RimWorld

RimWorld

[BTD] REMIX: Gravship Blueprints
46 kommentarer
Hugalafutro 13. okt. kl. 15:02 
Neat, thanks for reply!
beeteedubs  [ophavsmand] 13. okt. kl. 14:24 
@Hugalafutro, new game only right now, but I'm working on quests where you can visit these ships to get resources similar to a grav core quests (wont be able to pick up the whole ship), and an end game like quest where you travel to a complete ship, defend it, and at the end of that quest you can fly the ship off the map or gut it for your own build.
Hugalafutro 13. okt. kl. 12:46 
Hi, is this for a new game only or could I use it on ongoing game to get nicer gravship than my hideous square of shame?
Husker_85 13. okt. kl. 8:38 
Or just point me in the direction -> of the file-path -> ?
Husker_85 13. okt. kl. 8:27 
Any chance of getting a UI or at least a button that opens that folder?
beeteedubs  [ophavsmand] 13. okt. kl. 8:17 
@Husker_85 your designs you've saved are in the Config Folder in the Gravship Blueprints folder
Husker_85 12. okt. kl. 22:50 
Would love a way to edit or delete saved designs
LittleSlime 12. okt. kl. 5:58 
I wonder if we could have a spawner where we could select the design and spawn a ship on map. Like instead of building one by one ship, I could spawn them in by either mod tool or quest. (For like making a fleet of small ships.
Viren 5. okt. kl. 19:50 
Just checking back in to say that your mod is working perfectly for me so far! Did an Ebon Hawk Tier 3 start I believe? It is the biggest one but spawned in with no real issues, It took the game a couple minutes to register the custom Gravship extender settings I had put but I don't think that is on your mods side of being an issue lol. Oh also my modlist is at 668 mods rn so it is pretty packed with stuff including some Grav Ship additions. :D
Bolt ⚡ 5. okt. kl. 18:13 
Awesome!
beeteedubs  [ophavsmand] 5. okt. kl. 17:19 
@Bolt ⚡
YES, tons I don't want to bloat this mod, so if it starts getting to heavy I'll create submods with themes like Star Wars, Star Trek, etc
I have a few more ships from my Gravship Blueprints series on YouTube I need to add (specifically the Saucer Section Detachable version of the Galaxy Class).

And then I have a bunch of designs I've made with Planning Extended, but just need to get them built so I can capture them.
Bolt ⚡ 5. okt. kl. 16:49 
Any new ships planned?
beeteedubs  [ophavsmand] 5. okt. kl. 15:13 
@尤里大人-ulef
planning mode has been implemented
beeteedubs  [ophavsmand] 5. okt. kl. 15:13 
@1111
I hadn't considered "standing start" but it was probably items that were "start nearby" or whatever.
@FotisP68n, just implemented an additional check for items in the standing area and they are now logged, and respawned near the ship's "docking point" after ship generation
beeteedubs  [ophavsmand] 5. okt. kl. 13:32 
@1111
go to menu, options, open "log file folder" and you'll end up in your RimWorld folder
go to config, there should be a Gravship Blueprints folder and that's where your designs are saved
1111 5. okt. kl. 11:51 
@FotisP68n try choosing 'drop pods' start, so after ther new map and ship is spawned then all the scenario items you choose lands on top. I havent tested it but its probably the land anywhere mod that destroys the items.
1111 5. okt. kl. 11:45 
Incredible mod and so well presented, many thanks! quick question how do you delete a custom one you made? Im rooting around the mod folder and cant see it.
beeteedubs  [ophavsmand] 3. okt. kl. 7:40 
@FotisP68n
I don't know, I can't test against the whole workshop or review everyone else's code to see how mine interacts, need a report and an error log to figure out what's up.
FotisP68n 3. okt. kl. 4:10 
@beeteedubs
that's weird, so it's likely a mod incompatibility, I have some gravship related mods (Mini-gravships, Non destructive launch, Land on Anything) Is there any unlisted incompatibility? If I have some time later I'll list the issue
尤里大人-ule 2. okt. kl. 10:45 
I see we have the Barebones or full design options, can you add a blueprint start only option?
Viren 2. okt. kl. 7:46 
So going off what Car was saying, if Multi-Floors does actually work in Gravships I vote you make a big multi-level build if you figure out an easy way to get the whole thing to save if possible xD Make a giant Gravship Yacht with a Casino and Hospitality stuff lol I also need to go and make a Multi-Floor Gravship. I have it installed but never actually dared try making a Gravship with an upper floor in case it broke my game lol
beeteedubs  [ophavsmand] 2. okt. kl. 7:15 
@FotisP68n
tested with over 300 mods and I haven't seen that behavior, can you create a new issue on github and include your log: https://github.com/beeteedubs-gaming/RWM_BTD_REMIX_GravshipBlueprints
FotisP68n 2. okt. kl. 3:03 
This mod instantly deletes all the scenario items when you select a gravship on a new game
beeteedubs  [ophavsmand] 1. okt. kl. 23:40 
@car of ra
it wont capture other floors, capture is based off what the game detects as part of the gravship that you're saving from, so you can capture that regular map part of your ship, it would capture the stairs or whatever you use to move floors, but you'll have to build out the other decks.
Maybe regular blueprint mod to capture those the other decks, and you could devmode place the blueprints in after the ship is generated.
car of ra 1. okt. kl. 23:16 
is there a chance its compatible with multifloors?
Viren 1. okt. kl. 18:32 
One of the very few things on the Workshop I will give a like to! :P You are very hard working man, love your YT content as well, you probably recognize my name maybe lmao very excited to use this and take the Ebon Hawk on a spin with some escaped Jedi. Thinking a KOTOR inspired era run for it but going to take lots of prep work D:
beeteedubs  [ophavsmand] 1. okt. kl. 14:12 
every time I update the description the mod is hidden for like hours, so I'll add this at somepoint, but here is a submod template if you want to share your designs via a mod:
https://github.com/beeteedubs-gaming/RWM_BTD_REMIX_GravshipBlueprints_SubModTemplate
thesoupiest 1. okt. kl. 9:11 
This is what dreams are made of
尤里大人-ule 1. okt. kl. 1:56 
What took you so long to make such desirable mod:steamthumbsup:
Kiharu 30. sep. kl. 23:30 
ohmygod:steamhappy:
Reel 30. sep. kl. 19:45 
One step closer to Savegame Transplanting
beeteedubs  [ophavsmand] 30. sep. kl. 11:03 
@overgrown palic
I like this idea, let me think about, I can definitely make it happen I just need to think it through!

