Hearts of Iron IV

Hearts of Iron IV

Unoffical KRTX Patch Reupload
96 opmerkingen
Doktor_Diesel  [auteur] 19 uur geleden 
@reynoldsjwoodcock when you're getting a consistent Crash at a specific time usually your Savegame is fucked, have you tried disabling some mods or this Mod ?
And about the Helis, I Had to do a quick solution, cuz adding all countryspecific Heli Icons Back is a pretty big Task (I changed alot about the Helis in a previous Update) so rn there is only the Genric (German) for the equipment
reynoldsjwoodcock 21 uur geleden 
Doktor - I'm getting a consistent crash to desktop exactly on 24 September 1950 (at 2400hrs). Happy to send logs if you need them and are on Discord.

Also - minor fault: the first scout heli, when researched, defaults to a German icon for every tag.
Kare | Trade.tf 11 okt om 15:00 
@Doktor_Diesel I mean the Jagers, the Storm troops, the additional troops the original mod adds.
Panzerschilffe 11 okt om 7:20 
You sir are a godsend. I tip my hat to you.
Doktor_Diesel  [auteur] 9 okt om 1:53 
@emerald Don't forget to load this Mod with the original Mod KRTX under requiered items
Emerald 8 okt om 18:58 
Tech Trees don't have icons?
era 8 okt om 13:38 
Perfect, thanks!
Doktor_Diesel  [auteur] 8 okt om 6:04 
@era
Doktor_Diesel  [auteur] 8 okt om 6:04 
This Mod should be unaffected by any Event Changes since it doesn't overwrite any Event files
era 8 okt om 5:12 
Has this been updated to the newer event ids and nation tags like the other mod, or is it not needed?
Doktor_Diesel  [auteur] 7 okt om 22:44 
@AdriftedQaternionically Did you load any other mods beides these three?
AdriftedQaternionically 7 okt om 14:40 
oh im only using this mod with Kaiserredux and KR Tech Extension. Thats when it crashes. I brought up Road to 56 cause I meant that i like the 56 tech tree and how the KR Tech Extension just reminds me of it. it mixes well.

The crash happens when i load KR Tech Extension at all, the original mod. just doesnt work.
Doktor_Diesel  [auteur] 7 okt om 2:12 
@AdriftedQaternionically If you're using this Mod and KRTX with Rt56 or Autobahn to 56 it Crashes, since These Mods aren't compatible with each other, but thx for the compliment
AdriftedQaternionically 6 okt om 16:34 
Regardless im glad someone is giving attention to this mod. I love Road to 56's tech tree and KX games can go pretty late game as there is usually a lot of late content. Keep up the mod! Maybe look into making a continuation of the original if its not too much :):steamthumbsup:
AdriftedQaternionically 6 okt om 16:30 
Icons arent working for me either. mod still works and it still tells you what the item is so it doesnt bug me. I saw you said to have the original mod activated but the game crashes with it on :/
Doktor_Diesel  [auteur] 30 sep om 13:33 
have yo the original KRTX mod activated? the one under required itmes?
harisspil 30 sep om 12:42 
the icons arent working for me?
Doktor_Diesel  [auteur] 30 sep om 8:05 
@Kare | Trade.tf which assault Units do you mean?
Kare | Trade.tf 29 sep om 16:33 
Are you able to port over assault units? Because for me they aren't showing up.
Leonightes 28 sep om 16:39 
thank you for your hard work bro
Doktor_Diesel  [auteur] 27 sep om 1:27 
It should be compatible
ysfakg 26 sep om 23:34 
@Doktor_Diesel, is this compatible with Kaiserreich 1.5.2? Seems like they touched some tech stuff.
Doktor_Diesel  [auteur] 25 sep om 10:03 
Ok everyone since Paradox is reworking the doctrines updating this mod to 1.17 could take a while, just so that you know
Doktor_Diesel  [auteur] 24 sep om 6:39 
@Yuuki, I'm aware of this, the Anechotic Tiles are still available for the Fleet Submarine. I',ll try to put Out a fix soon
Yuuki 24 sep om 6:30 
Hi, thanks for maintaining this mod. After enabling this mod , the 1940 submarine hull no longer offers the Anechoic Tiles (silent coating) module in the designer. When I disable the mod, the option returns. Could you please check if the tech or module was accidentally removed or blocked? Thanks!
Supersteveshark 22 sep om 14:37 
@lithium you made sure to run this mod with KR Tech itself right? that happened to me at first too.
IMO you should, the tech should probably be as close to as a vanilla/KR extension as possible rather than its own different form of tech tree.
Doktor_Diesel  [auteur] 19 sep om 17:22 
I have a question: Should I Change a bit how Helis Work in KRTX? I want to Change one or two of the Heli techs so that they Work as an Upgrade for the Heli that is in Vanilla. Pls anawer what do you think about this idea
marc defranco 19 sep om 10:32 
That did it, its working perfectly and I have the full KRTX tech tree. Thank you so much!
Doktor_Diesel  [auteur] 19 sep om 10:18 
@marc defranco Ok I still can´t reproduce the bug even with the mods you choosed, but I may know the reason the the missing icons. Since Kaiserredux Enhanced Ai changes the tech files it may overwrite the tech files in my patch when it loads for some resaon after KRTX/Pthis Patch. I´ve uploaded a fix that should take care of this issue so my fix always loads after Kaiserredux Enhanced Ai
marc defranco 19 sep om 9:17 
For example, the infantry tech tree only goes up to 1945. I tried multiple majors and it seems to be the case across the board. It could be the vanilla tree is loading? (I genuinely have never played this game without mods).

