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Rapporter et oversættelsesproblem






Any bots you unlock after the second research don't require any resources
you can't use the special eyebot, the hydra, and i assume the other two boss bots to actually craft the stuff you need to research the next bot tiers. the mod is really bloody lovely apart from that, especially their talking and beeping, plus i love the graphic design
I think Vanilla's progression did make sense with cleaning, hauling, and growing being basic tasks (to allow humans to survive, and free them from menial tasks), with mining & crafting coming later (because they let you build robots that can do the work to build other robots)
Also seem to be getting a bug where Mister Handy's always cause food poisoning for being an incompetent cook. Not sure why this happens - they display as skill ten, which I thought was meant to be high enough to overcome that.
Keep up the great work but give yourself a break too!
fangirling here.
A separate that does similiar or more as the other mech mods would be fantastic.
A re-texture might be simpler and updates imagery of what we already know and can plug in easier, but doesn't add anything really new.
Immersion wise, I would love fallout lore mechanics and upgrades for fallout bots with the balance you would expect and lore sizes.
I've been heavily re-texturing my existing mods for that fallout vibe.
https://imgur.com/glUZXnO
Did my rendition of the Sentry bot for my personal fallout themed game.
replaced the sprites for the centurion, termite, carpenter, centipede.
ImMeRsIoN
Could there be a patch or an option in game that dosen't replace the vanilla mechanoids and add these as separate ones in the future though?
and a bonus Codsworth
I've done a bit of editing and def editing to get this to work with what I have going currently.
https://imgur.com/17yRQOs
https://imgur.com/zRzRfbq
ITS A GREAT MOD BUT IT HAS TO BE PATCHED!