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Rapporter et oversættelsesproblem
@HorizonXY Vehicles with higher top speed will have more difference between the gears, my code calculates the final drive ratio from the top speed setting to redline at that speed. You can adjust vehicle top speed per vehicle in the sandbox settings for realistic car physics. (Or by groups of vehicles by using a common phrase they all include)
Feel free to also edit the ratios at the top of client\engine_menu.lua in the mod if you wanna play with it, existing cars with those transmissions will get updated next time you load the game. The first ratio is reverse, the rest is the forward gears and the number of ratios determines how many gears there will be.
@HorizonXY: Its by design, as the mod simulates a 1990's era automatic transmission.
@toad_vine: Follow the uninstall instructions at the bottom of the mod description.
ill take your monies if you wanna give it hehe ^^
https://imgur.com/a/realistic-car-physics-b42-mod-install-utiJNpE
pls dont hate on me for my talent using ms paint !!
gl!
perhaps you can make a video and post a link somewhere to show people like me how to install it?
I have noticed validating the files fixes this, but then when re-installing manually, it breaks the UI again. For example it will list the actual, full UI.
Instead of the sandbox options being "Rare" or "Common" and such, it will instead be "Sandbox_Common"
This has also caused several options to bug out entirely, quitting to desktop is named "IGUI post_death_quit" or something along those lines.
Validating my files and then not manually reinstalling the mod completely fixes my UI but then I cannot use Realistic Car Physics or Project Summer Car. I keep getting a constant error message, even when both are disabled, saying "IGUI_RCP is not installed correctly" or something along those lines.
Any help would be appreciated.
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
at zombie.gameStates.GameLoadingState.exit(GameLoadingState.java:504)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:91)
at zombie.GameWindow.logic(GameWindow.java:386)
at zombie.GameWindow.frameStep(GameWindow.java:923)
at zombie.GameWindow.mainThreadStep(GameWindow.java:647)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Cannot invoke "String.contains(java.lang.CharSequence)" because "<parameter1>" is null
at zombie.scripting.ScriptManager.FindItem(ScriptManager.java:1535)
at zombie.inventory.InventoryItemFactory.getItem(InventoryItemFactory.java:56)
at zombie.Lua.LuaManager$GlobalObject.getItem(LuaManager.java:7569)
... 22 more
`
@SIMBAproduz Translation added for next update, thanks
@Островський No, the game engine has 0 support for that and vehicles don't have any description of what drivetrain they are so its impossible to add without hardcoding for every vehicle in existence.