Project Zomboid

Project Zomboid

Realistic Car Physics [B42]
395 kommentarer
thecarvalhogamer For 10 timer siden 
One of the best mods ever created
Dr. Malpractice For 12 timer siden 
oh well, sad. I hope theres an easier workaround in the future
Dr. Malpractice For 12 timer siden 
Yeah for some reason i can't find the file at all, zomboids always been fucky with computer
Black_moons  [ophavsmand] For 12 timer siden 
@DonaldDuck Chances are you have Speed Demon trait. Iv greatly reduced its effect for the next version. Try tapping the handbrake or using debug mode to remove speed demon trait.
Donald Duck For 13 timer siden 
I really like the mod, but I had an issue where the car kept accelerating for maybe half a second or so, even after I lifting my finger off the key. That made driving backwards, especially with a trailer basically impossible. Maybe its a conflict with another mod, but this Problem doesnt exist with Better Car Physics or without any mod at all.
Black_moons  [ophavsmand] For 13 timer siden 
HorizonXY: Opps sorry, Forgot that is a feature/file in Project Summer Car. It does affect the transmissions in this mod however and lets you swap transmissions and torque converters.
HorizonXY For 18 timer siden 
@Black_moons Thank you, however I cant really find that client/engine_menu.lua. Where do I find it ? its not in the mods folder.
Black_moons  [ophavsmand] 6. okt. kl. 14:36 
@Dwarphkin Yea, I'll see if I can't find my controller with analog bumpers and get it working then.

@HorizonXY Vehicles with higher top speed will have more difference between the gears, my code calculates the final drive ratio from the top speed setting to redline at that speed. You can adjust vehicle top speed per vehicle in the sandbox settings for realistic car physics. (Or by groups of vehicles by using a common phrase they all include)

Feel free to also edit the ratios at the top of client\engine_menu.lua in the mod if you wanna play with it, existing cars with those transmissions will get updated next time you load the game. The first ratio is reverse, the rest is the forward gears and the number of ratios determines how many gears there will be.
Rachel L 6. okt. kl. 13:09 
3k rpm at 40rpm in 4th (the last gear is a lot of vehicles of that time) is realistic.
HorizonXY 6. okt. kl. 12:40 
@Black_moons One more question, how do I lower the RPM, because 4th gear at 40mph and 3k RPM seems a little too much. Even for 1990´s car. And on top of that the the difference in RPM between 2nd 3rd 4th gear are pretty marginal, lets say 40mph in 2nd is around 4,5k RPM 4th is 3k doesnt really make sense.
7.0 SeT.sErO 6. okt. kl. 11:18 
@Dwarphkin my reaction was the exactly same as yours, its just sad, so much potential wasted
Dwarphkin 6. okt. kl. 6:06 
This mod seems to be pretty good. I was planning on adding era correct vehicles to tickle my car tism, but there is one big glaring thing that's keeping me from using it, the controls. I play this game almost exclusively on controller, so when I read that there was analog gas/brake included, I got really excited. Then to only find out that gas/brake share the left stick with steering. I to this day can never understand how this control scheme exists and why its as common as it is. It creates a situation where you can not have full lock of the steering and wide open throttle/ full brake at the same time, nor can you have brake and throttle together at all. So is there some kind of mechanical or software reason for this change? And is there a way in the mod files or vanilla game to change it to the triggers on my end? I'd love to use this mod, but the controls just don't do it for me.
Black_moons  [ophavsmand] 3. okt. kl. 22:10 
@toad_vine What won't go away? Exactly what is it doing? Its physically impossible for the java mod to exist after you reinstall the game. And the other part of the mod is removed via the load menu.
toad_vine 3. okt. kl. 21:29 
ive done every thing you told me to do and it still wont uninstall ive also deleted the game and reinstalled it and it still wont go away
toad_vine 3. okt. kl. 0:48 
oh mb
Black_moons  [ophavsmand] 3. okt. kl. 0:16 
@toad_vine Did you disable it from your save, or just your current mod list? they are two different things.
toad_vine 3. okt. kl. 0:07 
ive done all that but it still wont uninstall
toad_vine 3. okt. kl. 0:05 
thanks
Black_moons  [ophavsmand] 2. okt. kl. 18:33 
@martiinxii: See mod options page.
@HorizonXY: Its by design, as the mod simulates a 1990's era automatic transmission.
@toad_vine: Follow the uninstall instructions at the bottom of the mod description.
toad_vine 2. okt. kl. 17:51 
how do i uninstall it?
R o c k y J e t 1. okt. kl. 12:42 
Thanks facepump for the pic on how to do it!
HorizonXY 1. okt. kl. 9:51 
Hi buddy great mod, there is only one thing that bugs me. I only use manual trans and I am on keyboard, when i let go of the throttle (W), no matter the speed of the car the engine goes back to the idle revs, (no engine braking, its like you press clutch when you let go of throttle) is there any way you could fix that so the car doesnt always sound like I engage and disengage clutch ?
Dr. Malpractice 30. sep. kl. 12:47 
@facepump paint is the best way
martiinxii 30. sep. kl. 12:38 
how can I use this mod with a gamepad? I want to configure a button for shit up % down for this but the game doesnt do it.
facepump 30. sep. kl. 6:02 
@Imaginos007 i hate mac's with a passion, an never really used linux . .id imagine the process is basically the same as windows tho. link in my post below this one. hope it helps you a little atleast.

ill take your monies if you wanna give it hehe ^^
facepump 30. sep. kl. 5:51 
@Dr. Malpractice its super simple hope this thing i made up helps.

