Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






(couples can share communal beds and switch between ship/home beds)
I didn't document the white/grey label colours before but I'll give a explainer (it's technical, so feel free to skip below text wall).
The base game and other mods only know about one bed owned by a pawn at any time (which are the names labelled in white). This mod stores a roster of beds per pawn to try when they want to use a bed. The assignments in that roster that aren't known to the base game are labelled in grey.
In order to make bed routines use the roster, I add code patches to search for an accessible bed and make that the pawn's owned bed when needed. Without those patches, the game only uses the white label assignments. I probably need to patch the custom lovin' job in VRE Androids.
Another issue I'm running into (might be android related too, but to my best recall I was running into similar issue with humanoid colony too) is: I have 3 android+humanoid lover pairs. As I mentioned they require double bed assigned on top of the rest spot, but the android only uses it to bonk.
So I build a double bed on base, double bed on gravship. Set the base one to group Home, the one on gravship to group Ship. Assign the 2 lover pawns to home bed first, the names on bed are white, assign the gravship bed the names on gravship bed are gray
Then i go on the gravship mission, after landing even if both pawns are on gravship one name will be grey and one white and I have to reassign to get both names white and get the pawns to get in together. Same back at base with their home bed after the gravship returns.
How to best handle gravship? Assigne them home beds on base and leave the gravship beds communal? Or the other way around ?
For all intents and purposes the stand is considered a bed and can be assigned as such in gui (can even be assigned for guests from Hospitality continued). To complicate things, once 2 androids marry they require a double bed assigned to them despite never using it to remove the Sleeping alone moodlet. Married android and human will use the bed for lovin' after which the android immediately leaves leaving the wife snorin' in the bed :D
Thing is once I built gravship, the androids that were on last mission on gravship keep running to the stands on the gravship all the way outside the colony instead of using the stand that is few tiles away.
When there are double beds marked as communal beds, couples will use them to sleep together (as long as their sleep schedules align). Single pawns will prefer single beds. Unrelated pawns will still pack double beds when there aren't enough empty beds.
I enabled some mood effects on the communal beds ("Sharing bed" or "Sleeping alone") that previously only applied to owned beds, since they fit with the new sophisticated bed finding routine.
These changes can be reverted in mod settings by unchecking "Communal bed selection considers relationships".
I just wanted to suggest that you could take a look at Deathrest.
I'm glad I didn't dismantle all the colony instalments now.
On the other hand, though, those Deathrest linkables aren't exactly cheap.
And that poor guy in the drain casket!
I've decided to limit myself to the ship's Deathrest chamber in future runs, since my Sanguiophage has access to it when visiting the main colony.
Spare deathrest bindings - Allow deathresters to switch between multiple sets of deathrest buildings.
Automatic deathrest - Assign exhaustion-based or calendar deathrest schedules to individual deathresters.
As always, the features shouldn't change vanilla behaviour unless you opt to use them, and can be fully disabled through the mod's settings.
I apologize in advance for any new bugs. I'll try to fix any that are discovered.
I hope the new features are interesting enough to make up for it!
The closest thing is to have a pool of communal beds and set pawns' activity schedules to separate them into 2 shifts in the 24h day, I believe as you've already found. The mod doesn't have a feature that allows owned beds to be shared like a proper military hot bunk assignment.
Yes, sadly the communal beds don't quite work with couples. I thought about fixing it before but haven't looked at it in a while, maybe will take a fresh look in a month or two. My workaround in my own save was to let singles use communal beds, and to give permanent beds to couples.
The need for further compatibility tweaks is approaching! ;)
(I grant you that this is a *very* premature hint. :D)
Bunk Bed is incompatible as of 1.0.5 but I looked at it and decided to work on it for next release.
Since you've added compatibility for Loft Beds, that made me wonder - how is compatibility with Bunk Beds? I don't play with either mod currently, but Bunk Beds appears to be the more widely used version (based on Steam subscriber numbers).
@Berri, Ronald Hardest Loft Beds works now (1.0.4)!!! Lol I had some pretty cursed experimental code until earlier tonight but it ended up simplifying to something nice.
Yeah I'm aware of the compatibility issue with Loft Bed continued. The mod adds some code to let multiple Pawns sleep on the same grid square on the map, but that added code depends on the sleepers being assigned to the bed (which is something the communal beds don't do).
Anyway investigating support for Loft Bed is next on my todo list (though I haven't found a clear solution yet so no promises :) ).
That said, super minor issue and this mod is absolutely amazing
@tata You're welcome. :) It's an issue with Bed Ownership Tools. I fixed it with v1.0.3 released just now.
@Poindexter1985 I added some support for One bed to sleep with all in v1.0.3.
It might not work well with the MedPod, a healing bed mod.
Or it might be an issue with the order, but in my environment the MedPod became broken.
@cgzxhdc I tried a band-aid fix for 1.0.2, but couldn't reproduce the error with VRE Androids and Complex Jobs installed on a new save. So I'm not sure if I actually fixed anything. :) Let me know if you still see it or you're interested in chasing it further (may require entire modlist and save).
@Poindexter1985 One bed to sleep with all - Polycule Edition interacts weirdly with this mod. It seems to work if you don't use this mod's settings on polyamory beds and vice versa. You may need to disable the assignment group feature. I'll take a look at adding compatibility but it'd be a lengthy task so I can't give a commitment.
@Ronald Hardest Loft Beds doesn't work with this mod's communal bed setting. It does work with assignment groups and pinned bed assignments. I'll take a look at adding compatibility but it looks like it'd require heavy code edits to either mod so I can't give a commitment.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3244294636
Hell yeah.