Stellaris
WP's Library
34 comentarii
WP 🥔  [autor] cu 21 ore în urmă 
@Hellshiver
Hah thanks for the compliment!
@DaViper
Some of my works might work ok for Infernals already, but some definitely don't so do be warned before there is an official update on my end!
Hellshiver 29 nov. la 18:50 
Does what it says: makes the sub mods work. 8/8 mate! ♥
DaViper 29 nov. la 16:21 
Still the 'triangle o' doom' showing up. The mod is causing no 'apparent issues', but O.O.D. is a concern with version changes to the client. (4.2.2)
卡尔文迪斯梅特 18 nov. la 22:49 
I made a new Chinese localization translation is here.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3108330591
WP 🥔  [autor] 3 nov. la 18:37 
Literally all MW does at game start is remove some deposits and then add the corresponding amount of unexplored ones - so I'm thinking I'll make it remove 1 less (giving every planet +1 at the start)
silent_death 3 nov. la 15:38 
You were right, this is definetely an Mysterious worlds issue for me. Not PFE. When loading without mysterious world, planets have many more districts
silent_death 3 nov. la 15:30 
I did not save that specific one but here is another one just like that with debugtooltip
https://imgur.com/a/J1DmkOS
WP 🥔  [autor] 3 nov. la 5:33 
All of the other planets actually look correct as far as the event code is concerned and not actually bugging. I think it's a matter of balance: Maybe PFE is spawning rarer deposits more rarely than vanilla would, so overall counts are lower?

I think the best solution in general is for me to have MW give +1 initially discovered deposit on all planets, which should smooth out the RNG on these smaller ones and give some more padding.

Beyond that I'd love to hear about that tropical world: It's bugged as far as I can see.

And perhaps a good experiment if you have the time would be to check the raw PFE balance vs Vanilla. No Mysterious worlds. That might show that it's just the PFEs' rarities are too stingy.
WP 🥔  [autor] 3 nov. la 5:26 
@SIlent
Nice Album!!!!
Can you tell me anything about that first tropical one? It 1000% should have way more of everything. The fact it's not getting any mysterious world deposits shows me that at the very least: A size 24 world should always get 6 of them.

The way that PFE adds the basic deposits is if it see's a vanilla deposit, it swaps it for the modded ones. So maybe there is a chance vanilla spawned that world with a super low amount in the first place? I'm not sure - I'd love to know what flags are on the planet (debutooltip in the console and mouse over it).
silent_death 2 nov. la 16:35 
just posting it here in the library since I do not know if this related more to mysterious worlds or PFE. A couple of screenshots for planet generation, imo overall it seems like not enough resource districts are generated compared to vanilla but check yourself.
https://imgur.com/a/wp-4-1-SEhWIVH
WP 🥔  [autor] 11 oct. la 14:26 
@Sylxeria
Yeah sorry if that caught you out!
Sylxeria 11 oct. la 14:21 
Whew, I finally finished the 4.x Achievement Hunts and got back to modded only to see the Army Attachment mod being all wonky... Didn't know that a Library happened! :IEA_Phredrick:
WP 🥔  [autor] 10 oct. la 3:57 
@Jolo
I don't have that issue, no! Sounds strange.
jolol39 9 oct. la 21:18 
Now I might be the only one with this problem, but whenever I use any one of these mods, I get an event pop up... literally every day. Am I doing something wrong? I have only the 4.1 mods installed with the library, in the specified load order.
Rahl81 9 oct. la 4:48 
WP 🥔  [autor] 7 oct. la 3:17 
@MightNight
Nearly done!
MightNight 6 oct. la 18:18 
LET HIM COOK
WP 🥔  [autor] 6 oct. la 8:44 
Updated for the 4.1 and the massive planet view overhaul! Filesize is massive this patch but I will shrink soon when I compress the textures and shift certain art elements over to Planet View and New Worlds themselves.
WP 🥔  [autor] 25 sept. la 3:41 
@Tanake
That's so cool to hear, thank you!
Tanake 25 sept. la 1:23 
The 3.14 mods were a must have in my playthroughs, soooooo glad their coming back <3
WP 🥔  [autor] 22 sept. la 21:47 
@Adrian
If their upcoming performance betas do well, and if the fleet changes upcoming after that also work out (also for performance), I'll happily agree!
DIDJURIKEIT 22 sept. la 19:58 
Thank you, man

Honestly, despite the issues, 4.x is my favourite iteration of the game. Just imagine what it would be like when its (relatively) bug free
WP 🥔  [autor] 21 sept. la 14:14 
@Deon
Hah my comiserations!
DeonGameHunter 21 sept. la 11:36 
Too late, after I updated your mod I started an empire, terrible start and died, 10/10 would die gain lol
WP 🥔  [autor] 21 sept. la 10:14 
@Deon
Thanks! I'd wait just a tiiiny bit longer for 4.1 myself, but your choice!
DeonGameHunter 21 sept. la 2:04 
I was waiting for your mods to 4.0 to come back to the game, no excuses now, thanks for your work.
WP 🥔  [autor] 20 sept. la 20:48 
Army Attachments Revived updated and added! That makes four.

AAR doesn't have many interactions with the library - yet. When PV2 army screen work starts that will change.
WP 🥔  [autor] 20 sept. la 19:26 
Mysterious Worlds updated to v4.0.x and now requires the library also. That makes three!

Side note: Running all three of those mods together now is dreamy and clean on the backend.
WP 🥔  [autor] 20 sept. la 14:39 
@Spider
Hi!
Spider 20 sept. la 13:34 
Hell yeah, he's back!
WP 🥔  [autor] 20 sept. la 9:17 
DWE Updated to v4.0.x and now requires the library! That makes two.
WP 🥔  [autor] 19 sept. la 20:34 
@Red Skull
You're too kind!
Red Skull 19 sept. la 15:47 
The GOAT is back :steamhappy:
WP 🥔  [autor] 19 sept. la 12:11 
Hello all. Currently "Planetary Features Expanded" is the first and only mod I have updated to 4.x and that uses this library. I'll make a new comment when I add the next (very soon.)