Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Atlas Overclocked
20 kommentarer
Technic 16. sep. kl. 10:01 
Atlas Mk.II when?
CloudBirb 9. sep. kl. 16:53 
fatlas my beloved <3
ZincKobold 31. aug. kl. 10:46 
Crazy that I was just playing Starsector and thought about the atlas being in Cosmoteer.
And then I see this on the front page of the workshop.
Wolfpackalpha8 30. aug. kl. 13:58 
"this will make a fine addition to my collection" -General grevious
Neraph  [ophavsmand] 28. aug. kl. 9:43 
I'm also fairly certain that the central large reactor is no longer necessary, I could probably replace that with like two Barracks and remove a lot of the spinal Quarters. I just haven't tested it, and it's not like it's a combat ship so the experimentation isn't entirely necessary.
Neraph  [ophavsmand] 28. aug. kl. 9:40 
@KoboldCrusader - 1) great name, 2) see my credits. I can't paint well at all, the actual ship design and pain was done by RR PL, I simply modified his to make it more efficient and to take advantage of the Overclocking system. Another example of efficiency, on his outside cargo containers, they were all 3x4s. In mine, I moved the armor 1 block further out and made those all 4x4s. I also swapped a giant row of small hyperdrives in favor of two larges and replaced all the other areas he had the smalls with 4x4 cargo, and in the process I netted an extra 1% jump efficiency. I can't paint and I don't know how he did his, and you can tell because on that aforementioned 1 block further out hull, there's a paint line running down the whole thing where in his original it was blended to the edge. That's no longer the edge now.
nom d'utilisateur 28. aug. kl. 1:40 
Starsector mentioned !
©MagicMan 27. aug. kl. 18:54 
Starsector? :steamthumbsup:
KoboldCrusader 27. aug. kl. 16:22 
i have no idea how you did the paintjob on this thing but it's amazing
Neraph  [ophavsmand] 27. aug. kl. 10:34 
@RR PL : I humbly accept your compliment. I stand in the shadow of your ability.
Neraph  [ophavsmand] 27. aug. kl. 10:32 
@Engine Rooms/Direct Piping: Erystia nailed it. You absolutely can route just the engine rooms and deal with increased heat. What I did was move the pipes around where I could, prioritizing engine rooms but also taking engines themselves as a win if it worked out that way. There might be a "more efficient" way to pipe this up, which I'd love to hear or see, but this is the working system I came up with.
Erystia 26. aug. kl. 18:03 
@Tremor Engine Room also adds an additional +75% to the heat transferred to it on top of the heat it personally generates, so for the sake of heat efficiency, you want to pipe the thrusters directly.

Huge Thruster = 350 MJ standalone
Engine Room = 100 MJ standalone
Huge Thruster + Engine Room + 75% Transfer Penalty = 350 + 100 + 262.5

You're basically doubling the amount of heat you have to deal with if you don't pipe the thruster directly.
Tarmph 26. aug. kl. 10:34 
@tremor engine rooms only transfer heat when they are one powered, two fully manned, and three overclocked. If any of those cease to be true for a second the overclocked engines will burst into flames.
Duscisio 26. aug. kl. 1:41 
Added, built, tweaked a bit to make some steel, and approved!
I had taken the first one and used it very often. Having an overcloaked version quickly attracted me. x)
Especially when it allows you to empty a system of its resources...
Dawne the bun 25. aug. kl. 17:43 
so funny that i see this because I just made an atlas in my modded play through, and its half full.
Shadowjack 25. aug. kl. 13:56 
Noice.
Post Eminence 25. aug. kl. 2:20 
Very Nice :steamthumbsup:
Tremor 24. aug. kl. 23:05 
FYI Engine rooms transfer the heat from attached engines so you don't need heat piping to the engines as well.

Still a nice upgrade and a cool ship overall though!
Super⭕⃤ 󠁳⁧⁧Malinge 24. aug. kl. 12:40 
nicely done, immediately reminded me of starsector
RR PL 24. aug. kl. 5:34 
Hey, I just build Atlas in my current playthrough, then I saw your version. Great job with upgrade. Now i'll be using this one :)