安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Demonic Blade (Ironclad relic): At the Start of turn 3 Gain Corruption. Corruption also applies it's effects to your attacks.
Eagle eye Aim (Silent relic): Whenever you play a Shiv, Exhaust all other Shiv's in your hand, Draw and Discard Pile. Gain 2 Accuracy per Shiv Exhausted by this relic's effect.
Slow Wifi Router (Defect relic): At the Start of Combat remove all Orb Slots, At The Start of turn 3 Gain 5 Orb Slots and 5 Focus.
Prayer Bell (Watcher relic): If you End your Turn in Divinity, Enter Calm. Whenever you Exit Calm, Draw 1 card but gain 1 less energy.
You're normally incentivized to only use exactly as much block as you need to stop yourself from taking damage *that turn.* Anything more is wasted without something like Barricade or Blur. But with this you've got the option of being able to use excess block and heal injuries from past battles, at the cost of never being able to prevent future damage.
It's an interesting shift in thinking, and I'm surprised there isn't something like this in the base game. I'll be curious to see what else you come up with, if you can earn a subscribe with just one relic.