed cost to components cost + upkeep, something like that, so it can be done in early game without weapons for cheap, just for researching
finoman 2025년 10월 10일 오후 2시 52분 
hey fella, idk why but when i installed the mod NSC gets bugged, i cant make new ships cuz of this behavior components are bugged or something
Raidboss_L  [작성자] 2025년 10월 10일 오전 11시 36분 
@Vex fixed.. :D I accidently forgot to change the base of flagship, nsc base is 24, as the flagship has size 24, that means capped to one ship. WELL 24 base + my modded version which is 240 size for flagship means, you are capped to 0.1 flagship.. :D
thats fixed now with current patch
Raidboss_L  [작성자] 2025년 10월 10일 오전 3시 01분 
@Ves titans and juggernauts should be fine with 1k and 1.6k base.
But i will have to check the flagship. Idk whats the base there actually lol could be i forgot to touch it and it turned out 10x higher lol will check that as soon as i get the time to do so
Ves 2025년 10월 10일 오전 1시 22분 
I wrote here before that I couldn't build the Titan Juggernaut and Flagship, but I figured out the mechanics and realized that I needed to increase the capacity of my fleet.
But don't you think the fleet capacity requirements are too high?
I got to the Titan and Juggernaut, but I can't build the flagship even with a fleet capacity of 11k.
And to achieve that capacity, you have to build a large number of bases (10-20+) and upgrade them to the maximum and fill all slots with docks.
Raidboss_L  [작성자] 2025년 10월 9일 오전 10시 35분 
@Mostima ya i do need to go threw every large slot shield and armor, and update their "potential" section to not show up in either ships or starbases. since theres always so much more to do on my mod, that hasnt had highest priority yet, as it works, its just a bit annoying in the ship designer, especially since, for what ever reason, ofcause the starbase ones show up first
Mostima 2025년 10월 9일 오전 10시 30분 
Yeah, the normal options were still there. Just threw me a bit when I saw so many other options in there.
Raidboss_L  [작성자] 2025년 10월 9일 오전 10시 24분 
@Mostima could be that was on me wiht the tech. but it should work now as intended.
About the starbase shields/armor yes they are aswell shown, thats on my mod myself, i have to change that in the future, (which is a lot to do) but you should be able to just take the usual armor and shielding, not the star base one for now right?
Mostima 2025년 10월 9일 오전 7시 51분 
As an update to below. I used the "research_tech" command to add battleships, but when I got to edit it in ship designer it shows me all the starbase shields and armour in the list of items.
Mostima 2025년 10월 9일 오전 7시 46분 
I can't seem to roll the Battleships tech. I should have everything I need for it but it's not even showing in "techweights". I got Battlecruisers and it seemed to stop there.
Goobs 2025년 10월 8일 오후 6시 29분 
Something to note: even though the cap is fixed now, the build cost and upkeep of Explorers are so high that they're basically unusable in the early game. Building just one is equivalent cost and upkeep of an entire small early game fleet.
Goobs 2025년 10월 7일 오후 6시 38분 
Confirming the Explorer fix worked for me. Great work, team!
irishwolfman (the ACOG medic) 2025년 10월 7일 오전 10시 45분 
Happy to help! I only just subbed yesterday so I'm hoping to get some time out of them and help with the late game performance. I have admittedly limited file experience but if I run into any more bugs I'll try and look through for a solution if I can find one. Thank you for making these fantastic mods!
Raidboss_L  [작성자] 2025년 10월 7일 오전 10시 26분 
@irishwolfman (the ACOG medic) thank you very much for testing, you are right! In the ship_sizes, frigate somehow had still vanilla locators, mid is the vanilla one. NSC3 needs bow + stern. No clue how i got vanilla in there lol but i willpush a fix. Thanks very much! same to the explorer ship one! i checked. its size is 50, so 500 should be right for 10. mb there by putting it to 10, as its dividing 10 by its size for the max numbers.
irishwolfman (the ACOG medic) 2025년 10월 7일 오전 10시 02분 
For the messed up frigates:

In the section_slots it had only listed "mid" as locator 1, when I changed that to "bow" and add "stern" as locator 2 it fixes the graphical issue with the vanilla ship sets.

And a correction to my last comment, the explorer ship should be 50 not 500.
The Cream Cheese Wonton 2025년 10월 6일 오후 10시 44분 
Seems to be from the section templatyes
The Cream Cheese Wonton 2025년 10월 6일 오후 10시 32분 
This mod breaks Frigates, causing them to loose all graphics
Goobs 2025년 10월 6일 오후 9시 27분 
No change. Unsure if it can be another mod conflict. I don't think I have anything else that would affect that.
irishwolfman (the ACOG medic) 2025년 10월 6일 오후 7시 59분 
@Raidboss_L I subbed to the mod today, 10 didn't seem to change the cap from 0. I played with the files, when I set the file cap to 500 the in game cap is set to 10. Hopefully that cuts down on your trouble shooting time :)
Raidboss_L  [작성자] 2025년 10월 6일 오전 4시 11분 
@Goobs can you try again with the new version and test if your cap is now set to 10 for the explorere ships?
Goobs 2025년 10월 5일 오후 2시 07분 
NSC Explorer ships have a cap of 0 and can't be built at all
MDHansen 2025년 10월 4일 오후 2시 10분 
Huzzah! I dreaded to wait for such a comp. patch, so many thank yous for this