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- Stopped wild gutterhogs from digging up items to prevent pawns from constantly running to retrieve them;
- Added compatibility with A Dog Said 2: Animal Prosthetics.
Unrelated - Out of my 13 pawns only one of them "hates" Toxogas, she gets the -3 Toxoga proximity debuff all the others get +1, is there a way to make her like the Toxogas? I keep some sleeping in her bedroom anyway maybe she gets used to them :D
In addition I'll see about gutterhogs foraging, I think I finally understand the problem.
re Gutterhogs: in my game they forage even wild, my pawns constantly run away to all corners of map to pick up what the wild Gutterhogs dug up.
- Fixed a few minor typos;
- Russian translation by @MurMax.
@Rubaedo I've been thinking about more animals ever since I finished this one, so look forward to it)
- Integration with some mods that add toxic plants;
- If VAE — Waste Animals is installed, Leadbelly and Toxoga yield toxic meat and toxic leather;
- Added a more subtle audio effect when Leadbellies clean pollution;
- Enabled Toxogas to give mood effects in caravans;
- Increased the market value of cottonfoot rabbits.
Adding VAE - Waste Animals mid-save will despawn any meat from butchered Leadbellies and Toxogas and cause issues with food permissions.