MADNESS: Project Nexus

MADNESS: Project Nexus

Madness Combat ClusterJunk Edition
6 kommentarer
GoopsLoops 2. okt. kl. 18:53 
if you do plan to do further testing, Id recommend doing so with zero imprints and the starter origins since that is what the mod advises. I imagine some of my difficulty came from using the ronin while the missions I played tend to favor unarmed (pitstop, due to most of the enemies being completely unarmed with the rare gun wielder and even more rare melee combatant) and ranged (the foundry, which has no melee units until the final checkpoint in which case you get a rare high tier enemy with handaxes if I remember correctly). Testing with the kind of abilities a player may have at this time, as well as testing with each origin they'd have at the time since balancing for one isnt uniform for the rest, might help out here
Half of Scotland  [ophavsmand] 2. okt. kl. 7:52 
@GoopsLoops

Thanks for letting me know! I think everything you brought up is due to the fact that I did my own playtesting for the mod, so it's good to hear from someone playing this without knowing what they're getting into.

I'll see what I can do to make those enemies and some other things more interesting and less frustrating to deal with.
GoopsLoops 2. okt. kl. 6:20 
Im gonna be real, mod aint for me. Feel like the balancing is a bit poor in design here at points where it feels less difficult and more just unfun. The toughs have a knockdown run that cant really be dodged which can very easy lead to unavoidable deaths via stunlock, the pitstop features comically tanky enemies which don't really pose a threat but can lead to a constant slog of punching through bodies that don't go down, and the foundry features a G03LM with a shotgun rock launcher which can just outright kill you with no real way of dealing with it reliably but to get in melee range and hope the AI doesn't shoot or just constantly running away taking pot shots. Everything is do-able, don't get me wrong, I'm not saying it is an unfair difficulty. It just feels like a chore as things are thrown at the wall to see what sticks
guy that likes skeletons 27. sep. kl. 10:45 
also this mod is pretty cool
guy that likes skeletons 27. sep. kl. 10:45 
i cant wait for somebody to not understand the joke
Dr_johny 26. sep. kl. 14:43 
god this is junk