RimWorld

RimWorld

PokéWorld Updated [1.6] [ALPHA]
89 kommenttia
69 Birds in a Trenchcoat 4.10. klo 0.58 
Also thank you @The Moon Itself for bringing this back, with all the new options for nomadic playthroughs RE: Grav ships and vehicles, this is perhaps THE best time for this mod to exist <3
69 Birds in a Trenchcoat 4.10. klo 0.56 
@Emperor Zeez Brah You can't capture hostile pokemon or pokemon with Scaria. Does it show as a red dot on your map? If so it belongs to the Ancients faction and is technically considered caught, I believe
Ossy 1.10. klo 15.04 
would it be possible to add the Pokeworld Enhancements stuff to the pokemon?
cultivahabas 28.9. klo 0.09 
Someone else got errores about 2d graphics?
Emperor Zeez Brah 23.9. klo 17.37 
Anyone else having an issue where the pokeball icon does not appear, so you cant capture wild pokemon? Pawn has equipped master belt and masterball in inventory but no option for throwing the ball appears
Voodoo Child 23.9. klo 14.36 
@The Moon Itself no errors surrounding the fossil work attempt unfortunately
Actually Hex 22.9. klo 13.29 
Okay this is maybe an insane request and i understand if it's a long term thing or even just impossible, but it would be really neat if some of the Pokemon were vacuum resistant. Digital and mechanical Pokemon like klinklang or porygon. Or Pokemon that are canonically from space like minior and Deoxsys.

