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报告翻译问题






- Demoman shields are now attached to everybody’s left arm in both first- and third- person.
- Visual improvements to the cross-class animations.
- Fixed being unable to headshot under certain conditions.
- Fixed a bug that caused the Dice Reroll to happen twice in a row.
- Fixed botkillers being stuck in your face.
- Purchasable taunts and the post-round loser state now use your class' base animations.
- Fixed inconsequential console spam on 32-bit Windows servers.
- Fixed minor code execution errors.
- Improved performance.
- Community servers can now create server addons, similar to VSH. The folder is scripts/vscripts/randomizer_addons/
Frankenizer b4 patch notes:
- Fixed some erroneous clipping and visible backfaces
Peak halloween map & gamemode!!!
- Fixed holes in map geometry
Randomizer changes:
- Fixed Heavy holding invisible weapons
- Fixed players preserving their overheal buff while being rerolled
- Fixed spies dealing mini-crits from behind with ranged weapons- he can still minicrit with melee weapons, as intended
- Updated the Dice to have less abrasive visuals and sounds
Overall the rerolling system is useless, cuz it encourages players to just sit in spawn until they'll get a "good loadout".
randomizer IMHO is about trying to make the most of your current loadout you rolled to help out yourself with getting some kills and to help out your team with the objective.
Trying to shove a community based gamemode is like trying to hire a vet to do a human surgery.
Also the amount of things unpolished and broken both here and in Roulette is very concerning for how little time is left before Scream Fortress. Overall, my mind remains unchanged and I believe Randomizer should just stay a community thing. Plus, I honestly don't have faith in additional community gamemodes becoming official, especially with VSH and ZI both not being fun in a Casual setting even when there's enough players.
Nightmare is real now.