https://imgur.com/a/realistic-car-physics-b42-mod-install-utiJNpE


pls dont hate on me for my talent using ms paint !!


gl!
Rexigon 29. sep. kl. 20:22 
I would do it but I want $5 per operating system
Imaginos007 29. sep. kl. 20:06 
I'll literally send $5 to whoever who can make a video guide on how to install java mods for PZ on Linux, Mac, and windows. $5 is $5 lol
Dr. Malpractice 29. sep. kl. 17:37 
maybe cause i dont know how to find the folder
Rachel L 29. sep. kl. 6:45 
@Dr. Malpractice you literally just copy the zombie folder inside the mod folder to the same folder that is the game zombie folder. Why would you need a video for that?
Black_moons  [ophavsmand] 29. sep. kl. 3:39 
Im not really good at making instruction videos, but if someone else wants to make one and post it somewhere I'll link it in the install section.
Dr. Malpractice 28. sep. kl. 18:53 
ah, ok. i just am not well versed in file stuff so i might struggle with even installing it
perhaps you can make a video and post a link somewhere to show people like me how to install it?
Black_moons  [ophavsmand] 28. sep. kl. 18:52 
@Dr. Malpratice: Switching back to B41 automatically uninstalls the manual file part of the mod.
Dr. Malpractice 28. sep. kl. 18:49 
i hope eventually theres a way to do this without file editing, cause i dont wanna break anything due to how often i go from b41 to b42
W3VO 28. sep. kl. 7:21 
Tremendo mod me encanta amigo. GRACIAS:spiffo:
Black_moons  [ophavsmand] 27. sep. kl. 13:03 
@NevvyDraws Copy ONLY the zombie folder over. Not every folder in the mod.
NevvyDraws 27. sep. kl. 10:12 
The mod seems to make my UI not work properly.

I have noticed validating the files fixes this, but then when re-installing manually, it breaks the UI again. For example it will list the actual, full UI.

Instead of the sandbox options being "Rare" or "Common" and such, it will instead be "Sandbox_Common"

This has also caused several options to bug out entirely, quitting to desktop is named "IGUI post_death_quit" or something along those lines.

Validating my files and then not manually reinstalling the mod completely fixes my UI but then I cannot use Realistic Car Physics or Project Summer Car. I keep getting a constant error message, even when both are disabled, saying "IGUI_RCP is not installed correctly" or something along those lines.

Any help would be appreciated.
Black_moons  [ophavsmand] 25. sep. kl. 23:48 
@Gundam Could not reproduce. Please try with just this mod and no others.
CSM-101 "T-800" 25. sep. kl. 23:35 
@Black_moons I'm using Windows 11 Pro, but I don't think it's really necessary anymore because, interestingly, I was able to get it working last night. It worked after the 41.12 update. I don't know, I hadn't actually made any changes to the files, but I guess that was just my bad luck. Anyway, thanks for responding and trying to help so I can finally try out the mode.
Gundam 25. sep. kl. 22:38 
im getting this when trying to change a car battery

at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
at zombie.gameStates.GameLoadingState.exit(GameLoadingState.java:504)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:91)
at zombie.GameWindow.logic(GameWindow.java:386)
at zombie.GameWindow.frameStep(GameWindow.java:923)
at zombie.GameWindow.mainThreadStep(GameWindow.java:647)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Cannot invoke "String.contains(java.lang.CharSequence)" because "<parameter1>" is null
at zombie.scripting.ScriptManager.FindItem(ScriptManager.java:1535)
at zombie.inventory.InventoryItemFactory.getItem(InventoryItemFactory.java:56)
at zombie.Lua.LuaManager$GlobalObject.getItem(LuaManager.java:7569)
... 22 more
`
Rats 25. sep. kl. 22:21 
Thanks legend!
Black_moons  [ophavsmand] 25. sep. kl. 16:31 
@Rats Worked without having to move them over again here. if the mod itself is enabled it will alert you if the java part needs updating/reinstalling.
Rats 25. sep. kl. 15:16 
Hello Black_moons, maybe is a stupid question, but do we need to move again the files manually after the update?
Black_moons  [ophavsmand] 25. sep. kl. 15:14 
@CSM-101 "T-800" What OS are you on?
CSM-101 "T-800" 25. sep. kl. 10:45 
@Black_moons yea im using b42. i try everything bro but noting :/ I even tested to see if it was conflicting with another mode, but to no avail. i hope this update fixes it. I'll try again.
Black_moons  [ophavsmand] 25. sep. kl. 8:26 
Tested and working with B42.12
Black_moons  [ophavsmand] 24. sep. kl. 21:12 
@CSM-101 "T-800" Are you using build42? Validate your game files in steam to uninstall the mod.

@SIMBAproduz Translation added for next update, thanks

@Островський No, the game engine has 0 support for that and vehicles don't have any description of what drivetrain they are so its impossible to add without hardcoding for every vehicle in existence.
Островський 24. sep. kl. 19:45 
Does this mod support variable drivetrains (FWD, RWD, 4WD/AWD)?
SIMBAproduz 24. sep. kl. 10:40 
Instead of creating a separate mod, I uploaded the PTBR translations in the discussions so they can be officially integrated into the mod
Rachel L 24. sep. kl. 7:03 
@Inverspe the problem is that PZ currently doesnt handle weight very well. PZ needs a huge vehicle systems/physics rework. Weight and splitting torque and hp are one of the things.