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@MeatOnASeat it'll affect all map generation when enabled, so planetside too
I use 250x250 myself for any space station building, 100x100 is just too small
Unless I misunderstood what I read!
Also, thank you for this mod x.x
I still might! I make mods and code stuff as a hobby so it's not like it's awful to do
@masternetra Added a feature to move the ship to any empty space when landing. I also requested the dev of "Land on anything" to add the feature too perhaps; It's a setting in this mod that's on by default now.
@Brumes Wolf I'll see what I can do to get it working for 1.5; It's time consuming to keep multiple mod versions for different game versions going though
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3545384484
@Brumes Wolf It should! I believe they all still use the mapgenerator function I patched. I don't have any active savegames (without a ♥♥♥♥ ton of mods already) to test on though
@Brumes Wolf it'll affect every map that gets generated with Rimworld's "GenerateMap" method, so I believe even the "event" maps will count. Could you give an example "event" map? Like pits or something?
@тетеря, блин I can try and add something that detects the map name it generates. I'd have to also figure out something to show the name of the last map generated and it'd be a pretty advanced setting to use