RimWorld

RimWorld

Star Wars - The Force (Continued)
23 Comments
Apt52 Sep 22 @ 5:38pm 
@Mlie Well that makes sense! I had no idea it was quite so old. Thanks for keeping it alive!
Mlie  [author] Sep 21 @ 10:11pm 
@Apt52 This mod was created before psyfocus was a thing and is not DLC dependent
Apt52 Sep 21 @ 8:48pm 
To anyone who might know: is there a reason that Force points have a separate pool from psyfocus? Absolutely love the simplicity of this mod (and its lightsaber counterpart), but it's always struck me as odd to have redundant meditation mechanics.
Faceclick Aug 23 @ 3:14pm 
Thank you for keeping this mod alive !!
There seems to be a bug where your colonist casting heal (jedi branch) gets guilty.
Mlie  [author] Aug 20 @ 11:44am 
@Darzai Fixed now
Darzai Aug 20 @ 2:13am 
Force Rage makes the caster go berserk instead of target. Also, thanks for updating this mod!
Winterstein Aug 11 @ 4:22pm 
@Vardis Pentagril, indeed, meditation at the meditation spot does not work properly. Unfortunatly no error log to give, at least that I am aware of but it's "kinda" easy to reproduce.

I would love an option to remove the limitation on shield using. When your pawn wear a shield it can't use the power, it's a bit unfortunate
Grif Aug 11 @ 3:34pm 
... and reloading an autosave added the Force tab. IDK
Grif Aug 11 @ 3:30pm 
My pawn that is force sensitive got the musical cue for becoming a gray padawan and leveled up once, but the Force tab is not showing up. They have "Force Wielder (Hidden)" in their health tab
Vardis Pentagril Aug 11 @ 2:55am 
I have an issue where my pawns just spent one second meditating on the mats and run off somewhere else.
BiriCristão Aug 10 @ 8:26pm 
Man, thx for this mod being brought back to life. I'm a christian, but, man, I love the Siths! and the empire was right! "I love democracy" - Palpatine. heheh
Jesus bless u man, thx for your effort. Coding is not easy ppl, remember that
Mlie  [author] Aug 6 @ 12:49pm 
The sith-only issue should now be fixed
Terallis Aug 4 @ 9:30pm 
@Winterstein I get the exact same thing, actually. Will need to wait for it to come again, though, to fully report it. Can't copy-paste the log itself since it's too long. Just grabbed the Log Uploader, though, and will upload it next time.

But yes. It seems any characters that awaken to the Force are automatically given the Sith trait and it begins spamming an error. Using Character Editor to change it out to Jedi or something else will always turn it back into Sith. Each time the error pops, as well, there's a major FPS hike where the game freezes entirely for a few seconds. My current workaround is to just fully remove Force Sensitive and the Sith trait when it appears, on any of my pawns, with Character Editor. Further, this will still happen even if using dev mode to push the character fully to Light Side.
Mlie  [author] Aug 4 @ 12:47pm 
@Winterstein Please see the Reporting Issues section described above
Winterstein Aug 4 @ 12:40pm 
Yes there's like a bug with Sith attribution and sometimes it even throw an enormous amount of error when the "Sith" trait is on a pawn. If you are interrested Mlie I can try to extract the log and post it here, but idk if you'll do bug fixing on it
Adonnay Aug 3 @ 7:14am 
My pawns are all Sith, no matter what alignment they have and they are not progressing. Anyone else having that issue or is it a mod conflict on my end?
Adonnay Aug 3 @ 1:42am 
Really appreciate you revived the mod!
Mlie  [author] Aug 1 @ 10:37pm 
@Winterstein I dont know what mod you are referring to so cannot say. Could you link to it?
Winterstein Aug 1 @ 4:43pm 
Thank you so much. For the lightsaber abilities, does it work with Lee's lightsaber mod too or only the jecs one? (I prefer this mod for the force abilities over Lee's one, but must admit that his lightsaber mod is better integrated in kotor mod series)
Matieusz Aug 1 @ 9:37am 
Thank you so much :)
wydscum Aug 1 @ 5:24am 
THANK YOUUU THIS MOD USED TO BE THE BEST
nana_the_ninja Aug 1 @ 2:56am 
Mlie wins again!!!
(ty so much)