RimWorld

RimWorld

Better Trees
207 kommentarer
Enrico  [ophavsmand] 14. sep. kl. 17:23 
without issue
Mythophile 14. sep. kl. 17:22 
how does this play with Regrowth 2?
тетеря, блин 14. sep. kl. 8:27 
could you, please, upload more snowy previews? thanks for the mod!
CrimsonKnight 13. sep. kl. 22:39 
Thank you Maal!!!
amel 13. sep. kl. 17:05 
thank you! <3
Enrico  [ophavsmand] 13. sep. kl. 17:05 
Look underneath the speed controls for the tree transparency toggle, or press = on your keyboard.

If you mean you don't like trees rendering above things period, you can disable the "render above pawns" setting in the mod's settings.
amel 13. sep. kl. 17:03 
excellent work! is there some workaround so I can see items under behind trees?
Enrico  [ophavsmand] 13. sep. kl. 16:27 
Update 14 Sep 2025:
- Added snow-overlays to the Djeeshka textures, created by @Maal!
Enrico  [ophavsmand] 13. sep. kl. 16:25 
Please disable it in Regrowth's options.
Mythophile 13. sep. kl. 16:21 
Shoot, will probalby need a patch for regrowth 2 as it has perspective trees built in.
Enrico  [ophavsmand] 12. sep. kl. 5:18 
Valid points, allowing users to change shadow data is something that will be added to this mod at some point.
tanyfilina 11. sep. kl. 21:23 
But they will still clip with giant pawns from Big and Small :))
And they will be disconnected with their shadows.
Enrico  [ophavsmand] 11. sep. kl. 16:58 
Though I suppose anyone could modify all tree textures to be positioned a little bit higher, to prevent such clipping.
Enrico  [ophavsmand] 11. sep. kl. 16:57 
Not really without a complete Rimworld rendering overhaul, (which I might work on someday).
papa bloblo 11. sep. kl. 16:53 
Hello, loving the mod, i just have one request/question. Is there a way to fix the clipping with the pawns (this) [imgur.com]
thank great mod!!!!1!!!!:smile:
тетеря, блин 9. sep. kl. 11:38 
would be great to incorporate this as the option:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3190366420

