Garry's Mod

Garry's Mod

Sound Emitter Tool
13 条留言
amb  [作者] 9 月 12 日 上午 11:55 
you can only keybind sounds that play a single time. any naturally looping sounds wont work with the keybind
eisev 9 月 10 日 下午 5:13 
keybind doesnt work most of the time
Tym Priest 9 月 8 日 上午 11:45 
absolute cinema
Goob 9 月 7 日 下午 5:36 
noice
♠Kyle 8 月 13 日 下午 12:29 
yoooo thats mod is so good
NextKurome76TheSoldier 7 月 29 日 上午 11:29 
it would be cool if it had the option to see and target ambient_generic entities, so that for instance they can be removed when they cap out the max sound limit of gmod (some maps actually do that), or simply to see the inner workings of a map without using snd_show 1 and snd_visualize 1
amb  [作者] 7 月 29 日 上午 11:10 
thanks!
NextKurome76TheSoldier 7 月 29 日 上午 11:09 
i tip my hat to you, now i no longer need to use wire expression2 to play a sound every 20 seconds to ensure it never stops. Well done with the mod
amb  [作者] 7 月 29 日 上午 11:08 
both of these should be fixed now
amb  [作者] 7 月 29 日 上午 5:57 
from what i tested with a friend, that worked
NextKurome76TheSoldier 7 月 29 日 上午 2:01 
What about cases where sounds were placed before players join (multiplayer)
amb  [作者] 7 月 29 日 上午 12:24 
no, i honestly forgot to add that before i published it. but you could just save and load to make them play again
NextKurome76TheSoldier 7 月 28 日 下午 4:52 
what happens when someone uses stopsound or snd_restart, does it resume?