Space Engineers

Space Engineers

Planting Automation
56 Komentar
WardenWolf 6 jam yang lalu 
How to trigger precision auto seed drop: place line of rotors, lined up with your farm plots. Remove the heads, and add small heads. Then put a sensor on your harvester / planter set to detect small grids, set to a 0.5 or 1 meter radius left / right / top / bottom. Then have it trigger Drop Item on the seed drop connectors. This ensures you are well within the block radius of the large-grid farm plot when it triggers. Just turn off the sensor when you don't want to drop seeds. Note: this assumes your harvester / planter is running on on a fixed track.
Arthur  [pembuat] 8 jam yang lalu 
@BaDdAwG750 Check if the server isn't deleting your seeds, there's a hard limit on how many floating objects you can have in the world at any time and it will delete objects if you are above certain cap
Mytos 22 jam yang lalu 
This is all ridiculous and reminds me of Bethesda: Why coding ourselfs when there are lots of private coders which can solve all the problems and bugs. Best solution: Disable the whole food system. It's just one click. No Mod, no script.
Oh, and do NOT buy the Apex DLC!
BaDdAwG750 13 Okt @ 10:29am 
been having a issue with the plot actually picking up and planting the see when dropped form a connector sometimes it works others it only plants like half the seeds
Arthur  [pembuat] 10 Okt @ 2:33pm 
@ChozoSR388 Upside-down Programmable Block (the one from the DLC)
TinMan87 10 Okt @ 1:19pm 
Having issues with getting it going... what the script used in the programmable block
ChozoSR388 8 Okt @ 8:23pm 
Hey, in the second photo, what's the block on the other side of the small inset connector?
nokyvg 6 Okt @ 12:39am 
Esta en mi opinionTras textear mas de 100 horas el mod.
Cosas a tener en cuenta y posible solucion.
El mod necesita 1 jugador libre, a menos de 3km. ¿Seria posible añadir al muñeco de pruebas como entidad en el juego? para utilizarlo como entidad de jugador.
El bloque clasificador puede ser utilizado para forzar la entrada de semillas a los conectores.
A los collectors se les puede implementar la opcion de coger semilla o no.
ossied 5 Okt @ 8:13pm 
I am in though thank you, FU KEEN DEVS
ossied 5 Okt @ 7:55pm 
What we need is a small cargo container slapped on the back side of collectors with small docking port and may be some kind of sorter so as collector harvests as it goes over SCC drops seed, It absolutely boring and RSI ridden at the moment , i am thinking about disabling food til Keen actually do something with it.
T-REX-5522 3 Okt @ 10:27am 
alr, ill definitely be looking out for it when / if you make it
Arthur  [pembuat] 3 Okt @ 10:25am 
@ShaunTheKnife Fixed the Connector allowing items to be dropped even when disabled
Arthur  [pembuat] 3 Okt @ 9:04am 
Yes @T-REX-5522, i'm working on something like that, but i need to wait until we get new features for the Mod API, still pretty much bare bone
ShaunTheKnife 1 Okt @ 2:00pm 
love this, only 2 things i would change, 1. currently connectors can still 'drop item' when turned off this can be annoying. 2. a new set of connectors with very small inventory 1-2 litres would be nice so seeds can be distributed with sorters and not all end up all in 1 connector
T-REX-5522 1 Okt @ 11:02am 
if possible could you make a mod to take from a storage and plant the seeds (basically what Hitthebutton was suggesting)? i agree that it does reduce the challange in making a farm but i would personally prefer that then dropping items
Arthur  [pembuat] 1 Okt @ 8:13am 
Until Keen Changes the Mod-Api, NO, only real players running real instances of the game
Racial Ghoul 29 Sep @ 12:21pm 
Is there a way to make a dummy player be always present to be the workround for this mod to work as intended? Like an invisible presence always ready to be used as the inventory of the workaround
Bystander 29 Sep @ 3:12am 
@Aurelius It isn't a block, it's a session component, meaning it's just running all the time in the background. Try dropping a seed onto a Farm Plot, it should plant itself after a small delay.
Aurelius 29 Sep @ 12:31am 
What is the block even called? Me and my friends cannot find it
Bystander 28 Sep @ 1:23am 
I published a Planting Automation helper mod (in game script) here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576255186
It basically fills connectors with single seeds for you and orders more when it runs out.
Bystander 27 Sep @ 11:35am 
Just a note to those trying to use Isy's to transfer seeds. E.g. "special" container, Isy's won't find the seeds but you can add them manually to the Custom list as :
SeedItem/Fruit
SeedItem/Mushrooms
SeedItem/Vegetable
SeedItem/Grain
As an aside I'm writing an ingame script (programmable block script) for this mod "Planting Automation" that will handle a lot of the management for you. E.g. will transfer single seeds to named Connector groups, re-use seeds sucked up by collectors and produce seeds from the Food Processor if it can't find any.
Arthur  [pembuat] 26 Sep @ 1:19pm 
In Vanilla, no, they probably won't do anything about it, but the mod API of the farm plot, they will certainly change, because the current one doesn't serve very well to make mods beyond this workaround
Jolly 25 Sep @ 7:37am 
Doesn't seem like Keen is going to do anything about this, so are we going back to our old farming mods? lol like wtf...
Racial Ghoul 24 Sep @ 1:59am 
Hi can we use AI Enabled Drones as substitute for player inventories?
Arthur  [pembuat] 22 Sep @ 9:59pm 
Is possible, Yes, in fact, taking the seed from a container is easier than taking the floating seed on top of the planter from the mod perspective,
but from the gameplay perspective, whats the *Engineering* challenge in that?
a harvester and planter tractor/ship is way cooler xD

