Total War: WARHAMMER III

Total War: WARHAMMER III

War of Attrition - SFO - No recruitment boosts
8 kommentarer
Cerb  [ophavsmand] 27. sep. kl. 15:36 
2% replenishment is quite a lot, even for three skill points, i almost always take a replen hero even with the reductions :)
boblikesoup 27. sep. kl. 5:12 
This mod has allowed me to finally start playing and enjoying Warhammer TW

Question though, I'm playing Kislev Kostaltyn with the replenishment Hero. His ability at rank 3 only adds 1% replenishment whereas in vanilla I believe it's like 9%, basically making these Heroes seem not worth taking - instead of more worth taking. Is this a bug or intended?
Cerb  [ophavsmand] 15. sep. kl. 15:26 
Cheers, ill check it out
Gravepeace 15. sep. kl. 0:14 
Yep but that effect wasnt there for Nkari, at least not in the tooltip i could see. It only gave the 4% replenishment + attrition immunity.
Cerb  [ophavsmand] 14. sep. kl. 16:10 
Leadership effect should be the execute captives option, should be neg 5 to enemy armies and 5 to your own iirc
Gravepeace 14. sep. kl. 3:05 
Tested now with 6.2 rollback, only this mod and SFO, on the first Chrace army. Forgot that it gives replenishment over time instead of immediately, my bad... ive always taken the favor haha. But i saw no leadership effect, just attrition immunity.
Cerb  [ophavsmand] 13. sep. kl. 17:43 
I actually use the replenishment option quite often now that it has 4% constant replenishment, and the left one gives leadership reduction to enemies while boosting your own, which is really helpful for daemonic armies in particular. Are his options different?
Gravepeace 13. sep. kl. 13:52 
Disclaimer: I dont remember if factions other than Nkari have a better effect for "devour captives" (leftmost post battle option). If not, i think it needs a buff. The exp doesnt scale, the replenishment is basically gone and attrition immunity is almost never useful. Not sure what to do though, and id understand if it's low on your priority list for that reason.

An essential mod otherwise, does exactly what it says of making battle damage consequential. Especially for characters and elite units, they can no longer filter damage like sponges and blitz enemies like dominos.