Arma 3
Animated Smoke Effects
141 kommentarer
0-0  [ophavsmand] 14. okt. kl. 5:03 
J-Money

))))
J-Money 14. okt. kl. 0:40 
awesome frickin mod dude. gets great FPS. upscaled a bit would look too cool
0-0  [ophavsmand] 5. okt. kl. 18:27 
@Jaxx - pshoooo

The particle becomes transparent before disappearing))
Jaxx - pshoooo 5. okt. kl. 16:24 
that's alright, i ended up testing it and it worked as i anticipated which is what i wanted, it's a nice mod
do you think there could be some kind of feathering/smoothing/blending at the smoke particle's expiration so it looks a little better when it disappears instead of being just suddenly gone?
0-0  [ophavsmand] 3. okt. kl. 3:37 
@Stormtrooper

Ну значит я правильно понял) Но зачем задавать такие очевидные вопросы...
n0tcsbet 2. okt. kl. 23:56 
Человек спросил, перепишет ли твой мод только эффект дыма, оставив рабочими другие эффекты из мода Blastcore?
0-0  [ophavsmand] 1. okt. kl. 16:31 
@Jaxx - pshoooo

I don't understand the essence of the question))
Jaxx - pshoooo 1. okt. kl. 16:25 
if you load this mod after Blastcore Murr Edition. will it simply overwrite the smoke effects to allow you to have the reset of Blastcore's effects regardless?
0-0  [ophavsmand] 23. sep. kl. 14:52 
Zmyh

Да кто его знает, полностью или нет))) Но перекрывает)
Zmyh 23. sep. kl. 9:31 
Объёмный дым от дымовых гранат полностью перекрывает обзор ИИ для стрельбы?
0-0  [ophavsmand] 19. sep. kl. 10:35 
@DutheDude

А есть скриншот или видео непрогрузки? Что бы хотя бы понимать, что я проверяю))
0-0  [ophavsmand] 18. sep. kl. 18:49 
@DutheDude

Надо будет посмотреть.
DutheDude 18. sep. kl. 14:56 
Заметил что эффекты не всегда прогружаются - шакальное качество, добавь class preloadtextures, class cloudletshapes в конфиг, пример в оригинальном бласткоре в корневой папке .pbo
0-0  [ophavsmand] 14. sep. kl. 1:54 
B-TO480

No)
B-TO480 13. sep. kl. 20:18 
Hello! Any chance that you could make this mod (or upload an alternative version of this mod) compatible with this updated version of blastcore?
When playing a campaign or mission that lets you save state without the dependancy mod, it causes the save state to brake the mission.
Thanks for reading and have a nice week!
Cynicus 12. sep. kl. 4:26 
Peak mod!
0-0  [ophavsmand] 9. sep. kl. 2:45 
J-Money

Ok))
J-Money 9. sep. kl. 1:23 
just amazing dude. your the best
0-0  [ophavsmand] 7. sep. kl. 3:29 
Yunikki

Да.
Yunikki 7. sep. kl. 3:16 
дым от горящей техники идет дольше чем в ванилле?
JayGetsPlays 3. sep. kl. 17:11 
@Ninnuam I encountered save errors so I am running just fine with Isky's Blastcore
0-0  [ophavsmand] 3. sep. kl. 7:56 
@Darth Sirius

Disable all other mods and check.
Darth Sirius 3. sep. kl. 6:58 
Game telling me: "Addon "ASE" requires addon "Blastcore_VEP" when i have all required addons loaded.
0-0  [ophavsmand] 1. sep. kl. 17:29 
22JUAN22

Smoke for explosions, missile trails, etc. must look different then smoke from fire)))

Regarding the air... throw a smoke grenade so that it works in the air and see how it looks)) It won't be very good for aircraft)))
22JUAN22 1. sep. kl. 16:40 
Fire in Arma is alright, but if you worked your magic like you did with the smoke, it would simply be perfect.

My recommendations for this mod (although its fantastic as it is) are :
- Make the smoke apply to aircraft wrecks as well.
- Blastcore murr has a huge issue where planes being shot down will only emit a few plumes of smoke as the wreckage falls to the ground, you could use this mod to fix that by adding proper animated smoke trails
- Add animated smoke for explosions, missile trails, etc.

Wether you add these or not, I still think its a great mod as is.
Asuka 1. sep. kl. 4:30 
these guys are renewing arma3 gradually.
0-0  [ophavsmand] 31. aug. kl. 5:53 
mike

If Blastcore clientside, then this mod clientside too) If not, then not)
mike 31. aug. kl. 5:02 
client side?
0-0  [ophavsmand] 30. aug. kl. 18:46 
Ninnuam

I don't know.
Ninnuam 30. aug. kl. 16:42 
Is there a way to run it with other versions of blastcore?
0-0  [ophavsmand] 30. aug. kl. 9:53 
Quan

No)
Quan 30. aug. kl. 9:34 
any plan to make animated explosion effects?
0-0  [ophavsmand] 30. aug. kl. 4:36 
22JUAN22

Fire is good as it is)
22JUAN22 30. aug. kl. 4:22 
I've been waiting for specifically this for so long. Thank you. Do fire as well if you can.
Parrel 30. aug. kl. 2:43 
wow, this makes the smoke effect better than the vanilla one
0-0  [ophavsmand] 29. aug. kl. 13:02 
KZ

Yes.
KZ 29. aug. kl. 13:00 
does this smoke affect AI sight?
0-0  [ophavsmand] 29. aug. kl. 12:41 
pacino21

Ok)
0-0  [ophavsmand] 29. aug. kl. 12:40 
Sh1r0ko

I don't know.
0-0  [ophavsmand] 29. aug. kl. 12:40 
Coremanite

No.
pacino21 29. aug. kl. 11:08 
great mod
Sh1r0ko 29. aug. kl. 10:50 
does this mod work with Blastcore Murr Edition(TT Version) ?
Coremanite 29. aug. kl. 8:17 
standalone version without blastcore?
0-0  [ophavsmand] 28. aug. kl. 7:42 
hunk
Maddy

Vidda.
hunk 28. aug. kl. 6:55 
что за зимняя карта на скриншоте?
Maddy 28. aug. kl. 6:54 
Wow amazing Mod What Map is that snowy mountain Map?
0-0  [ophavsmand] 28. aug. kl. 5:13 
@OksmanTV

Smoke should block visibility for AI. I don't know about AI mods, but it works in vanilla)
OksmanTV 28. aug. kl. 2:55 
I understand I use blastcore too in MP, but throw in MP and then 100 units and lots of explosions and even beast PCs will struggle, and my clan does not have equal PCs :D It looks great though wasn't having a go.

Will the smoke affect the AI as presented to the players is there any changes on that part or is this just visual smoke that doesn't entirely cover the AIs "vision"?
0-0  [ophavsmand] 27. aug. kl. 7:41 
Yolcek

This is a Blastcore file and it is in the dependencies.