(if the author is okay with it)
Enrico  [ophavsmand] 8. sep. kl. 12:40 
That's the vanilla rendering system for you. RimWorld is not designed for big trees, so they clip. It's quite insignificant in most cases, but when two trees of different species overlap it can be extra obvious.
qux 8. sep. kl. 11:35 
Do you know why my map is full of display issues like this with the trees in front of the pawns?
https://i.imgur.com/JnmjImt.png
Enrico  [ophavsmand] 8. sep. kl. 8:51 
@Eclipse
It's included in Maal's Better Trees for Modded Biomes add-on.
VitaKaninen 5. sep. kl. 11:33 
Thanks, but I was thinking just the visual effect without altering the game balance.
VitaKaninen 5. sep. kl. 8:48 
What a crazy idea, @Dinomyte, I love it! Also animals! I want the tigers to be 3x the size of my colonists!
Dinomyte 5. sep. kl. 8:32 
a mod like this for mechanoids would be AWESOME XD
Enrico  [ophavsmand] 4. sep. kl. 14:39 
No idea, I'm just answering your questions. I recommend just keeping em big lol
Fodofox 4. sep. kl. 14:39 
But what is the point in having them then :sob:
Already removed so many things from MO because they don't really fit what I want to have, might as well just remove it
Enrico  [ophavsmand] 4. sep. kl. 14:34 
You can make the giant trees non-giant
Fodofox 4. sep. kl. 14:30 
If it would at least work with lowering the <visualSizeRange> and then make them as big as other trees again with your mod...
Enrico  [ophavsmand] 4. sep. kl. 14:27 
Because they are the only ones that are that big.
Fodofox 4. sep. kl. 14:26 
Yeah was about to say, then I get them clipping through - but why the hell only theese I've always wondered
Enrico  [ophavsmand] 4. sep. kl. 14:24 
Yeah you can remove that file as well. Please note that the result you're heading for will be awful, and you'll quickly realize why the MO trees are rendered above everything else.
Fodofox 4. sep. kl. 14:01 
Then I get
[Better Trees] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3539609975\Patches\MOCompat.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Enrico  [ophavsmand] 2. sep. kl. 14:46 
If you want to do personal modifications to the trees to "fix" this, adding <forceIsTree> won't change a thing. You'll have to remove the altitudelayer tag from the giant medieval trees instead.
Enrico  [ophavsmand] 2. sep. kl. 14:44 
That's not an issue, that's a feature. Medieval Overhaul works like that by default even without Better Trees, and it's for a good reason, because otherwise they clip like crazy due to Rimworld's weird rendering system.
Fodofox 2. sep. kl. 14:42 
Seems like this mod has issues with Medieval Overhaul's Great Fir and Great Iter, it renders them above all others, ruining the look.
Even after adding <forceIsTree>true</forceIsTree> though, in case that was the reason, it behaved the same
Enrico  [ophavsmand] 31. aug. kl. 11:06 
Please do!
qux 31. aug. kl. 10:47 
Hi @Maal, do you think it would be possible to do this for Comigo's textures? I could release a continued version of its textures with this mod.
-=GoW=-Dennis 30. aug. kl. 20:54 
I do have an issue with the hives from Alpha Bees when this mod is active - the hives display really pixelated and low quality. If I turn this mod off, they display in normal quality. (I use DDS files via RimSort)
Enrico  [ophavsmand] 29. aug. kl. 15:25 
Vanilla overlays are no longer displayed on Djeeshka trees, but I'm looking forward to your snow overlays nonetheless!
Maal  [ophavsmand] 29. aug. kl. 14:28 
A bit busy this week end. So the snow overlays will be done in the coming week. You'll all have to tolerate the missmatched vanille overlays for a week. :p
Enrico  [ophavsmand] 29. aug. kl. 6:54 
Update 29 Aug 2025:
- Added support for snow overlays. (MatureSnowOverlay, ImmatureSnowOverlay, LeaflessSnowOverlay)
- Added support for LeaflessImmature state.
- Changed framework to override original tree's support for certain states and overlays, allowing full creativity for artists.
- Fixed mismatching vanilla snow overlays rendering over retextured trees.
- Fixed snow overlays not hiding when tree is ghosted.
- Fixed Medieval Overhaul error.
BenFD 29. aug. kl. 2:58 
I'm getting error messages about compatibility between Medieval Overhaul and this mod. Is there a way to fix this?
CrimsonKnight 29. aug. kl. 2:03 
That is so cool! You guys rock with these updates.
Enrico  [ophavsmand] 28. aug. kl. 23:08 
I'm working on adding snow support to the framework, and @Maal is working on creating new snow overlays for the Djeeshka textures.
Damug 28. aug. kl. 22:34 
Thank you so much for the "ghost entire map" option, it is very much appreciated.
CrimsonKnight 28. aug. kl. 21:13 
It looks like it's an overlay; the snow is arranged on the pine tree as a pattern as if it should be on a different shape of tree.
тетеря, блин 28. aug. kl. 17:06 
> The snow looks funky on the Djeeshka textures

is it works as a snowy overlay on top of a texture? I'm not playing right now, but I thought snowy variant is a completely different texture.
CrimsonKnight 28. aug. kl. 16:29 
Uh oh, today's 1.6.4566 update adds snowy trees in the base game. Is that even possible to work with this mod? The snow looks funky on the Djeeshka textures
тетеря, блин 28. aug. kl. 15:31 
do all the trees need a snowy variant? loved «Snowy Trees» mod since A16, but I imagine how much work it would require now to prepare all we have to that beauty. I wonder why they haven't went further and didn't add seasons in general, like autumn… but that would be beyond insane.