Team Fortress 2

Team Fortress 2

Calico
28 kommentarer
Hussain Balls 2. okt. kl. 2:40 
Interesting gameplay
Firewolfcaves 30. sep. kl. 13:30 
Beautiful aesthetic and great gameplay, valve please add this!
Hoppkins 9. sep. kl. 2:29 
Calico precisa de mais misões! Mas essa ultima versão ficou mto bonita!
Serial Designation N 3. sep. kl. 0:00 
Very nice looking back, seems very odd nowadays people will complain about simplistic nothing special maps and then complain that maps try to hard.

Im in love with map tbh, i love the very simplistic TF2 feel to it, feels like an early well or steel.
frank horrigan 26. aug. kl. 14:12 
keep up the good work really good map
Stuffy360  [ophavsmand] 23. aug. kl. 13:24 
Hey Metal, I think by playtesting solo there's only so much you can infer about how well a map plays. Additionally the Training Duty mission is meant to be more of an introduction to the map with the advanced/expert missions in the works being designed to utilize more of the map's features.

As far as the Robot Pathfinding goes, normal robot path selection isn't determined by the mission, but rather rng as is in the case of the other mvm maps as well. There's a chance you might have hit bad rng and the game sent all the robots down the same path.
metal 23. aug. kl. 9:48 
I played the map solo. 8 Reasons why I dislike it

1.The map is way too long. (Length wise)
2.The waves are way too easy.
3.The waves are repetitive. (Large pyro, group of small robots x6)
4.The waves have wrong numbers of robots.
5.The pathfinding for the robots are all the same. The will not move off that path.
6.Way too choke heavy. Demo's happy place
7.The open areas are too big
8.The map is very bland, nothing makes me say, yea that was cool or that's different. Just a map you think 'When was this added?" and "I don't think I played this" when you played it last week

This map def needs alot of work done it you want it in tf2. I'm sure all the die hard demo mains will cry out saying "THIS MAP IS AWESOME, SO MANY CHOKE POINTS FOR ME" when it takes 2 seconds too learn the map and too master it.

4/10 mvm map. It's not that great, but with alot of play testing and reworks, it can be.
Nikotine 21. aug. kl. 11:48 
Perfect to play demoman
21. aug. kl. 1:20 
good
Наталий Детоед 20. aug. kl. 4:04 
Отличная карта, чтобы собрать тиму из демоманов
FuRRgaLL 19. aug. kl. 17:50 
valve do it
mid tier spy 19. aug. kl. 8:59 
idfk
ChristianGuyOfAction 18. aug. kl. 16:00 
The art pass turned out great! This map was unfinished for a while, so I'm glad to see it in a completed state.
Maroon 18. aug. kl. 15:48 
oh didn't know this map reached rc, lookin' very nice!
Exu3ep 18. aug. kl. 7:11 
yep:TheD::A:
Dingus_Pingus1428 18. aug. kl. 5:36 
This map looks really good, it fits the team fortress art style and simultaneously looks new and different. If this gets added I might finally buy a Mann up ticket.
☆★the_devil_wears_prada☆ 17. aug. kl. 23:20 
good
geniuss 17. aug. kl. 20:13 
swag
Bad Hombre 17. aug. kl. 14:00 
Dude calico deadlock?
Amphoter 17. aug. kl. 3:56 
nice
bazara-zero 17. aug. kl. 1:12 
имба
Aspiring Marmot Tamer 16. aug. kl. 13:55 
swag map
Siringeti 16. aug. kl. 13:33 
Such a nice map! I can feel the style and atmosphere of TF2, unlike many other workshop mvm maps. The only thing that stands out is the concrete road. I will be happy to see this map in the game and play the expert missions :p2cube:
Mikeobaiacuoperario 16. aug. kl. 11:22 
:p
pirotehnik010 16. aug. kl. 0:09 
КАЛ ко

КАЛ ко
ManOfTheBoxFort 15. aug. kl. 23:13 
not to be the bearer of bad news but i already know there will be edge-lord types of people in these coments making "you know" joke but still a good consept
Keter 15. aug. kl. 13:49 
This map is one of the easier ones to play, most things die before they get to the wider parts of the map.
Also the map isnt much to write home about
Serge Ivanov 15. aug. kl. 12:57 
Not bad! I'd be curious to see how it plays though since there's only one tight choke right out from the robot's spawn (not including the tank route) that might be *too* easy to defend? Hard for me to really say without playing it.