(and you can always check the AutomatedFarmingMod that bypass altogether the farming aspect and turns the planting the same as any other in game process)
Hitthebutton 22 Sep @ 3:23pm 
Do you believe there is functionality for detection of the seed item in a storage container and then use this system to push that seed to the player for use in calling PlantSeed? Kinda like a work around for simulating conveyor pushing for auto planting?
Arthur  [pembuat] 22 Sep @ 12:34pm 
Actually, there is a limit, 56 on the stock game, more than that and the item is deleted by the trash removal before being processed by the mod, but you can change the settings to *up to 1024* with experimental mode, or 100 without
Arthur  [pembuat] 22 Sep @ 11:56am 
Technically no, there's no limit, but the issue is that right now the mod expects the plant to be available instantly, that is not the case in Multiplayer, this mod was released a bit prematurely from some experiments i was doing on single player and is not optimised to be used in multiplayer,
i will try to address this issue by adding a "retry" function, so if it fails to plant due to multiplayer lag, it just keep's trying for a while,
But for a 100% reliable experience, we still need to wait for keen to refactor the Mod Api of the Farm Plot
Admiral 22 Sep @ 10:58am 
Sorry scratch the Vegetable issue lol i guess i wasnt patient enough, i am still getting a lot of seeds in my inventory that stay there is there a limit to how many plots can be planted at a time?
Admiral 22 Sep @ 10:43am 
hey man it seems like the Vegetables dont like to plant they just hit the plant plot and then end up in my inventory, also im getting seeds randomly in my inventory instead of planted is there something im doing wrong?
Arthur  [pembuat] 22 Sep @ 10:03am 
Ok, should be fixed now, sorry for neglecting testing with dedicated server 😅
Arthur  [pembuat] 22 Sep @ 9:17am 
probably because the seed is being spawned client side only, i will take a look
Magnum Opium 22 Sep @ 2:17am 
Drop Item function might need some checking for some reason on the server I'm playing items don't actually drop but a fake item is created & remains suspended in the air where it was supposed to drop.
Arthur  [pembuat] 21 Sep @ 2:14pm 
@UnSayableStorm i will add a "Throw Single item" action for the Connector, so it can drop a single seed
Arthur  [pembuat] 21 Sep @ 2:12pm 
@Ragnar its "Harvy the Harvester" from KSH,
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3561021685

Mine is just modified to have a connector, Cargo, and Programmable Block
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3572520492
Nicholiae 20 Sep @ 8:30pm 
@UnSayableStorm seeds are only made 1 at a time you could do a conveyor pull into a cargo container and use an event block to turn the sorter off when cargo is above 0%
T-REX-5522 20 Sep @ 8:23pm 
would it be possible to make a modded copy of the planter block and have it auto plant itself and remove 1 seed from the output?
TinMan87 20 Sep @ 8:13pm 
Can i ask you for the blueprint of that planter?
UnSayableStorm 20 Sep @ 7:19pm 
i am trying to figure out how to setup a system of conveyors and sorters that will drop one seed packet onto each farm plot when i push a button. Thus far i have gotten it to dump all seeds of a type onto a single plot (one grows and 99more can be picked up and reused)... Isy's inventory manager does not recognize the seeds, and sorters cannot be limited to just pull in a single unit of an item. Anyone got any suggestions?
Nicholiae 20 Sep @ 3:38pm 
@Nebual Thanks!! Ive done the same on my mod page
Nebual  [pembuat] 20 Sep @ 12:17pm 
@fenox1: It should work the same, except you personally need to be within 3km of the Farm Plot to trigger the plant.

@Nicholiae: I added a link to yours :)
fenox1 20 Sep @ 3:44am 
how good does this mod work in singelplayer?
Nicholiae 19 Sep @ 6:03pm 
It seems this mod is the flipside of modding in the automatic farming behavior. WIth the mod authors permission I can share a link to my mod that does automatic planting and harvesting through production and i will also link this mod in my mod description as a companion solution to the modded automatic planting.
0ddbase 19 Sep @ 4:34pm 
could you theoretically make it automatically plant after it gets harvested? its annoying having to deal with connectors and items that can bug out across the map almost like resetting the plant to base stage and giving resources
Arthur  [pembuat] 19 Sep @ 4:20pm 
@Blockninja124 No, is Hardcoded to the character linked to client that sent the request, meaning the "fake" player need to be linked to a real instance of the game, that is impossible outside of plugin realm
DER_PILLE 19 Sep @ 9:51am 
Is there a guide somewhere on how to build those hanging trains?
Nebual  [pembuat] 18 Sep @ 7:48pm 
@ImmortalTweety That'll probably work fine, its looking for "floating" (dropped) seeds "above" the plot (which naturally seems to be "in front of" the Vertical plot mod, as you'd expect), so the only issue with non-vertical gravity _might_ be the seeds drifting past the plot if its laggy / players are unavailable.

@Blockninja124 I think Arthur tried with bots and it didn't work, but I might try poking at it more.
ImmortalTweety 18 Sep @ 6:54pm 
I stopped building a space farm because of the missing auto plant functionality. So thanks for putting this mod out!
Does "[...] loosely dropped on top of inactive Farm Plot [...]" mean that this auto planting feature only works in vertical gravity environments?
Blockninja124 18 Sep @ 1:41pm 
I'm assuming (I know nothing about SE modding) that there's no way to create a "fake" player to use the inventory of for the api? :(

Still cool mod! Thanks man