Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

EE Overhaul Collection
11 kommentarer
xtl 15. sep. kl. 9:48 
With this override pack, trees in certain tilesets are white/untextured. I play on Arelith so I hope this is not some kind of asset conflict.
Frechdachs  [ophavsmand] 15. aug. kl. 1:49 
Yes, some of the weapon mods seem a bit over-the-top. That's why I don't have all of Bill Harper's or Miqail's mods in here.
Absolute Zerø 13. aug. kl. 4:50 
I had them installed first, untill I saw WouldBeBard's work. I prefer his style more.
Frechdachs  [ophavsmand] 13. aug. kl. 3:53 
Thanks for the suggestion. Have you looked into Bill Harper or Miqail? They have some great weapon mods too.
Absolute Zerø 12. aug. kl. 11:55 
Well, they look fancy enough. Can't tell much about the details, but they do have more variant of the weapons than the beamdog's new models. You can check them out yourself, they're here on steam workshop. For now they only cover few weapon types though.
Frechdachs  [ophavsmand] 12. aug. kl. 8:44 
What are the advantages WouldBeBard's mods? Do they have fancy/bump/PBR maps?
Absolute Zerø 12. aug. kl. 8:03 
Will you be intergrating WouldBeBard's models into this collection?
Frechdachs  [ophavsmand] 11. aug. kl. 12:28 
Some tile sets have alternative implementations apparently. If you enable "Graphics Facelifts Mode" then the forest tile set from this mod won't work, as an example.
Absolute Zerø 11. aug. kl. 11:22 
Btw, what does even "Graphics Facelifts Mode" do exacly?
Frechdachs  [ophavsmand] 11. aug. kl. 0:42 
Good idea. There are some creature overrides already included in Project Fubar, and the great thing is, that they also have bump/fancy/PBR mapping to them. I'll have to look into the creature override compilation to see, if they feature those mappings as well. Could still be worth it without those mappings.
Darkhorse 10. aug. kl. 19:12 
Creature override compilation is excellent and would go great with this.