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Rapporter et oversættelsesproblem
It's a shame it's not going to be updated since the idea of the mod is very good :(
thanks anyway
Which means Chest Freezer is broken like must be others new B42 Tiles, if any, that are on the same Tilesets I edited.
Unfortunately I don't intend to install, use, or mess with B42 files, at least not until its stable.
This means this issue (and probably others not yet seen with new B42 tiles) will stay unless someone make a mod to fix my mod (:D) or a volunteer modder want to co-author (and fixes) or do an entirely new and proper B42 version of this mod based on B42 Tiles (all permissions granted).
@Everyone else: sadly I can't test nor fix anything since I don't use B42 at all. I just "converted" my B41 version which I use, because of requests in this mod comments. Bad idea =)
I know that's not what people want to hear, but its very unlikely I can fix anything at this stage.
@BigDickLuckyTony: Thanks for the details. I may have botched the Edit, i'll have a look.
@Smiley: no chance, sorry. You'd have to Edit my mod *.Tiles (theres only one in it) with Tiled, which is part of PZ mod tools. It's not very hard, but in case of an update, Steam will overwrite your changes, so best way is to do your own version of the mod (or maybe put it in the Mods folder of PZ, instead of the Steam one not really sure about this tho).
Or if you don't want to add mod options to the sandbox, can you tell me what I need to do to disable those two in particular. Everything else is fine so far, just those two are weird to me
CC uses a modified version of my pure Lua capacity override. It's stable and simple to implement. Search for JB's Max Capacity Override if you're interested. Thanks!
Any chance of making a version that requires that mod and has the shelfs/etc expanded to 200?
Also, why you chanaged the counters to desk like? They worked fine, why change it?