Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Movement Range
17 kommentarer
BlackJackGear  [ophavsmand] For 17 timer siden 
If you want to find me on discord, I am on the Modding Den, I have no intention of maintaining my own server.
ruvirus 11. okt. kl. 1:03 
Why don't you open a Discord server for communication?
BlackJackGear  [ophavsmand] 6. okt. kl. 13:50 
please submit bug reports through the links above
ioci 6. okt. kl. 0:54 
The mod doesnt seems to affect the AI army. I started a new game as Karl, the separatists have an artillery unit and still can move super far away each turn
BlackJackGear  [ophavsmand] 21. sep. kl. 6:23 
As stated in the description, nothing I can do about it.
If you want a mod that does this with effects instead of modifying base, there are more then enough available.
AG 21. sep. kl. 3:36 
Hi, I love this mod but unfortunately a lot of skills and buildings that interact with movement range become useless. Maybe using army buff and debuff instead of determining a base stat can solve this issue?
BlackJackGear  [ophavsmand] 16. sep. kl. 10:47 
Good point changing naval movement does not make sense.
I have to come up with a solution for that
ssyn_69 15. sep. kl. 22:28 
Is Naval Movement modified at all? I'd rather it didn't and it seems like it doesn't but if not does that mean movement range bonus affects naval movement then?
BlackJackGear  [ophavsmand] 4. sep. kl. 7:44 
@Gator have you tried the mct options?
Gator 3. sep. kl. 12:34 
After having played a long while with this mod, I'd suggest some changes.

You should increase for cavalry and monstrous units, or any units with a lot of speed, but sincerely reduce penalties. I just can't feel it's a good move for my Chaos Dwarf army to have near 1/4th the movement range as before because they have one artillery and some infantry.

Can't play this that kind of reduction to the base movement, it's nice concept, but I'm not convinced on execution, far too large of penalties vs gain.
tzeentch 3. sep. kl. 8:26 
a mod that makes it so ammo doesn't instantly replenish after you finish a battle would be nice indeed
Gator 3. sep. kl. 2:38 
Ah yes, just like it was before, now full cavalry armies have a distinct advantage they should have.
BlackJackGear  [ophavsmand] 2. sep. kl. 23:24 
Yes
Tag_Ur_It--> 2. sep. kl. 19:10 
Does this work for AI?
Dean Winchester 30. aug. kl. 3:10 
@Môrthē
I agree. At this point, we just need a mod that makes it so ammo doesn't instantly replenish after you finish a battle :steamhappy:
Môrthē 30. aug. kl. 2:31 
It's amazing that thanks to amazing mods like this one, modders are improving Warhammer 3 so much by making it more like the older TW games
Dean Winchester 29. aug. kl. 16:30 
Genius :steamthumbsup: