Total War: WARHAMMER III

Total War: WARHAMMER III

We'z Speshul - Retextured
Počet komentářů: 7
Lost2Insanity  [autor] 25. lis. v 10.14 
Removed the We'z Speshul - Core requirement for this mod so unless something changes in the future you can now use this without any of my other mods.
Lost2Insanity  [autor] 25. srp. v 18.22 
New All-In-One pack released over here; https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2964597765 if you don't want to pick and choose bits.
Lost2Insanity  [autor] 25. srp. v 18.13 
@Smoke
yup, just optional for those that didn't want it.

@Orendiz
If you used the Core pack before then nothing is different.
Smoke 25. srp. v 14.38 
So this is basically just the Black Orc Re-texture from your original We'z Special Mod?

cool
Orendiz 25. srp. v 14.34 
I don't see what's different?
Lost2Insanity  [autor] 25. srp. v 13.42 
Black Orcs have not had Halberds as an option since the days of 4th Edition Warhammer Fantasy, I do actually have an idea how they could be included in a fluffy way but it's not something I'm working on at the moment.
Rincewind322 25. srp. v 10.03 
Niceeee
Any chance of Black Orcs with Halberds (or even Pikes!) for that serious Attack on Helms Deep feel?