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报告翻译问题






On the second map, if you don't take the right path, nothing prevents you from going on a journey through nothingness. In the vault, there's a lot of clipping through objects.
On the third part, a bit more clipping, boobs for some reason and the ending may have made me dumber.
Other than that, it's great !
2/5
even for a short meme campaign
some fun interactable gag objects, invisible floors of death, fake doors that you can walk right through, bots have no proper pathing, skibi toilet ending
I will say as a positive, one of the few maps where the turret placements are actually useful
That said, there's tons of jank and concepts of good levels here but the execution is lacking. The opening on the strip should maybe have some objectives sprinkled about so there's a reason to go around the huge map.
In Vault 22, there's tons of holes in the map and the player(s) can fall out of the world to their death.
There's also a general lack of ammo pickups and upper tier weapon spawns.
but the ending scene makes up for it
Map 2 is especially frustrating — it's dark, ammo is scarce, and there are no indicators to guide you. You're left wandering through repetitive tunnels until you eventually stumble upon the elevator (with terrible clipping that won't catch the cola if you accidentally drop it, might I add).
Это самая худшая кампания, которую я проходил. Не понятно куда идти, куча мест в которых можно улететь за текстуры, плохая детализация, отвратительное исполнение. По-факту вместо четырёх звёзд, работа заслуживает две. В общем позор тебе автор, что решился использовать популярность нью вегаса!
[ENG] для загнивающего запада:
This is the worst campaign I've ever been through. It's not clear where to go, there are a lot of places where you can fly away for textures, poor detail, disgusting execution. In fact, instead of four stars, the work deserves two. In general, shame on you, the author, for deciding to use the popularity of New Vegas!
- The map has horrible collision, either running into invisible walls that shouldn't be there, or running through too many walls and falling to my death (Vault 22 for example is riddled with wall clippping.)
- Lost the cola in the elevator because it clipped under the floor preventing me from reaching it and had to restart the mission.
- The AI for the most part works, but struggle bad in picking up weapons, and health kits at the start.
- Also Cass getting dropped kicked by Gloria Van Graff, then immediately getting her limbs blown off. and her breasts revealed? Random EE?
Despite that, love the map. Hope to see more improvements and more added to it!