Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I checked and everything works, can you send a video?
Added 2 client settings.
Automatically add your objects to editable - Useful in conjunction with Show only editable objects.
Apply distance limit to editable objects - The distance for editable objects will be the same as the slider setting, rather than infinite.
Play in multiplayer
what could it possibly need to be checking
Due to network checks
If the problem persists, it is possible that there are no ai nodes on the map, if it is vj base or similar, and if nextbot, for example, drgbase, then navmesh will be required.
Problems with large groups can arise if many NPCs are attempting to reach the same AI node. Therefore, it's best to initially space them out or send them in groups.
Fixed an issue where welded objects would cause freezes.
However, this now has some consequences: if you remove a part from a welded group, it may move only partially, not completely, so manually select all its parts.
Also fixed the problem with vertical movement.