Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
@STEVE SCRIGGINS I did already consider adding a "Meat on a stick with the stick taken out" recipe and in my head the pawn makes MOAS, then uses it in a recipe to remove the stick. But I realised: "how far does it go? Should I do it for every veg/etc. recipe?" and I decided to go to bed instead.
@Bathory I actually did already design this and then scrapped it because I felt it was just a little too ridiculous!
@Большой Стэн I already considered adding mushroom stuff (the original concept for mushrooms was "beyond meat on a stick"), but base game doesn't categorise mushrooms the same way as veg and meat, mushrooms count as veg. While it's not impossible, it would be more complex to dynamically include all modded mushrooms. I'm not ruling it out, but not straight away