边缘世界 RimWorld

边缘世界 RimWorld

Gravship Crashes
46 条留言
Helbreht 11 小时以前 
@Franz It's not that mod, I also have similar problem without it. Usually it triggers after I open ancient danger for some reason. Couldn't get on the bottom of why, but my guess is on VFE Pirates, because of the logs.
Arcjc  [作者] 11 月 24 日 上午 2:54 
@Franz, you'd need to provide some kind of logs for me to investigate, but this mod doesn't touch any part of landing a Gravship so I'd be surprised if it was this one.
Franz 11 月 22 日 上午 3:11 
mod is broke cant land my gravship
Arcjc  [作者] 10 月 31 日 上午 9:03 
@Aizuki No you have to add them as mods yourself, that way you can choose how unbalanced someones ship loadout is (which is the main feedback I got from Reddit to stop it being like Real Ruins)
Aizuki 10 月 31 日 上午 8:59 
just asking if the Gravship Exporter is online database so the POI on this mod are from people gravship that saved on that database?
Wolpe 10 月 26 日 上午 11:25 
got you bro but please make a discussion it will encourage modders to do i think and still i trust you will make new and more ships and tell us if there is a any new mod so yeah ty and keep the good work sir !:steamfacepalm:
Arcjc  [作者] 10 月 25 日 上午 11:12 
@Wolpe I’ve not seen any published yet ! I’ve got a few in another mod with ships from the xcom game
Wolpe 10 月 25 日 上午 9:47 
how can i get more ships layout dont tell me i must search for them in the whole workshop atleast make a discussion about mods so when ever someone make a crash ship layout or something i can easily find it in here i love variety :steammocking:
RadarCDN 10 月 20 日 下午 5:11 
Had a weird encounter a day ago where I tried to land and attack a crashed gravship. It spawned inside of a glacier, with fog of war in the area. However, when I went in to explore, the fog of war wouldn't lift and I couldn't see what was attacking me. I was forced to go back to my gravship and leave. When I tried to, the game told me that I'd be leaving grav ship structure behind (in reference to the enemy gravship). Luckily I didn't lose any of my own gravship. It's possible the ship spawned with a functional grav engine.
Arcjc  [作者] 10 月 17 日 上午 4:46 
@TheBronzeWarrior Yup fixed thanks for pointing that out :)
TheBronzeWarrior 10 月 16 日 下午 1:32 
couldja fix broken substructure buildable by player?
RadarCDN 10 月 12 日 上午 10:16 
@Arcjc: Understood. Thank you for the reply. I'm enjoying stripping all the copper wire out of downed ships. Lol
Arcjc  [作者] 10 月 9 日 下午 5:22 
Update to fix an issue where now Exporter is handling floors better we didn't break floors properly when replacing them with BrokenGravshipSubstructure
Arcjc  [作者] 10 月 9 日 下午 5:14 
Update to remove some items from the loot pool if people don't have some DLCs

@RadarCDN Probably not something I'm going for, in my head it's damaged beyond repair and the crew are hostile so they're not from the orbital traders.
RadarCDN 10 月 9 日 下午 4:58 
Is there a way to repair the crew's engine? Not for stealing mind you: I think the Odyssey space traders would be very happy if you fixed up their ship (by say, giving them a grav core). The reward would have to be well worth it obviously (I have a mod that lets you buy Odyssey stuff, and another that lets you build grav engines): perhaps a relationship buff and a good chunk of resources? It can take years to rebuild a ship and you just saved them a ton of labor and materials.
Arcjc  [作者] 10 月 9 日 上午 11:45 
@Silverhand Ah, do you not have the Royalty DLC ? That might be it I'll add a patch to fix that soon
Silverhand 10 月 9 日 上午 7:56 
@Arcjc I love the look of this but when I try to load it I get a whole slew of red cross reference errors, mostly referencing armors, a lot of them Cataphract. I assume I'm missing something but I don't see any requirements on the mod that point me to specifically what it might be?
spycats 10 月 7 日 上午 11:17 
when i do finaly buy odyssey this is probably one of the first things ima checkout. have a nice day
Arcjc  [作者] 10 月 7 日 上午 11:01 
@ƎNA they sound like modded weapons, I've just put a new version that will attempt to remove anything belonging to mechs or turrets but it will depend on how the modders have implemented those weapons themselves
ƎNA 10 月 7 日 上午 10:30 
The problem I reported last time is still relevant. There are two survivors who are holding an AGS-30 and a tank turret in their hands.
spycats 10 月 5 日 下午 9:36 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Gary from HR 10 月 4 日 下午 7:55 
Any way to add to spawn as a crashed ship as a new way to arrive?
Monbland 10 月 4 日 上午 9:48 
Is it possible to manually spawn one of the exported ships on an unvisited tile? Please add this feature through the World Builder or some other means.
Arcjc  [作者] 10 月 4 日 上午 8:28 
@M00nStalker Fixed that now, thank you for more feedback :)

@ƎNA Fixed that I hope !
To add your own Gravships, build one (I recommend dev mode) then export it using the button on the grav engine, then click the Export as a Mod button on your ship in the Gravship Export mod settings, then add that mod as you would any other in Rimworld.