I am running Kaiserredux, KR TX, this patch, Player-lead Peace Conferences, and Kaiserredux Enhanced AI.

I cleared & redownloaded all mods, cleared cache, and verified files - no dice.
Doktor_Diesel  [auteur] 19 sep om 6:00 
I´m askinbg because I can´t reproduce the bug
Doktor_Diesel  [auteur] 19 sep om 6:00 
And some more questions: Is it a specific country? is it specific branch? Is it the Vanilla or or KRTX icons? Do you have any other mods like Kaiserreich Naval rwork or so enabled?
Doktor_Diesel  [auteur] 19 sep om 5:53 
@CarlBPh Kaiserreich or Redux?
CarlBPh 19 sep om 5:41 
@Doktor_Diesel Yeah the tech icons missing :(
Doktor_Diesel  [auteur] 19 sep om 2:05 
What do you mean with Missing? Are the Tech Icons Missing?
marc defranco 18 sep om 21:46 
Is it intended that Kaiserredux doesn't utilize all of the TX items?
I am coming from Kaissereich + TX and noticed there are a lot of items missing from the research tree.
Doktor_Diesel  [auteur] 17 sep om 15:29 
@Hardcasekara If you want you can contact me on DC (@doktor_diesel). Makes communication a bit easier
Hardcasekara 17 sep om 15:00 
Yeah, I have soem screenshots if that helps.
Doktor_Diesel  [auteur] 17 sep om 12:43 
@Pfalz the Bug when hovering over a specific icon in the naval tech tree should be fixed now (the dependency bug)
Doktor_Diesel  [auteur] 17 sep om 11:35 
@Hardcasekara So the Icons aren´t working for you of the tech?
Hardcasekara 16 sep om 18:57 
Ah yes sorry, so in the research tree all non naval re searchable item and equipment post the one the game provides regular just have blank squares and when you hover over the equipment it shows up as a pink or purple ?. Hope this helps. Oh almost forgot the naval one only works using the KRTX Naval Rework thing otherwise they also appear to have the same problem of blank boxes and purple ?
Doktor_Diesel  [auteur] 16 sep om 15:29 
Can you be a bit more specific which Equipment?
Hardcasekara 16 sep om 12:42 
Not sure if its because of the update or not but for whatever reason equipment that are from the mod don't appear, I mean they do appear but the boxes they are suppose to be in aren't their, I'm playing in Redux.
farcaudmcneck 15 sep om 14:51 
We are so back
Pfalz 14 sep om 8:44 
@Doktor_Diesel I tried to load the save without the Unofficial KRTX Patch Reupload, but the game still crashes. Maybe if it helps, then a new game is needed.
mistakes:
[18:36:37][1948.12.31.04][gameidler.cpp:1598]: AI tried to post an invalid command: deploy_air_wing_command
[18:36:37][1948.12.31.04][gameidler.cpp:1598]: AI tried to post an invalid command: deploy_air_wing_command
[18:36:39][1949.01.01.05][gameidler.cpp:1598]: AI tried to post an invalid command: deploy_air_wing_command
[18:36:39][1949.01.01.05][gameidler.cpp:1598]: AI tried to post an invalid command: deploy_air_wing_command
[18:36:40][1949.01.02.01][technology.cpp:2988]: A dependency for the electromagnetic_signature_study technology is invalid
[18:36:40][1949.01.02.01][technology.cpp:2988]: A dependency for the electromagnetic_signature_study technology is invalid
Doktor_Diesel  [auteur] 14 sep om 8:09 
Bit I can Look into whats causing this Bug
Doktor_Diesel  [auteur] 14 sep om 8:09 
@Pfalz this Bug shouldnt causing a Crash. One Reasion why your Game why your Game crashes could BE because you loaded both of my fix mods. If you Play with RX Naval Rework, you don't need this Mod, KR Naval Rework KRTX Compability Mod (Redux) is enough
Pfalz 14 sep om 7:09 
@Doktor_Diesel, is there by any chance a solution to the crash problem due to this error?:
[16:53:32][1949.01.02.01][technology.cpp:2988]: A dependency for the electromagnetic_signature_study technology is invalid

Installed Mods:
KaiserreduX
KR Tech Extension
Unoffical KRTX Patch Reupload
Kaiserredux Naval Rework
KR Naval Rework KRTX Compability Mod (Redux)
༺Элитарный༻ перевод ⌞KX 🔓Boosty⌝
KR Tech Extension: Русская Локализация
KR/KX Naval Rework Русская локализация
Doktor_Diesel  [auteur] 12 sep om 23:04 
No probably not