RimWorld
Cargo Holds
Коментарів: 309
bradson 12 листоп. о 10:34 
@cap_wacky dirt never gets hidden by storage buildings using vanilla mechanics. It's always only beauty, just like on vanilla shelves
cap_wacky 12 листоп. о 10:06 
Hiya, This is a fantastic mod. Loving it utterly and gonna be my go to for grav ships. Noticing a bug though. Some of the bulk holds, namely the 2x1 steel bulk hold and 2x2 Bulk hold are making the room they are in completely dirty. E.g. most containers hide the beauty and dirt penalties of the items they contain. For some reason these cargo holds do not making a room "Very Ugly" if loaded.
bradson 31 жовт. о 23:09 
@Thicc Niddles No, that's some mod conflict
Thicc Niddles 31 жовт. о 20:35 
my refrigerated holds dont seem to get powered on even when connected to a sufficient grid, is this a known thing?
Eriakit 19 жовт. о 16:32 
I really love this mod! Can't imagine my ships without it. I personally stick to the Bulk models as I feel it was balanced enough with having the buffer space and only being available on ships. Plus, you can always use StackGap if something feels too cheaty. Keep up the good work! This is great :D
joncon9000 8 жовт. о 23:55 
I don't usually ask for things to be added to a mod but would it be possible to make it to where the cargo holds could also be built on a ship from the Save Our Ship 2 mod. Not even sure how difficult that would be but I figured it couldn't hurt to ask.
bradson 8 жовт. о 4:50 
Those current requirements match what's written in the mod description
Zaphiel 8 жовт. о 4:46 
Small cargo holds can be placed in colony, however, bigger ones are only limited with gravships. As the previous comment indicates, they are missing requirements.
ferny 30 верес. о 13:40 
The smaller cargo holds are missing their placement requirements
Selmephren 27 верес. о 15:26 
"New A: New storages have no more adjacency requirements because I've included them on their placement grid."
You just made everything bigger. Nothing else can go on that 'placement grid'. That 'small' 2x1 cargo hold takes up 2x3 while looking like 2x1. There definitely isn't any way to place anything like you have in the screen shots.
Quartino 27 верес. о 2:34 
"Small cargo compartment - 9 stacks."
How big is it, though?
"Cargo holds - 18 stacks."
Okay, so double the capacity. But how big?
"2x2 cargo hold - 24 stacks."
Okay, so 6 stacks per cell, cool.
"3x3 cargo hold - 45 stacks."
Somehow now only 5 stacks per cell?
"Massive cargo hold - 75 stacks."
Okay, but how big is it?

Also, why is this in its own tab instead of storage tab? It sounds like there's some discrepancy on size of refrigerated cargo hold, too. *And* there's some issue where they make a room less clean?

Big oof. somebody ping me if these issues get fixed. I guess for now I'll just up the stack size of things through those kinds of mods.
deltaplays010 22 верес. о 7:01 
is it possible to build cargo holds without rquiring gravship substructure? tried to build any of them outside and it didn't allow me
cdonkey_public 17 верес. о 23:31 
hey, great job, I can't imagine gravships without your mod now. Btw I'm not finding the old bulk ones as unballanced - in fact I use them exclusively, for me the counterbalance is the time it takes to put stuff in to them, even if they are so compact for the space you get.
by free 17 верес. о 21:39 
I hope they can be placed side by side.
bradson 16 верес. о 21:27 
@Hemito Please look through Dub's Analyzer whenever trying to find sources of lag, and share screenshots when finding a mod there. Rendering is a lot faster here than the vanilla rendering for the same items on the floor. It just ends up getting displayed as coming from the building instead of individual items
Hemito 16 верес. о 18:40 
It was great to combine stacks inside containers and it seems they are still rendering, it lags like crazy)
daemonbot 16 верес. о 6:28 
For some reason the 1x2 Refridgerated Cargo Hold is actually a 3x2. I changed the capacity to compensate, but I think this is the real issue with the adjacency that people like @Omgwtfbears have been having.
Fireslice04 12 верес. о 17:13 
The cargo holds are pretty dope but is there a reason they are in a separate category instead of storage?
maxvmaxvmax 12 верес. о 4:58 
is it possible to place them on regular ground without editing files?
AJarOfDirt 11 верес. о 18:35 
This seems to have a lot of issues. Some of the cargo holds say they can only be built on a gravship, but can actually be built anywhere. The refrigerated hold also has two power requirements defined which causes issues.
Eric_Kei 11 верес. о 14:36 
I am having an odd thing happening with regards to cleanliness and the "Steel 2x2 Cargo Hold (Bulk)" storage units. I'm not sure why, but they seem to be making the room they're in less clean . They're not hitting the Beauty value (which would make perfect sense to me), but the Cleanliness one.

I originally had them in my rec/dining room, simply because that was the only free floor space I had at the time. I noticed that the floor was being marked as dirty even when there were no visible dirt/filth bits on the floor; I even moused over the tiles to confirm that that was the case. I tried covering the room's floors with sterile tiles, and, even with that, the value on a visibly clean floor was still around -2.5.