I just think it would be neat! (and i want my Pokemon to be able to help me thrash the mechive lol) Thank you again for keeping this mod alive!
The Moon Itself  [tekijä] 22.9. klo 8.34 
@Voodoo Child that sounds like a bug that I fixed a while ago. If it's still around I'll try to fix it. Are there any errors in the console when you enter dev mode when you prioritize working on the fossil?
Voodoo Child 21.9. klo 18.20 
I am having issues with reviving fossils. eventually they stop working on it, even though i´ve prioritised it. I can no longer interact with the fossil afterwards. Is this an issue normally or is it a mod conflict? If so i suspect no job authors is the culprit
SquirrelH3 20.9. klo 15.33 
you should make original pokemon for this mod that are inspired by the animals of rimworld
The Moon Itself  [tekijä] 18.9. klo 14.49 
TMs are reusable
jtseyman 18.9. klo 2.05 
In that case, are TMs reusable or single use?
The Moon Itself  [tekijä] 17.9. klo 7.39 
@jtseyman TMs can't be made, you need to get them as quest rewards or purchase them from industrial or spacer factions
jtseyman 17.9. klo 5.49 
How do you make TMs?
Infurnace6699 16.9. klo 15.47 
I love how big the modding community for Rimworld is.
AcetheSuperVillain 8.9. klo 8.30 
big thanks for bringing this mod back and taking good care of it, btw, this is one of the best mods for RW ever
AcetheSuperVillain 8.9. klo 8.29 
I see it, thanks!
The Moon Itself  [tekijä] 8.9. klo 8.27 
@AcetheSuperVillian I already made a side mod that brings back the old textures. If you look back through the comments, I linked to it in a comment replying to you.
AcetheSuperVillain 8.9. klo 8.25 
is it possible to bring the old pokemon graphics back? I don't like the new ones
Frau Dr. 6.9. klo 11.51 
This mod is great! But today, there was a problem with the Pokemons. They were all like wild animals (aged XX in XX days) and not a pokemon like before. I couldn't catch them but I could have tamed them if I had wanted to. How can I fix this?
a worry  [tekijä] 5.9. klo 8.29 
@LordKhalelNoob Yes, Victini's available in the mod. It can only be found through a quest event.
LordKhalelNoob 3.9. klo 23.42 
Is victini here
Quilava 1.9. klo 10.23 
That good enough for me, gotta catch em all :cool_seagull:
The Moon Itself  [tekijä] 1.9. klo 8.49 
@Quilava I think it should be fine to add mid game, but I haven't tested. And yes, they all have pokemon stats, including IVs, EVs and natures. They have levels that these stats scale off of that are trained by fighting other pokemon and movesets that are unlocked via level up and now TMs in a recent update. There's still plenty of things not present though like abilities and status moves.
Quilava 31.8. klo 22.32 
Can i add this mod mid game? Also, does these pokemon have lv or something unique to them other than just being animal like rimworld?
Wolf 28.8. klo 23.59 
10/10
bunners 27.8. klo 20.37 
It's all good! Thank you! ^^
The Moon Itself  [tekijä] 27.8. klo 19.43 
I must have only did it on the local description and not the workshop version. I'll fix that now.
bunners 27.8. klo 19.30 
Been meaning to say, thanks for updating this! been fun seeing the discord a little more lively too
But I wanted to mention, I think you forgot to add my credit for some of the retextures to the workshop description (I'm Kay!) as well ^^
Voodoo Child 24.8. klo 16.01 
Catching manhunter pokemon and opening the pokeball causes them to go to an endless "berserk" state, making you unable to really interact with them
Cthulhu 24.8. klo 11.29 
any plans for gen 9? or just going to update
Lav 22.8. klo 12.45 
Yup everything seems to be working again. Thanks for the quick update!
The Moon Itself  [tekijä] 22.8. klo 12.28 
@Lav The fix should be out now. Let me know if it still happens.
The Moon Itself  [tekijä] 22.8. klo 12.28 
@AELP Yep, and you can make clothing out of their leather. Legendaries have better leather too if you want to hunt them.
⚡ÆLP⚡ 22.8. klo 12.23 
can we eat pokemons?
Lav 22.8. klo 11.31 
Glad to hear! Hope it doesnt become too much of a problem for you.
It really is great addition to this mod though. Thanks so much for bringing all of this to 1.6 :HL_hazard_kiss:
The Moon Itself  [tekijä] 22.8. klo 11.11 
@Lav I'm working on fixing that right now. That bug, along with a lot of other things, is because of the pokedex which is slowly becoming the bane of my existence. Hopefully I can get it fixed in the next update.
Lav 22.8. klo 9.45 
Im not sure Sapient Animals is working anymore. I just get a ton of "object reference not set to an instance of an object" after I make them sapient. Tried turning off all my other mods but still happens with just these 2.
Had a local copy of the first version you uploaded and it still works fine but using the current version just gives me that.
TiraboTurbos 21.8. klo 23.27 
Milcery evolving by level is understandable.
TiraboTurbos 21.8. klo 22.57 
Why does Gloom evolve into Bellossom with a shiny stone? I spent half an hour scouring the dev spawn list looking for sun stones when I decided to just try spawning one of each that I COULD find, and saw shiny stone as an option alongside leaf stone in the operation bill list, and since Leaf stone is the Vileplume evolution, I tested it, and got Bellossom.
yokoharajo 20.8. klo 10.17 
thank you
The Moon Itself  [tekijä] 19.8. klo 19.10 
@yokoharajo I remember that the original 1.4 mod was not compatible with OgreStack when I played with it then, and haven't tried it with OgreStack with either Eth0net's 1.5 version or my 1.6 version, but since I never explicitly went in and tested for compatibility, I would assume it's still incompatible.
yokoharajo 17.8. klo 20.59 
Hello! This is a great job!
Is this MOD compatible with OgreStack?
手槍跟NiKo學的 17.8. klo 13.42 
I found that the Pokémon from the hive could not be tamed. Also, the missions related to Legendary Pokémon only appeared after I summoned one myself.
TiraboTurbos 17.8. klo 2.06 
They already have tame probabilities though?
The Moon Itself  [tekijä] 16.8. klo 19.33 
@AcetheSuperVillian This will give back the old textures: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3550442733
The Moon Itself  [tekijä] 16.8. klo 19.07 
@TiraboTurbos I don't have plans to make this a setting currently, the idea of going through every pokemon and setting tame probabilities scares me a little.
The Moon Itself  [tekijä] 16.8. klo 19.06 
@Persimmons Appletun should be fixed now.
The Moon Itself  [tekijä] 16.8. klo 19.05 
@AcetheSuperVillian I'll be putting up an add on that brings back the old textures for people that want it soon.
TiraboTurbos 16.8. klo 18.38 
Is there an addon or mod option to allow us to tame them without pokeballs like it's Pokemon Conquest.