Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Because the Spitter is female. Same with the Witch. And you can't divide 7 with an even number.
Contrary to popular belief, the Church Guy never becomes a Tank. According to the population file, the chances of what he becomes are 50% Boomer and 25% for both Hunter and Smoker.
Of course, it's entirely possible he spawned in the safe room alongside church guy and I'm just misremembering.
I was more aware of NB's "Church Guy can become a Tank" mod, which is the reason I did this.
I originally was gonna give the Charger a 19% chance and the Tank a 1% chance. I could go back to that original plan.
@AlfredENeuman
Yeah, I genuinely had no idea it existed before and just assumed nobody had done it yet.
Apparently, that already exists