Hearts of Iron IV

Hearts of Iron IV

Kaiserreich Enhanced AI
26 条留言
小红帽蕾克 10 月 29 日 下午 5:26 
I think AI's tanks are too expensive. In HOI4, you don't need 8km/h tanks because of the supply system, 4km/h tanks are good enough. AI tends to use more factories to build expensive tanks, and as a result makes their average strength weaker.
Mr_Melnyk 10 月 28 日 上午 10:52 
Seconding last post.
The mod breaks IMRO mechanics, because it breaks the logic that forbids IMRO from moving during the lull phase, thus allowing them to take Skopje, and annex themselves into Bulgaria, starting another Balkan War just two weeks after the end of the previous one
FifthHydra 10 月 27 日 下午 7:18 
Theres an issue this submod causes with the Balkan War. Could you code the IMRO (MAC tag) AI to not move its divisions until it finishes its focus tree. It immediately marches into Skopje and annexes itself into Bulgaria which then draws Bulgaria into another war with the Belgrade Pact a mere week after losing the first.
omarux282  [作者] 10 月 25 日 上午 9:40 
@Astraph These are the ones I can think of:

BM: Frontline AI
BM: AI divisions
BM: Air/Land/Sea Designs
Astraph 10 月 25 日 上午 9:26 
Which Better Mechanics mods are redundand with this mod onboard?
Labargoth 10 月 17 日 上午 4:29 
Great mod. I like how it changes warfare and AI competency for KR.
I hope it doesn't go in a complete different direction form KR in the future tho. When changing what the AI prioritizes or builds (like the civ greed issue) it can end up changing how a game goes a lot from whichever direction KR develops into.
omarux282  [作者] 10 月 16 日 下午 4:24 
UPDATED. Sorry for the repeated updates (they won't break your saves). We're getting closer to a more stable and polished version of the mod.
omarux282  [作者] 10 月 11 日 上午 5:14 
UPDATED. Hopefully Germany is stronger now, the issue was too much civ-greeding. Head over to change notes for more details.
omarux282  [作者] 10 月 8 日 下午 11:16 
I know 1940 Germany is pretty weak right now. I will update the mod soon and try to improve that.
omarux282  [作者] 10 月 8 日 下午 11:14 
@Einherjar It's RNG, Germany doesn't always go MW.
Einherjar 10 月 8 日 下午 2:08 
Mobile Warfare Germany? Is that supposed to be Easy mode? Give them Grand Battleplan or Mass Assault Mass Mobilization if you want to make them dangerous.
omarux282  [作者] 10 月 8 日 上午 11:20 
@Buffalo ça marche
Buffalo 10 月 8 日 上午 6:31 
@omarux282 Please take a look and feel free to take any ideas you like i'm not sure to can continue to update in futur, i work on my ai kr mod since 2 years, no cheat only cleaver ai management :income: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3011468833
omarux282  [作者] 10 月 7 日 下午 11:31 
@Bull No, sorry. I am sticking to mods that use the vanilla tech tree.
Bull 10 月 7 日 上午 4:51 
can you make an enhanced ai mod for tno, the division templates are largely the same, tank templates too, because the ai rarely makes divisions and if they do, they're horrible and can be beaten easily, preferably make the ai use helicopters
omarux282  [作者] 10 月 4 日 上午 1:50 
@HardyRalf It may break your save.
HardyRalf 10 月 3 日 上午 1:25 
can this be loaded mid game?
omarux282  [作者] 10 月 2 日 上午 3:13 
@FifthHydra AI Germany does not go mass assault at the moment. But this sounds interesting, I'll see what I can do.
FifthHydra 10 月 2 日 上午 2:15 
does Schleicher Germany AI pick mass assault? if not it should to reflect the thinking of Die Fronde
omarux282  [作者] 10 月 1 日 下午 11:05 
@hello Thanks for the feedback, I appreciate it. You may still find the game to be easy if you're experienced enough. The AI from base KR is itself pretty decent. A key thing my mod does is move it away from an artillery-centric production to an armor-centric one, so the infantry in this mod may actually be weaker than in base KR in some instances. The benefit is that the AI focuses more on tanks and planes.

I do not plan on adding any AI buffs.
hello 10 月 1 日 下午 5:18 
I just tried the mod and I didnt feel a difference.
I even buffed the AI by 12% in Kaiserreich settings but it felt the exact same as before.
I'd suggest buffing AI tank divisions by beefing them up and giving them a tank/motorized production boost of like 20% so that the AI has something other than 90 18-width divisions and 10 tank divisions weaker than their infantry
gowno 9 月 29 日 下午 9:54 
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omarux282  [作者] 9 月 29 日 上午 11:13 
@William Yes.
William 9 月 29 日 上午 10:26 
Thank you very much. Does this change AI frontline behaviour? One issue I have with KR is how reckless and overly aggressive the AI is in the face of all red bubbles.
omarux282  [作者] 9 月 28 日 下午 1:06 
@Darksam You're welcome. Please let me know how I can improve it.
Darksam 9 月 28 日 下午 12:42 
Yayyyyy! Thanks for making a KR version!