Once I had the room, I moved the cargo holds to my workshop, and the cleanliness value of the old room went up to +0.6 (sterile) after I had done so.

pics here:
https://imgur.com/a/qtX7yMm
Ferpo11 7 верес. о 21:18 
Hey, big fan with a quick question. Are perishables in a regular cargo hold effected by the temperature of the room the hold is in? Like, is meat in a regular cargo hold frozen if the hold is in a room below freezing?
月空 7 верес. о 13:06 
good
bradson 6 верес. о 13:06 
@Stellar forester That was rimworld's unity update to 2022.3 breaking compatibility with rimpy's by now badly outdated conversion settings. Rimsort and todds are the maintained alternatives without this issue
Stellar forester 6 верес. о 12:59 
@bradson i figured it out, it was not only this mod. It was many and the problem was that i converted the textures of all mods so that the game load faster but there was a rimworld update that broke that as far as i know
Junam 6 верес. о 7:07 
This mod is amazing but I would really love temperature controls for the fridge (unless I am missing something?)
bradson 6 верес. о 4:24 
@Stellar forester Clear the mod folder and redownload. That's not any kinda normal state for the mod
Stellar forester 6 верес. о 3:48 
all my Storage from this mod has a big red question mark on it and not really a texture just the material collour as a squareunderneath the ?.
Omgwtfbears 5 верес. о 4:55 
Have anyone figured out how to fix refridgirator cargo holds? I don't think they are behaving as intended, even if they indeed refrigerate the contents.
Anker 3 верес. о 19:15 
Very nice. I wonder if anyone's made an equivilant for under-floor batteries.
TrenchFoot_Tony 3 верес. о 12:10 
does anyone else get a lot of lag when they select the large cargo hold with a lot of items inside?
SandFox 3 верес. о 6:50 
I created a Korean translation with the help of AI :D
Just paste it into your mod file!
Path: Steam\steamapps\workshop\content\294100\3536708812

https://drive.google.com/file/d/14RehTWCexZqGLVHdrAwvec_ZtjK1zTQq/view?usp=sharing
Smeghead 1 верес. о 8:30 
I seem to have found an issue with the refridgirator cargo holds. They seem to be coded to have two different power needs at the same time. It displays one saying 300 W but under it it says 200 W. Also the structure is constantly showing the "out of power" icon on them.
They still work but the game seems very confused about them
Risa 31 серп. о 13:30 
i don't know if this has been asked yet, but i would love to be able to paint the Cargo holds to better help myself find stuff by color coding the holds.
Dakan 30 серп. о 9:47 
Would it be possible to make it compatible with SOS2 ships?
Triceratops 27 серп. о 11:24 
it would be great if you could place the big ones anywhere and not just on gravships or make a non gravship version like the comment bellow is asking
Darth Ryan 27 серп. о 3:10 
he man can it be possible to give us non gravship versions?
望月 26 серп. о 17:20 
Can it be placed under a building like the mod "Automatic Hydroponics"?
25 серп. о 7:14 
Is it possible to modify the blocking range of the 3x3 cargo hold? It seems that this doesn’t align with the range of other cargo hold sizes.
D a R i U z Z 23 серп. о 10:06 
Last update for now, things are good again and it seems i have pinpointed the exact source of the problem. It appears that specifically hauling textiles or kibble into a 2x2 bulk cargo hold was what broke all the hauling schedules, i don't know if the new 2x2 has a similar problem. I now use some massives, some 2x2s, some 2x1s and some 1x1s along with a few other storage structures from reel's expanded storage. Thanks again for the mod.
bradson 23 серп. о 9:43 
@AlexelA That's deep storage moving all storage buildings into their category
AlexelA 23 серп. о 9:16 
Really like your mod! Report an issue, after the latest update, I found that a empty sub menu category of "cargo hold" has been added to the building menu, as all building options are already classified under the "storage" sub menu. I have installed "Neat Storage" and "LWM Deep Storage". I'm not sure if it's due to conflicts with them.
Jet 22 серп. о 23:55 
the cargo holds count as a building right? so they slow down pawns walking over it? or are they avoided altogether?
Averious ღ 22 серп. о 21:49 
I wish there was a non-gravship equivalent for those of us using SOS2 and so on.
D a R i U z Z 22 серп. о 15:58 
Alright, things are getting under control now. It definitely gets messy when using about a hundred different instances of cargo holds like i was doing with a few hundred stacks of loose crap, but dialing it back to using some holds with some other storages has worked well.
D a R i U z Z 22 серп. о 12:07 
i do not use pick up and haul, and buffer zones do not help it. buffer zones i noticed were needed when massive volumes of items had to be arranged and only rarely, no errors in dev log before the update and no collective paralysis for my lifters and animals. i really love how cargo holds look so i will keep them but i will have to vary my structures. all eggs on one basket situation.

As it stands, i had to completely clear allowed stuff for all my holds while sorting out the tons of scattered stacks of stuff im dealing with at the moment.
bradson 22 серп. о 10:47 
Or just place down stockpiles zones to keep around as buffer. There's even a toggle to turn them invisible on the bottom right
bradson 22 серп. о 10:46 
@D a R i U z Z Pick Up And Haul and vanilla hauling always reserve cells for haul destinations. That's not influenced by storage buildings. There's a Haul To Stack mod changing that for vanilla
D a R i U z Z 22 серп. о 9:34 
Nevermind, even with everything detault and a clean reinstall it is still happening. i don't want to switch to a different storage mod but i can't have my haulers stuck like this either
D a R i U z Z 22 серп. о 9:14 
Alright, it seems it was my custom xml causing the issues. Im not sure why, the first time i did it on the original release worked fine. i guess i'll just have to adjust capacity manually for every single hold i've placed with the little slider.