That's highlighted a bit of a pain there though, I'll try and update this so it also loads ships that you've saved but not exported as a mod yet !
ƎNA 10 月 4 日 上午 4:10 
Survivors sometimes spawn with mechanoid weapons or even mounted turret guns (I'm playing with CE, so I can't check if an error appears in the vanilla game. Maybe another of my mods is the reason)
And by the way, is there any way to add my gravships to the list?
M00nStalker 10 月 4 日 上午 3:57 
There's three red errors being thrown when launching this mod without Anomaly (two instances of missing hellcat rifles and one gray flesh). I assume that's because one of the ships contain these items. My suggestion would be to remove them (they are fairly inconsequential items after all) or make Anomaly a required DLC.

No one likes consistent red errors at startup. Other than that this seems great!
CrackaJack 10 月 4 日 上午 12:29 
its just rimworld i think
warmainiac 10 月 3 日 下午 7:56 
".....or them for kidneys"

Is that a Rarr Refrence?
The Blind One 10 月 3 日 下午 2:13 
Any chance you'll make a gravship crash the start of the odyssey gravship event chain?

The base game is so unimmersive with how it throws you a free grav engine at day 4 or whatever. Something like what this mod does, present a gravship in its natural state would be much more interesting as you'd be forced to go out and explore the crash site to obtain a grav engine and build your own gravship.
Ano 10 月 3 日 下午 2:07 
A perfect xenomorph mod
Hoki 10 月 3 日 上午 7:21 
hell thats basically a reinterpretation of the crashlanded mod. love it :O
恰似宛然一笑生花 10 月 3 日 上午 6:47 
Hello Arcjc, that's an interesting mod. So I created a mod "Gravship Crashes_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Arcjc  [作者] 10 月 3 日 上午 12:53 
@ТирАбиТ there’s 4 in the required mod, others would be added via other mods to subscribe to (check my workshop for one example)
Any mod is theoretically supported but the ones I publish will usually be vanilla or vanilla with modded item included, but anyone can build a ship with any mod included.

The enemy crashing gravship does not land on your map, it crashes a random distance away and you can either caravan or take your own gravship to attack it
Arcjc  [作者] 10 月 3 日 上午 12:50 
@zzangubea in world view activate dev mode and then in the options there should be two dev mode options to trigger, use the incident trigger one and that should work
ТирАбиТ 10 月 2 日 下午 11:28 
I have a few questions. First of all, tell us how many ship layouts are there in the modification? Will new ones be added? Will there be support for VE modifications? Regarding the graviship that will land on the player's map, I want to say that this is an undesirable mechanic. It would be better to land a graviship a few cells away from the colony (even in space with the Land on space mod) for the purpose of raids and artillery fire (VFE Security) or something else (for example, as in the VFE Mechanoids modification) to complicate life in the colony and force the player to attack the graviship.
TinyShoes 10 月 2 日 下午 7:08 
Could you advice me how to generate 'Gravship Crashes' event? I've tried many times with old savings and new game starts, but cannot generate it in developers mod (generate quest?). I already added Grave ship exporter mod as well.
Thank you for the amazing mod :) amazing idea.
Arcjc  [作者] 10 月 2 日 上午 9:02 
@DracoHoribilis Now THAT is doable and I think might be the best way to implement it, I was gonna do space combat but I'd never be able to match what SOS2 does, but in atmosphere air combat sounds way more fun anyway...
DracoHoribilis 10 月 2 日 上午 8:31 
@Arcjc man I have no idea, the dream would be between transit, being invaded in an air battle :D But eitehr way this is awesome which you made, be proud :)
Arcjc  [作者] 10 月 2 日 上午 7:58 
@DracoHoribilis I've been thinking about how to make that work and to be honest it's incredibly difficult, the hardest thing I can't figure out how to solve is where do you land it ?!?

In vanilla you get the Mech clusters but those are tiny compared to even a moderate Gravship design and suddenly smashing half the map doesn't feel like a good incident :D
DracoHoribilis 10 月 2 日 上午 7:47 
Think this is a fantastic ide and I will use it. Been wondering a lot why no such things exist :D Now it does. Next I hope for one where you are attacked by one :D
BeatleSanders 10 月 2 日 上午 7:26 
great work dude :)
Arcjc  [作者] 10 月 2 日 上午 6:27 
@DrBossWatson There are some already provided in the dependent mod GravshipExporter
DrBossWatson 10 月 2 日 上午 6:22 
Or are there some generic ones already seeded in?
DrBossWatson 10 月 2 日 上午 6:21 
Do I need to export my own ships?
Hermeus 10 月 2 日 上午 6:12 
This will be a great addition to my new run.
FrAmed46 10 月 2 日 上午 5:12 
Real ruins for gravships! This seems like lots of fun