Wildfrost

Wildfrost

A Guild of Silly Sillies - Volume 1
23 kommentarer
Buzzy 19. okt. kl. 6:55 
fire
sunnaryisun  [ophavsmand] 12. okt. kl. 2:34 
@swaggod1991
OH that must be one of the unused cards. I'll remove em as soon as I can
swaggod1991 11. okt. kl. 20:04 
Missing a character between Dregg and Egg? can't seem to find them in the frozen ice
Alex_Gekko 11. okt. kl. 1:55 
Insane mod with tons of new mechanics
10/10 art style
10/10 balance

10/10
Sebbusan 26. sep. kl. 3:07 
WOAAAAAAAAAAAH Can I use Friendly Goobers and Sily Sillies at the same time?
Serene_Toast 25. sep. kl. 21:23 
@sunnaryisun where do you find the crash logs?
Jellocult 25. sep. kl. 15:23 
WOAHHH MORE SILLIES
DerP! 25. sep. kl. 13:59 
I love Friendly Goobers and Silly Sillies, do you have a guide on how to mod wildfrost that you can recommend?
Daniel 25. sep. kl. 11:09 
Hi when I try to enter to a tribe it gives me this

KeyNotFoundException: The given key 'ugoobers1.InkLeader0' was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <75633565436c42f0a6426b33f0132ade>:0)
CustomyCards.CustomCardFrameSystem.PatchGet (CardData data, CardController controller, Character owner, System.Boolean inPlay, System.Boolean isPlayerCard, Card& __result) (at C:/Users/micha/Desktop/New Stuffies/Coding stuff/UnfriendlyV1/Unfriendly/EFFECTS/CustomCardFrameSystem.cs:161)
(wrapper dynamic-method) CardManager.DMD<CardManager::Get>(CardData,CardController,Character,bool,bool)
SelectLeader.CreateLeader (ClassData classData) (at <501619ff825341128b8eaca07c5419c0>:0)
SelectLeader+<GenerateLeaders>d__30.MoveNext () (at <501619ff825341128b8eaca07c5419c0>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)
Aya 25. sep. kl. 8:48 
was the frost guardian meant to no longer have uninkable anymore?
was playing Ikyia and realized too late now there's a 999 health frost guardian with no summons left to kill :/
sunnaryisun  [ophavsmand] 25. sep. kl. 0:09 
@Serene_Toast

Is it possible got you to send me over the logs
sunnaryisun  [ophavsmand] 24. sep. kl. 23:52 
@Serene_Toast

I've looked over every single Item and Clunker, and I can't get the error :c
I will try to track it down the best I can and hopefully fix it
Serene_Toast 24. sep. kl. 18:06 
It might be a mod conflict on an item or Clunker but I don't know what it would be since it doesn't usually crash before a card is even loaded and clickable. I'll try playing a few runs with various mods disabled and renabled to see what it might be though.
Serene_Toast 24. sep. kl. 18:04 
I just realized that I forgot to post the crash log that appeared on screen when it happens

NullReferenceException: Object reference not set to an instance of an object
Text.GetKeywords (System.String text) (at <501619ff825341128b8eaca07c5419c0>:0)
(wrapper dynamic-method) Card.DMD<Card::SetDescription>(Card)
Card+<UpdateData>d__32.MoveNext () (at <501619ff825341128b8eaca07c5419c0>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)

(These are all the mods used)
Config Manager
Extended UI
VFX/SFX
The Backflip Mod
Battle Data Editor
Increased Odds

(Mods that add cards)
Pokemon Trainer Wildfrost
A Guild of Silly Sillies - Volume 1
Pokefrost
sunnaryisun  [ophavsmand] 24. sep. kl. 0:10 
@Serene_Toast

I've looked into the issue, it shoould be fixed now. I've scrolled through every card to see if I'd get a crash and no crashes. Hopefully the issue is fixed X0 sorrry
Serene_Toast 23. sep. kl. 18:00 
Great mod, but at the moment there is a card that instantly crashes the game when it tries to load it. (I don't know what card it is because it crashes before the card visually loads, but it's happened at the Gnome Trader twice now and the main shop)
lexisg3 17. sep. kl. 8:59 
Trying to load this mod with your other mod causes the game to take 10 gigabytes of memory
what did you do :sob:
Qiu Lin 16. sep. kl. 21:16 
I'd like to say it's awesome to see you continue working on this mod. Your art is amazing, and A Bunch Of Friendly Goobers is also excellent. I'd also like to ask if there's any chance of removing the immobility of the Gem Tribe towers. Without it being immobile, the possible combinations are really limited, and I think the gameplay of this tribe could definitely be more exciting.
Agent Ravioli 16. sep. kl. 20:11 
LOVED goobers, so super excited to see you make more mods!
sunnaryisun  [ophavsmand] 16. sep. kl. 4:32 
@Enderkitty
Actually I asked them if I could borrow their effects code and tweaked them slightly to use in this mod X3
Enderkitty 16. sep. kl. 4:17 
Playing this with websiteofsites' parallel universe mod is pretty funny because of a lot of the new status effects in this mod are similar if not the same to the altered status effects in parallel universe. Not at all say that's a bad thing, it's just kinda funny how 2 mods made basically the same effects.
strrr 15. sep. kl. 17:50 
Wow, many of my friends have been really looking forward to your mod, and I didn't expect to be able to play it so soon.
Enderkitty 15. sep. kl. 16:56 
Great to see you back Sunnaryisun. Can't wait for you to once again double the size of the game