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Rapporter et oversættelsesproblem
))))
The particle becomes transparent before disappearing))
do you think there could be some kind of feathering/smoothing/blending at the smoke particle's expiration so it looks a little better when it disappears instead of being just suddenly gone?
Ну значит я правильно понял) Но зачем задавать такие очевидные вопросы...
I don't understand the essence of the question))
Да кто его знает, полностью или нет))) Но перекрывает)
А есть скриншот или видео непрогрузки? Что бы хотя бы понимать, что я проверяю))
Надо будет посмотреть.
No)
When playing a campaign or mission that lets you save state without the dependancy mod, it causes the save state to brake the mission.
Thanks for reading and have a nice week!
Ok))
Да.
Disable all other mods and check.
Smoke for explosions, missile trails, etc. must look different then smoke from fire)))
Regarding the air... throw a smoke grenade so that it works in the air and see how it looks)) It won't be very good for aircraft)))
My recommendations for this mod (although its fantastic as it is) are :
- Make the smoke apply to aircraft wrecks as well.
- Blastcore murr has a huge issue where planes being shot down will only emit a few plumes of smoke as the wreckage falls to the ground, you could use this mod to fix that by adding proper animated smoke trails
- Add animated smoke for explosions, missile trails, etc.
Wether you add these or not, I still think its a great mod as is.
If Blastcore clientside, then this mod clientside too) If not, then not)
I don't know.
No)
Fire is good as it is)
Yes.
Ok)
I don't know.
No.
Maddy
Vidda.
Smoke should block visibility for AI. I don't know about AI mods, but it works in vanilla)
Will the smoke affect the AI as presented to the players is there any changes on that part or is this just visual smoke that doesn't entirely cover the AIs "vision"?
This is a Blastcore file and it is in the dependencies.