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Rapporter et oversættelsesproblem
Im in love with map tbh, i love the very simplistic TF2 feel to it, feels like an early well or steel.
As far as the Robot Pathfinding goes, normal robot path selection isn't determined by the mission, but rather rng as is in the case of the other mvm maps as well. There's a chance you might have hit bad rng and the game sent all the robots down the same path.
1.The map is way too long. (Length wise)
2.The waves are way too easy.
3.The waves are repetitive. (Large pyro, group of small robots x6)
4.The waves have wrong numbers of robots.
5.The pathfinding for the robots are all the same. The will not move off that path.
6.Way too choke heavy. Demo's happy place
7.The open areas are too big
8.The map is very bland, nothing makes me say, yea that was cool or that's different. Just a map you think 'When was this added?" and "I don't think I played this" when you played it last week
This map def needs alot of work done it you want it in tf2. I'm sure all the die hard demo mains will cry out saying "THIS MAP IS AWESOME, SO MANY CHOKE POINTS FOR ME" when it takes 2 seconds too learn the map and too master it.
4/10 mvm map. It's not that great, but with alot of play testing and reworks, it can be.
КАЛ ко
Also the map isnt much to write home about