Portal 2

Portal 2

Destabilized
23 kommentarer
Amish Robot 6. sep. kl. 19:08 
heyy, so it's been a while...

Would you ever be willing to remake the test chamber part of this mod to be visually consistent with Portal 1 Remastered?
This is the only mod I've seen on this workshop that attempts to recreate Portal 1's escape sequence, and it would be nice if it all looked good together. :p2cube:
EllaBrella  [ophavsmand] 24. aug. 2017 kl. 11:36 
@D YellowMadness The gel was there because that section was taken from a past map I made. It's a reference to the way the final levels in Portal had you going through past test chambers during the escape. I ended up using the gel when I solved that room but I guess it's not necessarily required. Also, I do recall the turret room being pretty dark, so if that's what you're seeing then it was intentional at the time, though I'm not sure I'd do it that way now.
D YellowMadness 22. aug. 2017 kl. 16:45 
What was the point of the gel? It didn't help me in any way. Is the turret battle room supposed to be almost pitch black?
D YellowMadness 29. juli 2016 kl. 6:18 
It took me forever to realize my own gun was killing me at the wall tile puzzle because I thought the wall tiles were killing me by hitting me so hard.
Unowninator 5. juni 2016 kl. 14:13 
I'm loving this gun. If there was a mod for more levels with it, I'd totally pay for it.
Yatagarasu 25. maj 2016 kl. 22:21 
Huh. Neat. Black Hole Gun. I like it.
CyberFan567 20. mar. 2016 kl. 15:32 
its to hard!:steamsad:
Petutski 1. jan. 2016 kl. 8:44 
Very creative and unique! Thanks!
Bottom Heavy 10. aug. 2015 kl. 19:54 
Nifty little concept. Kind of like the Penumatic Diversity Vent from the early stages of portal 2. :steamhappy:
Hellraiser 14. jan. 2015 kl. 14:05 
This is such an amazing concept :D
kimist108 11. jan. 2015 kl. 17:50 
Oh such fun taking out all of those turrets!
TheBob444 8. jan. 2015 kl. 18:38 
Is there a second chapter with the boss fight?
not-paradiser 6. jan. 2015 kl. 0:41 
Interesting! Very new ideas in this map. Though not optimized to the best.
The Bee's Knees 23. dec. 2014 kl. 12:46 
I got through OK. Very creative map. Thanks.
LudusMachinae 23. dec. 2014 kl. 11:03 
dude this is great is there more?
NeKz 21. dec. 2014 kl. 15:52 
LOL nice dude.
The Sojourner 18. dec. 2014 kl. 23:29 
Thank you for the quality reassurance. Interesting concept.
EllaBrella  [ophavsmand] 18. dec. 2014 kl. 9:13 
ohmygodpeoplearestillplayingthismap

So, this was supposed to be a bit of proof-of-concept. I made it in less than a week and fully expected it to not work at all. The fact that some people actually completed it is honestly quite surprising xD

The quality of chambers WILL increase, I assure you all. Thank you for your feedback c:
risona-kamo 17. dec. 2014 kl. 14:34 
I got stuck in my own wormhole thing and couldn't get anywhere...
Roentgen 17. dec. 2014 kl. 7:00 
Interesting map, but that gel puzzle felt really annoying (noclipped through it after a while)
DeathWish808 14. dec. 2014 kl. 7:55 
I like the concept though it doesn't work with a standard portal, as you'll see, which caused me to reload.

http://youtu.be/uMLVwQ3kwhA (2nd of 3 maps played.)
Miami Mike 11. dec. 2014 kl. 15:48 
It was pretty buggy for me. For example, I missed the platform at the beginning and it never came back for me. I had to restart and make sure I caught the platform first try. Then I got stuck when things fell apart around me.
evelyncarnate 11. dec. 2014 kl. 8:03 
The last room got me, well played. I did like that you used player_clip on the stairs, but I would say make the first room into the actual high energy pellet puzzle from the first game. Great chamber, anyway