I do have the designs available on github that you can import with the Planning Extended mod if you use that:
https://github.com/beeteedubs-gaming/Blueprints_Gravships
glenchild 29. sep. kl. 11:33 
Oh, like when you build a monument for a quest!
That could be pretty cool.
overgrown palico 28. sep. kl. 9:09 
Hello, is it possible to spawn in like the outline of some of the stored gravship as a Plan on the map instead of spawning them in at the start?

In case you want the experience of progression buiilding up gravship bit by bit, but want to end up with the outline of some of these gravship by the end.
恰似宛然一笑生花 28. sep. kl. 7:58 
Hello beeteedubs, that's an interesting mod. So I created a mod "[BTD] REMIX: Gravship Blueprints_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
| TajMahBalls | 28. sep. kl. 7:38 
Tested this on a giant 4k tile gravship and it worked like a charm. You're awesome for making this mode and making Grav Ship starts much easier! All the praise to you.
beeteedubs  [ophavsmand] 27. sep. kl. 9:29 
@Dual Swords
Just updated and it should be working now, it did on my test.

Note: the mod author of that other mod is replacing the base game gravship def, which is pretty wild to me because then they re-add the base game def with a different name. Not a good practice. They could run an XML patch instead, or do it a few other ways without blowing up the base game def.

Using their mod with any other mods that try to place gravship hull and power conduits on the same tile will need to create custom workarounds for them.
Hirsuta 27. sep. kl. 8:34 
Hell yes dude. It will be a while before I get to my next gravship run but I am SO STOKED to design a scrappy little cargo hauler to start my next run with.
Dual Swords 26. sep. kl. 23:45 
It seems that this mod doesn't work well with No Conduit on Gravship. Each time you spawn in a ship it has missing walls. Just want to let you know
beeteedubs  [ophavsmand] 26. sep. kl. 14:42 
@GorillaGripGary excellent, good to confirm.
I think the most worrying thing is that there are only about 100 tiles I think between starting platform and map edge on The Gravship start, so IF the ship were a hundred-ish tiles long AND the docking point was at like the nose of the ship, there is a little buffer area for bridge placement from ship to platform ... it might push the butt of the ship off map and I think it would just force spawn the ship in the middle of the map at that point as that's the fallback I setup.

So needs to be like an obscenely large ship to give the less ideal spawn.
GorillaGripGary 26. sep. kl. 14:29 
Goat mod, also in regards to that bigger gravship mod I just started a game up and its working fine, the ship spawned with a gravship extender and I saw the 2500 max I should.
crafty1983 26. sep. kl. 14:28 
Thank you. This is just what I needed.
beeteedubs  [ophavsmand] 26. sep. kl. 12:03 
I haven't tried modded gravship sizes, but it uses the games gravship detection methods, so I think larger ships should be saveable, can't guarantee that spawning them will be graceful or as desired though.
mëghr 26. sep. kl. 11:58 
theres compability with bigger gravships?