Total War: WARHAMMER III

Total War: WARHAMMER III

[SFO Compatibility] Lost & Found Dwarfs
22 kommentarer
Tiranno Matto For 21 timer siden 
Here take a load of points!! After all this time I'm glad to see the submod and I'm super happy to test those on my collections and also streaming that soon! :angrydwarf::pickax:
Killing Joke 13. okt. kl. 10:08 
Is it possible to spawn Grombold Krudsson via console or is it easy to edit the script to make it available for another dwarf factions from start? He doesn't spawn after building Deep Mines building. Could be SFO issue, however, in the tables the key value of building is not changed by SFO, it should be the same building as vanilla.
Also, are these 2 legendaty heroes immortal? I've managed to make it spawn for Zhufbar while starting as Malakai, but if he's not immortal he will for sure die before confederation
pheonix89 11. okt. kl. 14:51 
Trying to determine if this mod or something else is giving Grudgesettler Flame Cannons and *only* the Adventure recruited flame and regular cannons Dig In - playing as Malakai.

Regular cannons and flame cannons don't have it.
pheonix89 8. okt. kl. 14:45 
I don't know if this is an SFO patch thing or a native lost and found thing, but the reload time reduction on Pistol Thane's deadeye does nothing because you can't take the reload time below four seconds - it's a hard floor.
greenphoenix23  [ophavsmand] 7. okt. kl. 13:14 
Thanks for the report!
pheonix89 7. okt. kl. 10:30 
Thanes are missing new SFO skills, I think.
greenphoenix23  [ophavsmand] 5. okt. kl. 20:34 
That's an oversight!

I don't actually play SFO myself, so all of this feedback is invaluable.
I'll get an update with these and any other missing bits next weekend!
Malefic 5. okt. kl. 14:22 
The new miner units dont have unyielding oath?
greenphoenix23  [ophavsmand] 3. okt. kl. 17:01 
Thanks for rhe feedback!
I'll look into it!
Killing Joke 3. okt. kl. 13:31 
Great to have SFO submods for Lost&Found mods, but here battle caps are missing for new units, which makes the mod a bit unbalanced and inconsistent with SFO stuff
greenphoenix23  [ophavsmand] 2. okt. kl. 6:31 
Glad to hear!
Sorry again for the inconvenience!
Malefic 2. okt. kl. 2:25 
No more stealth Dwarves. o7
Ashaarz 2. okt. kl. 0:29 
Everything seem fine on my current campaign and if it's not I'll just start a new one but the Lords are visible and all! Thanks a lot for all ^^
greenphoenix23  [ophavsmand] 1. okt. kl. 19:46 
Updates for the Complete Collection and Dawi Stand Tall are now live!
I don't think it will play nice with any bugged lords you might have already recruited, but I think it will be save game compatible, it just might refresh your dwarf lord list (and make you wait a few turns to get more). The joys of patching mods.
New campaigns will be all good though!

Let me know if you have any issues!
Ashaarz 1. okt. kl. 10:43 
Ahah no problem man, shit happens! Ill play it later then :D
greenphoenix23  [ophavsmand] 1. okt. kl. 10:35 
That makes sense because I am a dummy and forgot to push the required update for the main Dwarf Collection.
That will happen tonight!
Sorry about the inconvenience!
Ashaarz 1. okt. kl. 9:27 
Actually, the lords don't appear? Like they are invisible on campaign map and on the skill menu. I've tried deleting the mod and downloading it back, tried it with only SFO and the required mods, launched a new save and still the problem persists

Couldn't test the units balance yet

Could you look into that when you have time? thx!
greenphoenix23  [ophavsmand] 1. okt. kl. 9:04 
Glad you all enjoy!
Let me know if any of the balance feels off and I can fix it!
Tal'Raziid 1. okt. kl. 9:01 
Blessed be!
Ashaarz 1. okt. kl. 7:49 
By Valaya, it's been an eternity since i've stopped to wait for an SFO submod for the Lost & Found!
Thanks a lot and well done!
Spooky 30. sep. kl. 0:49 
thankss
Trashy_Necromancer 29. sep. kl. 22:56 
BLESS YOUR BEARD LADDIE! THE CLAN'S BEEN WAITING FOR THIS SINCE! KHAZUKAN KAZAKIT-HA!