Total War: WARHAMMER III

Total War: WARHAMMER III

[Ui] BUILDER: 3 Row City & Cults
24 kommentarer
ChopChop  [skaper] 6 timer siden 
I am personally not interested or need a mod with 4 rows in UI. 3 rows fits very well even with 20 major / 8 minor slots with no UI overlap👍
This mod is made out of necessity to fix the overlap problem and making another version would double already lots of work required to maintain updates of this mod on the workshop and could imho take too much space on campaign map screen.
However i left all steps of this mod UI code changes inside txt file attached in .pack so you can take a look and adjust it for your personal local version of the mod in data folder 👍
Reithschuster 7 timer siden 
You give any thought to making 4 rows?
ChopChop  [skaper] 7 timer siden 
just edit in RPFM - its 1 table `campaign_building_chain_slot_unlocks_tables` :steamthumbsup:
ChopChop  [skaper] 7 timer siden 
Nah sorry brah. What you can do instead is just subscribe to BSE mod of your preference and then change all levels of buildings from 1-4 with the number that is set for tier 5 in `campaign_building_chain_slot_unlocks_tables` locally and save the mod to data :steamthumbsup: You then wount need any other mod with extra building slots as your mod will already do it together adding slots and setting its number to max by default. It will also work with my mod by default without dependency as this mod here will work globally as its just UI mod and will work with any BSE mod. Your mod will require MIXER though if your number of extra slots is more than vanilla
👁 8 timer siden 
ChopChop I have a request, can you add a mod or a version of a mod to unlock all building slots for a settlement AND allow 3 rows and extended building slots in major and minor settlements?

It kind of sucks not being able to place buildings where you want them in a settlement due to a limited number of slots, even worse, when upgrading a settlement it sometimes randomly moves what I build, the base game always did that it's why I was using the All Building Slots Unlocked mod.
ChopChop  [skaper] 20 timer siden 
This is only UI mod, if you are using another mod that is adding (expading) regular number of slots it most likely wont be compatible. The mod you mention contains only 1 table `campaign_building_chain_slot_unlocks_tables` which is not included in this mod, however it will be included in any kind of BSE or Extra / Additional Building Slots mods
👁 20 timer siden 
Doesn't seem to work with All Building Slots Unlocked
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3370861894
ChopChop  [skaper] 22 timer siden 
MOD UPDATED 7.0 :steamthis:

Please resub :WH3_skragHapp:
ChopChop  [skaper] 22 timer siden 
Hi all and thank you for the wait :TalismanCrown: I am now back from holiday and will be updating all mods to 7.0.1 and this is the first mod i have managed to hotfix as soon as it seem working. I only checked campaign with Slaanesh, so if there is any new cult type buildings for Norsca or High Elves (Aislin) and they arent displayed correctly please let me know until i will check myself :steamthumbsup:

I have also changed the number of displayed units in city garrisons to 7 / 7 in major / minor city, so that there should be no more overlap as mentioned below by @Hideyoshi :steamthumbsup:

This update 7.0 is very big and it seem that it may take a little while to update all mods, but as always we will get there :WH3_boris:
Joey Jo-Jo Jr Shabadoo 9. des. kl. 13.35 
you can delete the "something".hostile."something".file from the pack to get the feature for normal settlements and not for coves and such and make it work with the new dlc
glospey 7. des. kl. 14.11 
The author said elsewhere that updates will begin on Monday. Update is coming ;)
Smalec 7. des. kl. 14.00 
update please
Silentjoe2 7. des. kl. 9.43 
This mod needs to be updated for tides of torment; when enabled, the sea patrol outpost slots are invisible and they cannot function until the mod is disabled.
czyalyklqakl 30. nov. kl. 8.54 
memeda
Reithschuster 29. nov. kl. 0.53 
@ChopChop,
we meet again.
I've previously asked sudkks to do it, along with others, but he has ignored everyone
You think you could do 4 rows? It's been kind of needed for a while.
ChopChop  [skaper] 13. nov. kl. 4.19 
Thank you, seems like it will need some code tweaking :steamthumbsup:
Hideyoshi 13. nov. kl. 4.13 
The height increases at the expense of the width, resulting in the first garrison units being placed beneath [img.adminforge.de] the second garrison units. The resolution used was 3440 x 1440.
ChopChop  [skaper] 5. okt. kl. 3.30 
Thank you :WH3_skragHapp: I made new thumbnail and updated the mod (no internal change)
Asmodai Frags 4. okt. kl. 4.33 
lovely, thank you very much for this mod
Katz 1. okt. kl. 5.20 
This was the MAIN reason I disliked using building slot extenders, as I couldn't see my building slots for stuff like The Deeps and so I never got around to completing my Dwarven campaigns, thank you, you absolute angel. <3
ChopChop  [skaper] 1. okt. kl. 0.45 
This is a UI modification of settlement panel and the fullscreen building window, made to arrange the building slots in 3 rows. It does not add any extra slots on it's own - you need another mod that adds slots either to city or any kind of underworld expansion. It says in description.
Cyric 30. sep. kl. 21.16 
Hey, thanks for this mod! Does this mean I don't need the "Building Slots Extended - Undercities, Gardens, Sanctums, Cults, and Coves" installed anymore? Or the base Building Slots Extended mod? Or do I need them both, and then this mod on top of them?
Ghostgg10 30. sep. kl. 3.15 
You did again.you magnificent fellow
Arawwn 29. sep. kl. 16.41 
Another masterclass from mastercraft ChopChop, thank you!